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![Posted Image](http://i.imgur.com/D3WD8Pg.jpg)
Matchscore is a critical system not only for judging player performance, but it's the basis of the entire PSR. Having to travel to a fuel cell, run back to drop it off at the base, and then move back to the team is a very time consuming process and needs to be properly accounted into matchscore. Otherwise this is in effect a nerf to lights and other fast mechs who are supporting their team when they could be getting easy points by just deathballing with the team.
Installing a battery at your base should give you at least 25-50 points to matchscore.
Damaging turrets, mobile field bases, and defense towers should award you 0.25 - 0.5 matchscore for every point of damage you do. This lines it up with how regular damage works and more importantly doesn't rely on kill stealing the structure to get rewards.
If you want players to do more than just skirmish you have to make the objectives reward you properly. Think about how long it takes to go back and forth to your base collecting fuel cells compared to how long it takes to fire 1-2 alphastrikes. You need to make it worth players time to make it fair.
There is a massive opportunity cost here going for fuel cells, or attacking the base instead of just deathballing with the team. You need to better balance it at the matchscore level or players are just going to treat the game mode like Skirmish.