I think the game mode has the right ideas but I am missing the feeling of what this mode wants me to feel like.
I don't quite get the "head cinema" (don't know whats called in english)
In skirmish its about two units faceing off, fighting to the last man.
Domination is the figh for a central point, escort is about the VIP...you can kinda tell yourself a "story" to the modes.
In Inncursion, from what I have seen, its a mix of two "storys" I can see but none is quite there.
1)
One part is a small unit tries to attack a base, geting in, destroy importend components, get out.
This dosn't quite work as we have two bases instead of an asymetrical setup with an attacking and one defending group.
2)
The heavy assault on a fortification. One group would try to force its way into the enemy base, a frontal assault, high losses on both sides. Basicly what we have in faction warfare, except the respawn.
Inccursion in its current form is kinda like a mix of this.
We have a base that is more like a small outpost in the middle of nowhere. I saw mechs running into the enemy base, destroying it and don't getting shotdown by the turrets and people skirmishing (again) or just sit back.
Also two of the three towers aren't realy helpfull IMO.
Radar is basicly a must-have. Jamming, nice to have, Airport....dosn't realy do it for me.
Just some quick ideas till patching is done...
- Make the gamemode asymetrical, one attacker, one defender.
- Either give the base more defences, especially inside the base there should be some turret-towers that fire down so that mechs can't play hide and shoot or leave it as the small outpost it currently is and make the gameplay more about sneaking in.
- Some LRM/SRM towers would be nice too.
- Turn the Airfield into an attack instead of support structure. Let the Dropship make a quick sweap over the battlefield or call in 3 fighters strikes instead of the single dropship...also makeing the dropship destructable would be awesome.
- When reinforceing the base defence, add a hill near the base for spotters to look targets / TAG / NARC them.
- Have some artillery for each side, creating a breach in the walls...or as one in the vids said "I feel like in Helm's deep". Lets reinforce that feeling.
- What about takeing out "Kill all mechs" as a finisher. Only base destruction counts and either give people limitless respawns or Repairbays. Let people go back to base and repair themself. If you die you are stay dead but if someone covers you and you make it back to base you can repair yourself and go back to the fight. The team that works together in switching positions and supports each other the most should have an advantage.
Edited by Nesutizale, 25 March 2017 - 04:46 AM.