FupDup, on 26 March 2017 - 06:55 PM, said:
I'd just bump the heat up to 8-9 and set Ghost Heat to 3.
Heavy Lasers should ideally be very strong in low numbers so that mechs with low hardpoint counts can pack enough punch to be worth using, but the high heat makes them a bad idea to boat on mechs with plentiful hardpoints.
Yeah, they need to be hot as the devil's taint, but do their damage quick. If PGI does the usual "derp derp derp, let it do it's dmg over...hmmm 2 seconds?" crap, they will be worthless. Make them blazing hot, slower cycling, and if need be, knock a little range off.
4 GH for Smalls, 3 for Mediums and 1 for Large? (I keep juggling 1 or 2.... but dman 2 HLL is a lot of potential pain, even with the heat.... ) And a steep GH multiplier, to boot.
I wonder...is PGI going to give em a little bit og the MG CoF, also, to emulate their inherent inaccuracy?
CapperDeluxe, on 27 March 2017 - 05:18 AM, said:
Because IS gets Light Gauss, Heavy Gauss, Rotary AC, MRM, Rocket Launcher, Light PPC, Heavy PPC, Snub Nose PPC...
The clan list of additions is already much shorter, so there's no excuse for complaints.
Yes and no. The IS List of "Parity Tech" makes up most of what the IS got... and let's be honest... the IS Parity Tech is still not on par with the Clam versions. I'm fine with the IS not getting Blazers, etc, but it's not like the Clams are getting shortchanged, no matter how much they might whine.