

King Crab, 6 Ac 2's, Gatling Gun?
#1
Posted 28 March 2017 - 07:24 PM
But what I don't understand is what I was seeing in our King Crab's behavior. The weapon set up looked like this to me:
1 2 3 4 5 6
1 AC/2
2 AC/2
3 AC/2
4 AC/2
5 AC/2
6 AC/2
I don't know if he had chainfire enabled, but what I was seeing was a massive amount of fire coming out of those AC/2s. And it looked like some of those AC/2s were firing at the same time--what I guess I want to know is what made the AC's fire so fast?
I've used AC/2's before, and I've never seen them fire so fast
Dang, the editor isn't showing the spacing right under the weapons chart.
1 was under 1, 2 was under 2, 3 was under 3, etc, so a separate AC 2 under each group and key bind, if that makes sense.
#2
Posted 28 March 2017 - 07:24 PM
#3
Posted 28 March 2017 - 07:25 PM
It's the same DPS as if you were to just fire all six together, it just looks and sounds way cooler and the cockpit shake on the target is considerable.
Carl Vickers, on 28 March 2017 - 07:24 PM, said:
Well, not the only way. You can play the number row like a piano, too.

#4
Posted 28 March 2017 - 07:27 PM
Yeonne Greene, on 28 March 2017 - 07:25 PM, said:
Well, not the only way. You can play the number row like a piano, too.

True dat, but I would gather he would die very quickly trying that particular method of chain firing.
Edited by Carl Vickers, 28 March 2017 - 07:28 PM.
#7
Posted 28 March 2017 - 07:38 PM
I wish PGI took a harder stance on macros.
#8
Posted 28 March 2017 - 07:39 PM
http://mwo.smurfy-ne...aeeb6db412c107a
Asked the player in a twitch stream about it.
He said yes it can be macro'd but most gaming mice can do it to with their own software. You don't need 3rd party program for it if your mouse can internally macro. This guy claimed he programmed his mouse accordingly.
Either way, I think macro's aren't "sportsmanlike" conduct.
Although, Snuggles did post a couple videos on how to do it without macro software:
#9
Posted 28 March 2017 - 07:39 PM
Yeonne Greene, on 28 March 2017 - 07:25 PM, said:
It's the same DPS as if you were to just fire all six together, it just looks and sounds way cooler and the cockpit shake on the target is considerable.
Well, not the only way. You can play the number row like a piano, too.

Carl Vickers, on 28 March 2017 - 07:27 PM, said:
True dat, but I would gather he would die very quickly trying that particular method of chain firing.
That, and a Group Fire
So, straddle 2-6, then hold 1
Or, mix arm 1 and arm 2 (or in the case of the Dakka Hawk, any 2 ACs) with Mouse Wheel Up and Down
So, MWu, MWd, hold MB1 and then you've got a staggered Dakka.
#10
Posted 28 March 2017 - 07:40 PM
All the dakka. Glorious.
#11
Posted 28 March 2017 - 07:42 PM
Necro Ash, on 28 March 2017 - 07:39 PM, said:
http://mwo.smurfy-ne...aeeb6db412c107a
Asked the player in a twitch stream about it.
He said yes it can be macro'd but most gaming mice can do it to with their own software. You don't need 3rd party program for it if your mouse can internally macro. This guy claimed he programmed his mouse accordingly.
Either way, I think macro's aren't "sportsmanlike" conduct.
Although, Snuggles did post a couple videos on how to do it without macro software:
Using the mouse driver is still using macro software, just not standalone macro software.
#12
Posted 28 March 2017 - 07:44 PM
#14
Posted 28 March 2017 - 07:48 PM
I think MWO does like a .5 second delay on chain fire and in fire control you specify something a lot lower to get the real machine gun thing happening.
#15
Posted 28 March 2017 - 07:52 PM
Carl Vickers, on 28 March 2017 - 07:48 PM, said:
I think MWO does like a .5 second delay on chain fire and in fire control you specify something a lot lower to get the real machine gun thing happening.
Chain-fire is indeed slower, but if you assign each AC/2 to its own group and fire each group independently, with the final group containing all of the AC/2s, you circumvent that. Macro software just makes your intervals perfectly precise where, if you do it by hand, you'll probably hit one of the numbers too soon or too late and it will sound uneven (but functionally, it's the same output).
I think the only time macros actually increased the output was back when MGs could be gamed to have an output greater than the RoF by rapidly cycling the trigger in excess of 10 shots per second.
#16
Posted 28 March 2017 - 07:55 PM
Your manual macro simulator.
If you goal of playing is listening to cool dakka sounds...
#18
Posted 28 March 2017 - 08:04 PM
Yeonne Greene, on 28 March 2017 - 07:37 PM, said:
Only relevant until one whole AC/2 cycle is complete.
Group fire puts 12 damage on a single component, while macro or manual Gatling shooting will spread damage all over the target. There is only one way in which the Gatling behavior is superior, and that's in its impact on morale. It's scary for enemies and impressive for allies, even if it is less effective in every other way.
#19
Posted 28 March 2017 - 08:05 PM
Levi Porphyrogenitus, on 28 March 2017 - 08:04 PM, said:
Group fire puts 12 damage on a single component, while macro or manual Gatling shooting will spread damage all over the target. There is only one way in which the Gatling behavior is superior, and that's in its impact on morale. It's scary for enemies and impressive for allies, even if it is less effective in every other way.
I know that, but that wasn't anywhere near the point of the statement.
#20
Posted 28 March 2017 - 08:36 PM
Xetelian, on 28 March 2017 - 07:38 PM, said:
Necro Ash, on 28 March 2017 - 07:39 PM, said:
Really? So how the **** am I supposed to use those switches which MWO cannot detect without using macro software?

While you're at it, maybe PGI should also ban gaming keyboards, gaming mice, extra-large high-resolution monitors, top-of-the-line CPUs and GPUs, SSDs, etc. I mean, it's quite an unfair advantage over those that cannot afford those things, right?



Edited by Mystere, 28 March 2017 - 08:37 PM.
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