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Potential Awesome Ideas Found.

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#1 Tordin

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Posted 27 March 2017 - 08:25 AM

Ok, so I stalk Reddit on my phone from time to time, since I cant find for some braindead reason out why mwomercs wont work anymore on my mobile browser.

And I found this gem.

https://www.reddit.c...ideas_and_long/

And all credits to the fella who stood behind all those mockup ideas, seriously. If PGI need some inspirational help and ides ( Am I kiidding someone now? ) they should hire that fella(s) ASAP.
My mind was blown... seriously. Im sceptical of sized hardpoints, since Im all for curbing outrageous boating and rather have a harmonic balance between generalist and specialist builds.

Just check these out...

https://imgur.com/a/s0fff#GIvFKIj

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Im kinda depressed now, but hopefully the new Skill Tree will "heh" be the first babystep towards something AT LEAST similar features..

PGI, Russ.. c'mon, just look... just aks the person who came up with all this to use something from it all, also not least give him credit and thank you in som form, in-game reward, a mech named after him etc... HIRE HIM!

Edited by Tordin, 27 March 2017 - 08:29 AM.


#2 CK16

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Posted 27 March 2017 - 08:43 AM

That is great from an IS perspective. Be nice to see how they could offer a Clan option as well (academy is nothing to a trial of position >.>)

I like the Market idea though for the most part (maybe even have a bidding system like an auction house? Could be only for very special builds like a hero mech ect)

#3 Tordin

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Posted 27 March 2017 - 08:51 AM

Yeah, a bidding system would be interesting. I wonder if the Black market mockup screen means chassis from other players or its generating random mechs from the different categories in-game ( factory new, custom build etc)
Would be nice that we could make custom mechs and have them on the market for others to buy. However, how could PGI earn money from this as well, split profit to both PGI and the pilot who custom built it? Who knows..

#4 Athom83

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Posted 27 March 2017 - 08:54 AM

My personal favorites from the list; Computer voice (I'd like my deep synthetic voice from Crysis), Lore Window, and Starter Mechs. While I also like the ideas of the black market and sized hardpoints, they don't really appeal to me.

#5 YoungBob10025

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Posted 27 March 2017 - 09:17 AM

Holy Crap thats awesome... I love the Lore window for each mech.. Genius.. I dont PGI can do much of anything else except offer mech packs

#6 MechaBattler

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Posted 27 March 2017 - 09:25 AM

I'm not gonna lie. That is some damn fine work there, damn fine.

Shame PGI wouldn't go for it. They already have their idea for skill trees, don't see them throwing it over. The other thing is they can't use sound files from games made by other companies without working out a deal with them for splitting the revenue. I also don't think at this point hard point sizes are making their way in. Nor do I personally like the idea. I think if they were going to allow us to do characters, they would have done it by now.

But the Black Market would be interesting. As would displaying the lore for each mech. And giving a mech to new players is a sound idea. Especially if given a mech that new players can more easily acclimate to the play style of the game.

#7 Y E O N N E

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Posted 27 March 2017 - 09:30 AM

Ditch the sized hardpoints and I am on-board.

Edited by Yeonne Greene, 27 March 2017 - 04:58 PM.


#8 Deathlike

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Posted 27 March 2017 - 09:37 AM

View PostTordin, on 27 March 2017 - 08:25 AM, said:

Ok, so I stalk Reddit on my phone from time to time, since I cant find for some braindead reason out why mwomercs wont work anymore on my mobile browser.

And I found this gem.

https://www.reddit.c...ideas_and_long/

And all credits to the fella who stood behind all those mockup ideas, seriously. If PGI need some inspirational help and ides ( Am I kiidding someone now? ) they should hire that fella(s) ASAP.
My mind was blown... seriously. Im sceptical of sized hardpoints, since Im all for curbing outrageous boating and rather have a harmonic balance between generalist and specialist builds.

Just check these out...

https://imgur.com/a/s0fff#GIvFKIj

Posted Image



Posted Image


Posted Image


Posted Image


Posted Image

Posted Image

Posted Image


Posted Image

Posted Image

Posted Image

Posted Image


Im kinda depressed now, but hopefully the new Skill Tree will "heh" be the first babystep towards something AT LEAST similar features..

PGI, Russ.. c'mon, just look... just aks the person who came up with all this to use something from it all, also not least give him credit and thank you in som form, in-game reward, a mech named after him etc... HIRE HIM!


Someone not from PGI put in more time and effort into a concept? HOW DARE HE!!!!!11!1!1

I also want to point out that I completely disagree with the sized hardpoint notion... mostly due to the good mechs staying good.

