Jump to content

Heavy Medium Laser


81 replies to this topic

#41 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 27 March 2017 - 05:18 AM

View PostAlex Morgaine, on 27 March 2017 - 04:38 AM, said:

Essentially they got clan Blazers... Why didnt the IS get its binary laser at least...


Because IS gets Light Gauss, Heavy Gauss, Rotary AC, MRM, Rocket Launcher, Light PPC, Heavy PPC, Snub Nose PPC...


The clan list of additions is already much shorter, so there's no excuse for complaints.

#42 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 27 March 2017 - 05:32 AM

View PostGimpy117, on 26 March 2017 - 07:00 PM, said:

wait what...one ton 10 damage?

i'm concerned.

when can we get 1 ton 10 damage auto cannons?

When it also has 7 heat and bad accuracy?

#43 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 27 March 2017 - 05:38 AM

View PostFupDup, on 26 March 2017 - 06:55 PM, said:

I'd just bump the heat up to 8-9 and set Ghost Heat to 3.

Heavy Lasers should ideally be very strong in low numbers so that mechs with low hardpoint counts can pack enough punch to be worth using, but the high heat makes them a bad idea to boat on mechs with plentiful hardpoints.

Yeah, they need to be hot as the devil's taint, but do their damage quick. If PGI does the usual "derp derp derp, let it do it's dmg over...hmmm 2 seconds?" crap, they will be worthless. Make them blazing hot, slower cycling, and if need be, knock a little range off.

4 GH for Smalls, 3 for Mediums and 1 for Large? (I keep juggling 1 or 2.... but dman 2 HLL is a lot of potential pain, even with the heat.... ) And a steep GH multiplier, to boot.

I wonder...is PGI going to give em a little bit og the MG CoF, also, to emulate their inherent inaccuracy?

View PostCapperDeluxe, on 27 March 2017 - 05:18 AM, said:


Because IS gets Light Gauss, Heavy Gauss, Rotary AC, MRM, Rocket Launcher, Light PPC, Heavy PPC, Snub Nose PPC...


The clan list of additions is already much shorter, so there's no excuse for complaints.

Yes and no. The IS List of "Parity Tech" makes up most of what the IS got... and let's be honest... the IS Parity Tech is still not on par with the Clam versions. I'm fine with the IS not getting Blazers, etc, but it's not like the Clams are getting shortchanged, no matter how much they might whine.

#44 Athom83

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 2,529 posts
  • LocationTFS Aurora, 1000km up.

Posted 27 March 2017 - 06:05 AM

View PostAlex Morgaine, on 27 March 2017 - 04:38 AM, said:

Essentially they got clan Blazers... Why didnt the IS get its binary laser at least...

No "experimental" technologies will be introduced into the game.

#45 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 27 March 2017 - 06:08 AM

HMLs are going to be having at least 1 sec burns, ghost heat and only have crap range.

If HMLs were going to be amazinballs for lights poke play, then CERMLs would be really good right now. But they aren't.

Lights poking at 400-500m with CERML already trade badly enough with every thing due to forced exposure time of the 1sec burn. 6CERMLs and avoid ghost heat type alphas.

Now imagine the same thing, but poking at 300m, right up there where the position is even more risky, where is going to be less effective spots to peek from, with at best the same exposure times, for at best the same dmg (if you want to avoid ghost)

I'm just not seeing it on lights tbh.

#46 R Valentine

    Member

  • PipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 1,744 posts

Posted 27 March 2017 - 06:40 AM

If it's clan, it will be OP. If it's IS, it will suck. That is the way of the MWO.

#47 mogs01gt

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • 4,292 posts
  • LocationOhio

Posted 27 March 2017 - 06:45 AM

View PostFupDup, on 26 March 2017 - 06:55 PM, said:

I'd just bump the heat up to 8-9 and set Ghost Heat to 3.

Heavy Lasers should ideally be very strong in low numbers so that mechs with low hardpoint counts can pack enough punch to be worth using, but the high heat makes them a bad idea to boat on mechs with plentiful hardpoints.

What Clan mech has low hardpoint counts other than light mechs.

Edited by mogs01gt, 27 March 2017 - 06:47 AM.


#48 Baulven

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 984 posts

Posted 27 March 2017 - 06:53 AM

View Postmogs01gt, on 27 March 2017 - 06:45 AM, said:

What Clan mech has low hardpoint counts other than light mechs.


Fridge, summoner (non loyalty), a few others. There isn't a lot in the section but enough it might find some niche use.

#49 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,274 posts
  • LocationCalifornia Central Coast

Posted 27 March 2017 - 07:00 AM

View PostCadoazreal, on 27 March 2017 - 12:05 AM, said:

Who cares this is still 12 months away.

Where did you get

"1 ton
7 heat
10 damage"

from ?


