Ruar, on 16 June 2017 - 11:26 AM, said:
Having more HS on STD engines is a good idea. Would make them more appealing.
If the concern is space taken up by Endo and Ferro then it seems simpler to just address those and have their crit slots reduced. Adding heat sinks to engines is a method, but it's a round about approach instead of just dealing with the actual problem.
the problem is PGI has been rather adimant about keeping Crit Slots as close to TT as possible,
and also if you change the Crit Slots for Endo and Ferro you have to then change them for all Upgrades,
Light/Heavy-Ferro, Composite-Endo, as well as Stealth/Reactive/Reflective Armor,
where as changing how many Internal HSs IS engines have is an easy way to keep both factions different,
wail also bringing upgrades closer to each other in forms of balance(though IS Ferro does need to be doubled)
as i said this mostly helps IS lights, as they are usually forced to take both Endo & Ferro,
this change would be rather Simple,
Module faction="InnerSphere" CType="CEngineStats" name="Engine_XL_300" id="3358">
<Loc iconTag="StoreIcons\XLEngine.dds" descTag="@Engine_XL_Fusion_300_desc" nameTag="@Engine_XL_Fusion_300"/>
<EngineStats health="15" heatsinks="12" weight="15.5" rating="300" [b]sidesToDie="1" [/b]sideSlots="3" slots="6"/>
Change the (heatsinks="12") to (heatsinks="16")
Module faction="InnerSphere" CType="CEngineStats" name="Engine_XL_300" id="3358">
<Loc iconTag="StoreIcons\XLEngine.dds" descTag="@Engine_XL_Fusion_300_desc" nameTag="@Engine_XL_Fusion_300"/>
<EngineStats health="15" heatsinks="16" weight="15.5" rating="300" [b]sidesToDie="1" [/b]sideSlots="3" slots="6"/>
done, test on the PTS, and if it doesnt have the Right Result no harm done,
(you would need to change 121 Items(as IS have 121 Engines(60XL)(61STD)
Edited by Andi Nagasia, 16 June 2017 - 12:11 PM.