What's A "meta Build"?
#1
Posted 26 March 2017 - 06:35 AM
Then that makes my 2 Gauss + 4 SPL Loki a metabuild??
#3
Posted 26 March 2017 - 06:58 AM
When I want to get love I run my 3 AMS ECM kitfox and play the savior role around the assaults and heavies. That's the meta build for team love to me.
#4
Posted 26 March 2017 - 07:07 AM
Their metabuilds are glorious.
#5
Posted 26 March 2017 - 07:20 AM
Basically high mounted gauss and ERPPC so you can poke people far away without exposing much of your mech. Speed and armor also help.
#6
Posted 26 March 2017 - 07:41 AM
In Mechwarrior online, the true Meta is the Faction Play map where the various factions in the Inner Sphere try to claim as much territory as possible. If there were special resources bonuses for claiming planets (like cheaper weapons, Mechs, etc.) as factions gain territory, such as the result of claiming planets with certain factories, then the MW:O meta would be very fun.
However, the FP gametype lacks any immersion or Meta value at all. All you get for participating is token bonuses for accumulating Loyalty Points.
So, we are stuck with generating our own Meta game. That has basically been boiled down to the secondary game of MechLabbing. The Mechlab now serves as the only real game-outside-the-game where you are playing the "game" of Mech Optimization. A Meta Mech is a Mech that is designed as much as possible to be the theoretical "Perfect Combat Unit."
This distinguishes between "cool looking" Mechs and "Combat Optimized" Mechs. Players who seek MetaMechs will consider per-patch weapon changes, minutia in differences between weapons, ammo, and armor values, optimum cammo, and have no regard for what is Sportsman like or any of that bother.
So, a Meta Mech is one designed specifically to be the most cold, calculated, and effective given whatever the current state of weapon tuning is at the time of that particular patch.
Edited by Prosperity Park, 26 March 2017 - 07:44 AM.
#7
Posted 26 March 2017 - 08:39 AM
Meta builds = most popular builds on a mech in terms of performance.
#8
Posted 26 March 2017 - 08:41 AM
My experience of not using long range gauss and the like so far is - Flip a coin, you will either die fast or wreck face
#9
Posted 26 March 2017 - 08:43 AM
Brawling atlas
Laservomit battlemaster
Gauss night gyr
SPL artic cheetah
LRM awesome 8R
Dakka Kodiak / Mauler
Edited by Skanderborg, 26 March 2017 - 08:50 AM.
#10
Posted 26 March 2017 - 08:50 AM
Best advice is just don't worry about it. Experiment and see what works for your play style. If you end up with a "meta" loadout, then so be it.
#11
Posted 26 March 2017 - 10:45 AM
#12
Posted 26 March 2017 - 11:00 AM
Reaver2145, on 26 March 2017 - 10:45 AM, said:
Now that's a lie if I've ever heard one
A butthurt lie
The reality is, PGI makes the Meta
A Meta Build is a built which generally has the best performance with the least risk
Or, is most effective at a given role
#13
Posted 26 March 2017 - 11:17 AM
Most flexible (gauss + PPC is effective at any range, just about)
Best quirks/hitboxes
High mounts
Ability to boat DHS
Payload
Edited by Snazzy Dragon, 26 March 2017 - 11:18 AM.
#14
Posted 26 March 2017 - 11:21 AM
#15
Posted 26 March 2017 - 11:40 AM
Pr8Dator, on 26 March 2017 - 06:35 AM, said:
Then that makes my 2 Gauss + 4 SPL Loki a metabuild??
No.
But the existence of meta mechs make a 2x Gauss 4x Spl HBR an even worse build than it already is on paper.
Do yourself, and more importantly your team, a favor and stop using stock armor HBRs.
#16
Posted 26 March 2017 - 11:42 AM
#17
Posted 26 March 2017 - 11:43 AM
Dakota1000, on 26 March 2017 - 07:20 AM, said:
Basically high mounted gauss and ERPPC so you can poke people far away without exposing much of your mech. Speed and armor also help.
That's not true...there are plenty of competitive specialized brawlers focused around SRMs and Clan SPLs.
For most people and situations though, having a long range firing squad tends to be the best choice. It generally takes coordination to make a brawler team work...
#18
Posted 26 March 2017 - 11:47 AM
Prosperity Park, on 26 March 2017 - 07:41 AM, said:
I think this is what the metagame is that 'meta' mechs refers to. I don't think we've generated it on our own--it's the Battletech metagame and it's always been a core part of the IP.
This goes for TT as well as MechWarrior games--the game is the combat, and the metagame is the mechlab at the lowest level, and Inner Sphere politics at the highest level.
This is pretty much a universal concept. In sports the game is obviously the play on the field, and the metagame is building a team and everything that goes with it.
A "meta" basketball player is usually a tall one.
So as to what, exactly, a metamech is--it's winning the mechlab game before getting to the battlefield; putting yourself in a position of advantage in the fight based on the mechanics of the game.
Edited by Pyed, 26 March 2017 - 11:49 AM.
#19
Posted 26 March 2017 - 12:26 PM
The meta game is building a mech to use every hard point and every crit space (and ideally with max armor). True build gods even fill the AMS spot(s) too. If that build is actually playable...then that is some meta shi7 right there. Build it to take full advantage of ALL quirks too and you have beaten
#20
Posted 26 March 2017 - 12:28 PM
Dakota1000, on 26 March 2017 - 07:20 AM, said:
Nope. The metagame of MWO is whatever maximizes your damage out while minimizing your damage in. The solution to the meta-game, the so-called "meta 'Mechs," are those choices which do this for a given set of conditions.
What is meta changes from map to map, mode to mode, drop-weight to drop-weight. Being universally applicable has nothing to do with it.
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