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Most Missile Slots

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#1 Cichol Balor

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Posted 27 March 2017 - 02:50 AM

What mech can get the most missile hard points?

new to the game and i really like SRMs and SSRMs want to see if there were any mechs that could get more than 8

#2 Rogue Jedi

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Posted 27 March 2017 - 03:29 AM

the Archer has a varient, the 5W with 9 missile hardpoints,
the Cyclops has 1 varient with 7,
there are several Mechs with 6, Mad Dog with the A torso hardpoints, Catapult C1, Jenner IIC, Bushwacker P1.

look them up on Smurfy, that is an excelent MWO referance with details about each Mech, weapon and piece of equipment, and it has a Mechlab where you can design your Mechs, and get an idea of how much a specific build will cost including purchase price, unfortunately it does not take into account engines on Clan Battlemechs, but otherwise is very useful.

#3 Koniving

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Posted 27 March 2017 - 07:09 AM

If I am not mistaken, I believe it is a specific Archer which possesses nothing but missile slots and nine of them.

Here's a sample of it in battle.


#4 Top Leliel

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Posted 27 March 2017 - 08:03 AM

Huntsman and Archer are the first mechs that come to mind, they can really go all-out with missiles, and at 50 and 60 tons respectively can carry a good amount too.

Edit: Archer is 70 tons, thanks for the correction

Edited by Top Leliel, 28 March 2017 - 03:03 PM.


#5 Rogue Jedi

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Posted 27 March 2017 - 08:46 AM

View PostTop Leliel, on 27 March 2017 - 08:03 AM, said:

Huntsman and Archer are the first mechs that come to mind, they can really go all-out with missiles, and at 50 and 60 tons respectively can carry a good amount too.

Archer is 70 tons

#6 B0oN

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Posted 27 March 2017 - 09:14 AM

If youre looking to have fun on hot maps :

MadDog : 6Srm6+3Flamers

also got a ECM carrying Shadowcat buddy for that MDD :

ShadowCat : 3 SRM6+2Flamers+ECM

IS Alternative :

Archer : 7SRM4
Griffin : 4 SRM6 Art+ECM

Off you go overheating people, then perforating them or just straight perforating .

Edited by The Shortbus, 27 March 2017 - 09:15 AM.


#7 Jingseng

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Posted 27 March 2017 - 09:43 PM

yeah huntsman can mix and match for 8 missile hardpoints

#8 Spheroid

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Posted 27 March 2017 - 10:04 PM

More does not equal better. There is a practical limit to the number missiles one can realistically employ in battle. Excessive numbers come at the expense of the heat system or ammo supply.

#9 Bohxim

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Posted 27 March 2017 - 11:56 PM

The huntsman does ok with 8 srm6. 700-750 ammo with what? 15 dhs? It's great for a peek and boom or assassinations. But it can't sustain a brawl

#10 Cichol Balor

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Posted 28 March 2017 - 03:18 PM

View PostSpheroid, on 27 March 2017 - 10:04 PM, said:

More does not equal better. There is a practical limit to the number missiles one can realistically employ in battle. Excessive numbers come at the expense of the heat system or ammo supply.


regularly run the huntsman with 8. it can alpha them all w/o oh (but its close) or if you do 4 and 4 you are fine. I also find that i don't run out of ammo all that much. with the High alpha and close range you don't miss much and it doesn't take much to kill most mechs.



thank you for all the replies by the way think i'm going to look at an archer next :D

#11 TercieI

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Posted 29 March 2017 - 04:54 AM

View PostCichol Balor, on 28 March 2017 - 03:18 PM, said:


regularly run the huntsman with 8. it can alpha them all w/o oh (but its close) or if you do 4 and 4 you are fine. I also find that i don't run out of ammo all that much. with the High alpha and close range you don't miss much and it doesn't take much to kill most mechs.



thank you for all the replies by the way think i'm going to look at an archer next :D


If you love SRMs, the CP-10-Q with 6A6 and an A4 in the CT is a beast.





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