M.A.V. is one of those games with a lot of potential. yet it has yet to succeed in that regard.
The Underlying philosophy of the game is sound enough and even the design i well done.
were it falls flat is in execution.
despite the varied weapons there is no real feed back from using the weapons nor is there any real feed back when you hit a target . so the gun play seems rather shallow and empty. which is ashamed considering the amount of fire power you can fit on a unit.
the various methods of transport legs, tread, hover, and wheels gives good game play variety allowing one to create a vehicle that fits various roles.If you can get past the weapon feedback issues you can have some fairly enjoyable games. tooling around in the various units you can create, is solid enough for a build and destroy game.
Unfortunately the designer decided to try launching the game on steam, when it was no where near ready and suffered several negative effects in doing so. mainly due to a major drop in site traffic and the negative reviews hurt his marketing efforts which is never a good thing for a indie title. he removed it from steam, and still supports the game through his web site . this whole fiasco is a stumbling block which he is still recovering from.
With that said he has proven to be a committed dev and is working on the game to this date with regular progress and game updates. which is saying alot giving the state of abandoned games these days.
for a game form a tiny dev it is an ambitious promising title, if you like supporting games in the build and destroy category then mav is worthy of that funding .
other wise it is a wait and see title that has a ways to go before it becomes a complete experience.
Edited by nitra, 27 March 2017 - 09:56 AM.