1. Either add a Fire Control Tower/Building or replace the Jamming Tower with a Fire Control Tower. This tower would have to be powered just like the other tower in order for the turrets to work. Providing power to this tower at the beginning of the game would be important to prevent a Light rush of the base. On the other hand, Lights will want to prevent the opposing team from power those turrets. Keep the turrets strong.
2. Increase the duration of the power cells or allow one Mech to collect and carry multiple cells at one time. Having multiple Mechs removed from combat to try to power the base is putting the team at too much of a disadvantage on the battlefield. Therefore, they tend to simply ignore collecting power cells and revert to playing team attrition. The solution is to make collecting the power cells more worthwhile and more beneficial to the defense of the base. If the duration is longer then one Mech can be dedicated to collecting power cells and keeping the towers going. Alternatively, If one Mech can carry multiple cells then it can do the same. Having the Turrets require power also makes collecting cells more important.
3. Strengthen the towers and mobile field units. Currently they are too weak and are destroyed in one or two shots. Double the ability to take damage.
4. Remove elimination of enemy Mechs as a win condition. Require destruction of the enemy base as the only win condition. Make playing the objectives a REQUIREMENT of the mode.
5. Now that you must play the objectives to win, make playing the objective lucrative. Increase C-Bill and XP rewards for destruction of bases and collection of power cells. Add a column to the current Match Score calculation for Objectives. Give credit for all objectives completed for both incursion and other modes such as Escort, Conquest, Domination and Assault. Reward things like Capping, time spent in Domination circle, killing VIP, defending VIP, Perhaps even add roles such as providing ECM and/or AMS coverage to allies. Until rewards and match score reflect efforts to win by playing the objectives of the mode, no one will play the objectives. Why would they? They and their team are being punished for doing so. All the incentives are to just ignore everything else and play team attrition.
6. Remove Incursion from small maps. There is simply not enough room to play the mode on maps like HPG.
Edited by Rampage, 28 March 2017 - 06:13 AM.