#9 Tordin

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Posted 27 March 2017 - 09:55 AM

View PostMechaBattler, on 27 March 2017 - 09:25 AM, said:


But the Black Market would be interesting. As would displaying the lore for each mech. And giving a mech to new players is a sound idea. Especially if given a mech that new players can more easily acclimate to the play style of the game.


Agreed those are the parts that I cant fathom PGI couldnt have included somehow.
Though I would stretch it a bit further.
Yeah after cadet, you get to pick a free mech among at least 3 distinct types. IS could go Blue for Energy, Red for Ballistics and Yellow for missiles. Primary colors. Clans could have Purple for energy, Orange for Ballistics and Green for missiles. Secondary colors.
Now. After 50 more games you could get a 40-50?% discount for another config (clan)/ variant (IS) for the same chassis. Including the two you didnt choose as you first free mech. After say 125 games you could get a 25-30?% discount for a Champion variant and after 500 games you could get the hero mech for 10-15% discount.

This could truly show that you love that particular mech chassis, want to make the most out of it and a nice motivation too.
Now I havent though out how this could work for clan mechs, discount on omnipods?? And not least, if you want to start buying a different chassis all together.

#10 MechaBattler

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Posted 27 March 2017 - 10:10 AM

Playing missiles in QP ranges from requiring great skill to relying on dumb luck. You're either sitting in the back hoping things hit and probably wasting your ammo. Assuming some light doesn't pick you off while your team nascars away. Or you're getting in close enough to ensure hits and firing on them with other weapons. At least that was my experience back in the day.

That seem like it would be hard on new players. It would make more sense to give new players a mech that can run all three weapon types to some degree.

#11 Tordin

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Posted 27 March 2017 - 11:05 AM

Hmm. So give them 3 variants with the most potential for generalist/ mixed builds instead for just specialised one? Yeah why not.

Or. Choose between mostly Generalist focus or Specialist focus -> Choose between 3 different variants accordingly to the choice you made.

#12 Jackal Noble

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Posted 27 March 2017 - 12:57 PM

Oh. My. God.

Regardless of the little trivial preferences that some may have or voice, this is a very solid, very well thought concept that takes it a nice step further by illustrating it very well, if not a tad better than our current in game UI.

For certain, this is along the lines of what many of us (myself very definitely included) allude to in our wishes for PGI to make a deeper, more valuable, more encompassing game . Something that could be implemented with far less worry as to what the general population thinks, as who is honestly against making a game better than it's current semi-pretty (outdated) hollow heretical shell?

The lore window (side window?) in the mech screen - OH HELL YA. DID I SAY OH HELL YA? IF NOT, OH HELL YA.

The Pilot Characters/Roles/Strengths - OMFGBARBECUESAUCE POUR IT ON ME BRO!

Salvage from Combat to actually form an economy, and give Weapon costs (C-bills) some actual value/meaning??
WARBLE GARBLE WOO YES PLEASE PLEASE DO THIS DO THIS!! YAAAAAAAARRRRRGGGHHH!!!! *after this point there is no transcription available as the sounds are unintelligible grunts and shrills.

This was done by ONE INDIVIDUAL?? - all the more impressive, I really like the layouts and the way they are presented- ie fits within theme.

Thanks for putting this up Tordin, cool concepts by that fellow. Why anyone that was tied to this IP/franchise what have you, wouldn't implement anything remotely close, is truly beyond me. Unless of course it's a case of naivete (after 5+ years that's kinda weaksauce) or disinterest.

Edited by JackalBeast, 27 March 2017 - 04:03 PM.


#13 Valdarion Silarius

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Posted 27 March 2017 - 01:33 PM

I see some pretty nice potential ideas from this. Not really sure about the whole custom build, factory new and stripped salvage idea for the mechs because I feel that it dips into CS:GO territory. I don't want PGI to try and step back into the realm of copying CS:GO ideas and applying it to Mechwarrior. Last thing I want to deal with is mech salvage that has factory new, minimal wear, battle scarred, etc conditions. As purchasable skin packs for parts of the mech it might work.

I do like the bios about each mech chasis however. I wanted for the longest time some kind of in-depth narration or paid VA going into the detail and lore about the origins of each mech chassis. That would really help with immersion, and if they could take it a step further with things that players can click on like Clan history, battletech events, etc. it would help the game entirely.

