GotShotALot, on 28 March 2017 - 12:33 PM, said:
Engine/mobility currently has very clear tradeoffs. Sacrifice payload for better mobility, or sacrifice mobility for better payload. These exchanges are quite meaningful in MWO gameplay. Also the whole IS XL/STD tradeoff. The Adder, for example, could upgrade its engine from 210 stock all the way up to 225 with just 0.5 tons from its stock mounted Flamer.
I'm not fully clear on the benefits of the de-synch, but it almost seems to encourage larger mechs to drop engine rating and not use XL in order to pack on more DPS/gear, and it semi-penalizes small fast mechs by removing their ability to opt for 'more agility'.
Feel free to enlighten me, but this would seem to disadvantage the least-played mechs while reducing TTK for more-played mechs. I can't really see how that's a good thing?
It actually doesn't work that way, usually.
On the lower end of the tonnage spectrum, the amount of pod space you gain for reducing your engine size is either literally zero or it's very small like 0.5-1 tons. On the other hand, you lose massive amounts of speed and agility for such small gains.
The reason for this is that there are diminishing returns on both extreme ends of the scale. On the low end, increasing your engine size costs very little tonnage (if any) and thus it is always objectively superior to do so. On the high end, like 375+, then you start paying a lot of weight for not getting much out of it.
If engine size and pod space were an equal tradeoff, wouldn't we be seeing more slow lights and slow assaults? How many lights with a high engine cap choose to intentionally go slow? How many assault mechs with a decent engine cap deliberately go at Dire Wolf speeds?
The answer is that it's not an equal tradeoff. You get more than you pay for in many cases. Going for the bigger engine is clearly superior until you reach a certain point high on the scale. The speed, agility, and heatsink slots easily outweigh the tonnage required in many cases, and in some cases these internal heatsinks allow you to SAVE tonnage by equipping more upgrades like Endo/FF.
The objectives of this whole decoupling initiative are:
1. Make mechs with low engine caps be viable instead of objectively garbage.
2. Allow lower engines to be an actual choice even on mechs that can go higher if they want to.
3. If the baseline values are chosen wisely, give mediums and lights more mobility relative to heavies and assaults (by nerfing and/or buffing one side or the other) to improve weight class balance and reduce the arm's race to get bigger robots. Also helps give mechs on the low-end of their class some sort of advantage over the more armored and more armed mechs on the high-end of their class.
Edited by FupDup, 28 March 2017 - 12:45 PM.