Uh its more like 3.5 months away.

#50 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 27 March 2017 - 07:01 AM

View Postmogs01gt, on 27 March 2017 - 06:45 AM, said:

What Clan mech has low hardpoint counts other than light mechs.


SadCat
While he can technically have 8, MGs shouldn't really count
He has a low number of both Missiles and Energy (2 & 3 of either at the same time)

HLs and ATMs should help that.


Myth Lynx is notably below the good Light mechs (who tend to be 5-6+ E)
Most Omnis can get the required amount, and most of the Battlemechs have been inflated to be adequate, or have tonnage for big guns.

#51 MacClearly

    Member

  • PipPipPipPipPipPipPip
  • The Butcher
  • The Butcher
  • 908 posts
  • LocationCanada

Posted 27 March 2017 - 07:03 AM

View PostMechaBattler, on 26 March 2017 - 08:34 PM, said:

Duration should be longer than pulse lasers. Definitely a smaller ghost heat cap than regular versions.
So...you think ghost heat should kick in at more than six fired? Like seven or eight? I think their regular heat will make that impossible.

#52 ScrapIron Prime

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,888 posts
  • LocationSmack dab in the middle of Ohio

Posted 27 March 2017 - 07:04 AM

I'm not worried. Heavy lasers will be HOT and have long firing durations. You'll see the meta run right back to pulse lasers after the initial fury.

#53 Baulven

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 984 posts

Posted 27 March 2017 - 07:08 AM

View PostGas Guzzler, on 27 March 2017 - 07:00 AM, said:


Uh its more like 3.5 months away.


Somebody's optimistic

#54 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,274 posts
  • LocationCalifornia Central Coast

Posted 27 March 2017 - 07:09 AM

View PostBaulven, on 27 March 2017 - 07:08 AM, said:

Somebody's optimistic


Its tied to a mech pack release date so yeah. Those are never late.

#55 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 12,131 posts
  • LocationKansas City, MO

Posted 27 March 2017 - 07:17 AM

View PostGas Guzzler, on 26 March 2017 - 09:04 PM, said:

From what I remember from MW4 with mektek, every time I tried to put HMLs on a mech, I regretted it. Being so hot and short range was just not worth it.

That's because if you were putting any laser that wasn't a LXPL, LL, HLL, or ERLL, you were doing it wrong.

Edited by Quicksilver Kalasa, 27 March 2017 - 07:20 AM.


#56 mogs01gt

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • 4,292 posts
  • LocationOhio

Posted 27 March 2017 - 07:22 AM

View PostMcgral18, on 27 March 2017 - 07:01 AM, said:


SadCat
While he can technically have 8, MGs shouldn't really count
He has a low number of both Missiles and Energy (2 & 3 of either at the same time)

HLs and ATMs should help that.


Myth Lynx is notably below the good Light mechs (who tend to be 5-6+ E)
Most Omnis can get the required amount, and most of the Battlemechs have been inflated to be adequate, or have tonnage for big guns.

The Thor is the only one I can really think that could benefit but the Scat shouldnt really be brawling with Heavy MLs.

#57 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,274 posts
  • LocationCalifornia Central Coast

Posted 27 March 2017 - 07:23 AM

View Postmogs01gt, on 27 March 2017 - 07:22 AM, said:

The Thor is the only one I can really think that could benefit but the Scat shouldnt really be brawling with Heavy MLs.


The Scat could take 2 HLLs though.

#58 mogs01gt

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • 4,292 posts
  • LocationOhio

Posted 27 March 2017 - 07:25 AM

View PostGas Guzzler, on 27 March 2017 - 07:23 AM, said:


The Scat could take 2 HLLs though.

Is that any better than LPL?

#59 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,274 posts
  • LocationCalifornia Central Coast

Posted 27 March 2017 - 07:26 AM

View Postmogs01gt, on 27 March 2017 - 07:25 AM, said:

Is that any better than LPL?


Its less range and more damage, so.... maybe? Really depends on what kind of stats the HLL has.

#60 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 27 March 2017 - 07:27 AM

View Postmogs01gt, on 27 March 2017 - 07:22 AM, said:

The Thor is the only one I can really think that could benefit but the Scat shouldnt really be brawling with Heavy MLs.


2HLL and 17 DHS was my plan
ECM


Should be good enough for ~500M poking (which isn't that far off the LPL build, but should be more damage and cooling)
What type of falloff Heavy Lasers get can put the damper on it. I don't expect the HLL to hit much past 500M, extreme falloff (but good within that niche...PGIPLZ)

View PostGas Guzzler, on 27 March 2017 - 07:26 AM, said:


Its less range and more damage, so.... maybe? Really depends on what kind of stats the HLL has.


Also 4 more heatsinks





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users