#14 Carl Vickers

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Posted 27 March 2017 - 04:06 PM

No to sized hard points but you should be able to select which hard point to put a weapon in when there are multiple hard points in a location.

#15 SQW

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Posted 27 March 2017 - 05:04 PM

The whole "sized hardpoint will reduce variety" is just BS from people who don't want to lose DPS from their favorite laser/dakka boat. The kind of laser show coming out of EBJs, TBRs, MDDIICs are just disgusting.

"Wahhh, but I want the freedom™ to kit out my mech exactly the way I want! I also what a fighter/mage character who heal and cast spells all the while dual wield too! Oh that would be SO COOL!" says the inner 10 year old.

Sure, some builds will lose out but some sub-optimal chassis will also become more popular because people can't jam LPLs in their old favorite mech where small lasers used to be. If the Clans could have crammed 4 cUAC10s into a Kodiak at Tukkayid, that fight would have been over in an afternoon.

Oh and PGI wouldn't have to rely solely on hardpoint inflation to make newer mechs viable either.

Edited by SQW, 27 March 2017 - 05:05 PM.


#16 Deathlike

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Posted 27 March 2017 - 05:30 PM

View PostSQW, on 27 March 2017 - 05:04 PM, said:

The whole "sized hardpoint will reduce variety" is just BS from people who don't want to lose DPS from their favorite laser/dakka boat. The kind of laser show coming out of EBJs, TBRs, MDDIICs are just disgusting.

"Wahhh, but I want the freedom™ to kit out my mech exactly the way I want! I also what a fighter/mage character who heal and cast spells all the while dual wield too! Oh that would be SO COOL!" says the inner 10 year old.

Sure, some builds will lose out but some sub-optimal chassis will also become more popular because people can't jam LPLs in their old favorite mech where small lasers used to be. If the Clans could have crammed 4 cUAC10s into a Kodiak at Tukkayid, that fight would have been over in an afternoon.

Oh and PGI wouldn't have to rely solely on hardpoint inflation to make newer mechs viable either.


I hate to tell you, but a lot of the top tier mechs are less affected than the ones that are hanging by a string with quirks.

For instance, dual Gauss Kodiak-3s would still be a thing. Sure you might not have PPCs, but dual Gauss is still king. Same goes with the Night Gyrs.

So, I suggest you really think hard about this when you consider the bulk of the top tier mechs when some (generally Clans) are a lot less affected at first glance.

#17 oldradagast

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Posted 27 March 2017 - 05:35 PM

Ignoring the rules specific stuff (sized hardpoints, etc.), this is awesome.

So... one guy in his free time basically did what PGI seems unable to do in over 4 years. Lore, a skill tree that makes sense, a logical interface with immersion, and so on...

*sigh* Posted Image

#18 SQW

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Posted 27 March 2017 - 07:26 PM

View PostDeathlike, on 27 March 2017 - 05:30 PM, said:


I hate to tell you, but a lot of the top tier mechs are less affected than the ones that are hanging by a string with quirks.

For instance, dual Gauss Kodiak-3s would still be a thing. Sure you might not have PPCs, but dual Gauss is still king. Same goes with the Night Gyrs.

So, I suggest you really think hard about this when you consider the bulk of the top tier mechs when some (generally Clans) are a lot less affected at first glance.


A KDK-3 with only two big ballistic pts and a bunch of one slot energy ones would immediately make a lot of other Assault mechs more viable. Why pick a KGC, famed for dual AC20 when my Jager can do the same with 50% extra speed? Oh wait, now the max I can mount on my jager is AC10? Let me get back to you. My DWF/MADIIC/TBR/EBJ can't mount 5+ ERLLs anymore? SVN suddenly has new possibilities. Why pick the Warhawk when almost every mech in the category can spam ERPPCs as long as there are 4 energy hard points?

The top tier mechs are there because of number of hardpoints and speed gave them the golden min/max ratio. Knock that around a bit with sized hardpoint and people will start looking at difference chassis. We might still end up with the same number of top tier mechs in the end but at least sized hard point will make mechs more distinguishable. Not every mech should able to run multiple AC10s. Not every mech should be able to mount multiple LLs.

Right now, all I need to consider is speed and number of hardpoints - how easy is that game the mechanics?

#19 Ted Wayz

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Posted 27 March 2017 - 07:28 PM

You are saying there are awesome ideas not found in GD?

Wait...what?

Let me soak this in.

You know some of those ideas might be in other forums on this very website.

#20 Jubblator

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Posted 27 March 2017 - 09:22 PM

Ahhh Reddit...where all good MWO ideas go to die.





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