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Any Info On The Skilltree? I Would Really Like More Info From Pgi About The Rework.
#1
Posted 27 March 2017 - 11:14 AM
Dispite beeing a massive opponent of the last itteration of the skill tree, I would really like more infos about the rework.
Are there any new infos?
#2
Posted 27 March 2017 - 11:21 AM
WolvesX, on 27 March 2017 - 11:14 AM, said:
Dispite beeing a massive opponent of the last itteration of the skill tree, I would really like more infos about the rework.
Are there any new infos?
No. Incursion game mode is in test and slated for next patch. We probably won't hear anything until the second week of April, when the April patch is more or less done.
#3
Posted 27 March 2017 - 11:27 AM
#4
Posted 27 March 2017 - 11:27 AM
#5
Posted 27 March 2017 - 12:10 PM
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#6
Posted 27 March 2017 - 12:24 PM
This means their top
#7
Posted 27 March 2017 - 12:36 PM
I was dead set against it being launched as it was, because well.
It wasn't ready for live, and I'm really tired of things getting put into live not ready and then being 'fixed' or like long tom, another broken addition, dropped.
Skill tree with more work had the ability to be a very good addition, and it would be sad if they just abandon it
#9
Posted 27 March 2017 - 12:55 PM
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#10
Posted 27 March 2017 - 04:08 PM
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#11
Posted 27 March 2017 - 04:10 PM
I really want to be wrong about that...
Edited by Sjorpha, 27 March 2017 - 04:11 PM.
#12
Posted 27 March 2017 - 04:24 PM
Kiran Yagami, on 27 March 2017 - 11:27 AM, said:
or just not play much till next event / 3 months is up.
#13
Posted 27 March 2017 - 05:08 PM
They said they were pulling it and doing more work and admitting frankly that it *needed* more work. I thought that was an informative and honest post.
They make a strong statement that they will rework it and it *will* be back.
There's currently an event, a PTS running, Civil War work, new tech being worked on, rumors of an IS mech pack coming out... I think they've got enough to keep them busy.
Personally I agree that it needs not only more work, but possibly a full rethink. In it's current form (from what I can read) it does not address ANY balance issues, fixes nothing, requires major player time sink for anyone who has more than a handful of mechs, removes many quirks without replacing their purpose in any way.
The mobility de-synch people seem to like (it does not appeal to me but I'm open minded on it), could and probably should be implemented separately and could come in first.
TBH if they spent 6 months re-working it before running it on PTS again I wouldn't be surprised. I know people will scream if that is the case but I am taking past schedules/developments/delays into account and that time frame feels about right. (That means it will be another ~2-3 months before you get an info update, OP, to address the question)
#14
Posted 27 March 2017 - 05:16 PM
WolvesX, on 27 March 2017 - 11:14 AM, said:
Dispite beeing a massive opponent of the last itteration of the skill tree, I would really like more infos about the rework.
Are there any new infos?
Don't get your hopes up.
Russ seemed pretty set that the basics are where they want them. The only major changes are going to be in how people are reimbursed.
Still I anticipate yet another hissy fit "cuz it's not how solahma made it!,"
At which point it will probably join energy draw. But it's cute that people are still thinking we'll get something else
#15
Posted 27 March 2017 - 05:26 PM
Bishop Steiner, on 27 March 2017 - 05:16 PM, said:
Russ seemed pretty set that the basics are where they want them. The only major changes are going to be in how people are reimbursed.
Still I anticipate yet another hissy fit "cuz it's not how solahma made it!,"
At which point it will probably join energy draw. But it's cute that people are still thinking we'll get something else
So... blaming the community for PGI's incompetence?
I'm pretty sure that is the byline that PGI is selling us too. It's the community's fault PGI is incompetent.
Edited by Deathlike, 27 March 2017 - 05:26 PM.
#16
Posted 27 March 2017 - 05:41 PM
Deathlike, on 27 March 2017 - 05:26 PM, said:
So... blaming the community for PGI's incompetence?
I'm pretty sure that is the byline that PGI is selling us too. It's the community's fault PGI is incompetent.
Was I? Pretty sure I just was starting a fact.... The skill tree our vocal minority wants and the one Russ is intent on, ain't one and the same, and Russ has shown zero interest in kowtowing to you guys.
The merits of the actual PTS are, frankly nowhere near as black and white as some of you like to claim, and frankly, are irrelevant to this particular conversation. But hey, keep preaching that agro like it's the Gospel. Whatever makes you feel better.
#17
Posted 27 March 2017 - 05:44 PM
#18
Posted 28 March 2017 - 12:20 AM
Mystere, on 27 March 2017 - 05:44 PM, said:
Its a lot better than what we've got now. Id rather have to spend a bit more cbills to level 1 mech and less xp than 3 mechs to get 1 great mech I love than 1 decent and 2 **** mechs.
It will also make mech bay requirements less.
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