#1
Posted 26 March 2017 - 04:30 PM
#2
Posted 26 March 2017 - 05:08 PM
#3
Posted 26 March 2017 - 06:38 PM
#4
Posted 26 March 2017 - 06:46 PM
You'll find it's right. I've noticed zero change to cERPPC heat before/after the patch.
#5
Posted 27 March 2017 - 04:36 AM
#6
Posted 27 March 2017 - 06:36 AM
If you REALLY want to find out, dig into the gamefiles, those have all the values, in plain numericals without interference from mechskills, ambient map-temp and quirks .
Edited by The Shortbus, 27 March 2017 - 06:37 AM.
#7
Posted 27 March 2017 - 11:39 AM
#8
Posted 27 March 2017 - 11:55 AM
Rouken Vordermark, on 26 March 2017 - 05:08 PM, said:
In fact it never does.
ERIK EVERHARD, on 26 March 2017 - 04:30 PM, said:
You need to give exactly how many heatsinks you have total if you want to find the exact heat you're producing.
#9
Posted 27 March 2017 - 12:04 PM
ERIK EVERHARD, on 27 March 2017 - 04:36 AM, said:
Percentage is 0-100%
Actual Heat Caps aka "100%" can be ANY digit from 40 units to 137 units maximum.
Meaning that if I had a build that achieved 137 units of heat and fired an ER PPC would produce "11%" heat.
If you have a mech with 10 standard heatsinks, the ER PPC produces "37.5%" heat.
10 doubles with no skill tree: ER PPC produces "30%" heat.
10 doubles WITH FULL SKILL TREE (old, not upcoming)... ER PPC produces "25%" heat.
The list goes on. And in each of those instances it is only producing 15 units of heat.
Note: ER Large Laser lasts longer than 1 second, you're actually producing 10 heat - Cooling Rate for X time it takes to beam... The end result is something like 9 heat for 10 SHS or 8 something or even less for double heatsinks... in other words you're seeing "10%" heat for something like 8 heat at the end of your spike.
You.
Need.
To.
Do.
Some.
Math.
Or use this calculator.
https://keikun17.git...heat_simulator/
Enjoy!
ERIK EVERHARD, on 27 March 2017 - 11:39 AM, said:
Use Smurfy..
All of Smurfy's values come directly from the PAK files.
In other words if Smurfy says the heat is X... the heat is X. Period.
Unless Smurfy failed to update, which it has never failed to update since 2012 (except the one time in 2013 when he was a week late due to christmas).
Before he made the process automatic.
Edited by Koniving, 27 March 2017 - 12:05 PM.
#10
Posted 27 March 2017 - 01:00 PM
#11
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