Ultimax, on 29 March 2017 - 09:25 AM, said:
Is it a waste of tonnage compared to the Zeus?
Probably, I've consider those more than a Banshee these days, especially considering how much armor one of the Zeus variants has. When you factor in tonnage things become a lot different than when only weight class matters. 15 tons of difference is huge (difference between a Dragon and a Night Gyr).
Ultimax, on 29 March 2017 - 09:25 AM, said:
You seem to want to nitpick which mechs are good right now - I'm looking at the big picutre here (and that goes beyond comp as well).
I'm not nitpicking, you just don't seem to understand how tonnage can play into the usefulness of a mech. Sure if we aren't factoring in tonnage, then the Banshee is more useful than a Zeus.
Ultimax, on 29 March 2017 - 09:25 AM, said:
OK, so Gauss + 2x CERPPCs is no longer a decent loadout? It's the loadout we would see on HGNs and VTRs if they were suddenly made viable through tech base changes.
It isn't a viable loadout on a mech that is 20 tons heavier than other mechs that run it. We would see it on Victors, but again, there is a 15 ton difference between the two mechs. As for HGNs, depends on what they plan to do to balance tech, now you are playing a bit in the hypotheticals.
Ultimax, on 29 March 2017 - 09:25 AM, said:
It's the loadout we see on TBRs & NTGs.
You mean just Timbys, I know some people use the 2 ERPPC/Gauss (which is best on the hero variant) on the Night Gyr, but 2 Gauss/ERPPC is simply better for the role it provides.
Ultimax, on 29 March 2017 - 09:25 AM, said:
I'm not sure what you're on about for hardpoints, the EXE's torso mounts are higher than anything the HGN can muster and it's left arm ballistic mount isn't really any worse than the HGN's ballistic arm (a bit more distance from the cockpit probably, but overall height clearance is better IIRC)
Just because the torso mounts are higher doesn't really mean much when the arm is lower. Sure the left arm ballistic is equivalent but that means you also aren't running asym because the left torso can't carry 2 ERPPCs. It is also a fairly hot build compared to the HGN because you have so much tonnage locked up in other equipment.
Ultimax, on 29 March 2017 - 09:25 AM, said:
So should we nerf those mechs as well, down to 300 engine ratings for twist speed? How about 280?
The point here is that there is no end to this, because the design will not be applied in a logical way.
Slippery slope argument? Really?
Ultimax, on 29 March 2017 - 09:25 AM, said:
Your veering off into hypotheticals. If there was no ghost heat on CERPPCs, the EXE would have 3 superior energy mounts with all the other benefits the mech has vs. the HGN.
There is a difference between ghost heat on cERPPCs and ghost heat limit on iPPCs. Sure, it's a hypothetical, but one that needs to happen for the IS to compete with Clan Gauss/PPC. That or if the HPPC has a ghost heat limit of 2, then that will be good enough.
Ultimax, on 29 March 2017 - 09:25 AM, said:
Maybe you don't remeber when the VTRs twist speeds were severely nerfed no matter how big it's engine was, liner speed was the least of the problem at that point.
It struggled to spread damage, and get on target quickly.
Maybe you don't remember that times have changed, and that I never said it would be nerfed in that regard, just that it didn't have to start this power creep of agility. For someone who supposedly is looking at the larger picture, you sure are focused on one aspect (agility) like it is a silver bullet when NO ONE said it would be.
Ultimax, on 29 March 2017 - 09:25 AM, said:
That's really not what is being done, there is no systematic approach to how these different mechs are being given their new engine twist speeds - there doesn't even seem to be an actual baseline, it's being "decided by feel".
How about you plot all the ETR numbers and see if you can find a trend line to find out if there is an actual baseline. I'm willing to bet there is a decent trend (95 tonners are a bit of a special scenario though given how both are meant to be mobile designs). That said, it has to be somewhat arbitrary because each mech tends to be special in some way (or should be) so mechs need to be evaluated and balanced as such. Sorry but arbitrary adjustments is the way you HAVE to balance things like this unless you are a huge math nerd that somehow is able to plot all this out like Yeonne did with lasers and such.
Edited by Quicksilver Kalasa, 29 March 2017 - 09:45 AM.