you do realize MWO and MWLL are worlds apart right?
MWO is an Arena-ish Style Shooter that has Simulation Elements,
no respawns, 4Game Modes(soon to be 5), 14QuickPlay/GroupPlay Maps, 6FactionPlay Maps,
Full MechLab(MechFactory) over 76Unique Mech Chassis, each with at least 3 Variants,
MWLL is a Combined Arms FPS, with Respawns and a Ticket Attrition system, based off Crysis3,
it has 2Game Modes(TSA&TC), 13Official Maps(4TSA / 4TC / 4Shared between all Modes)
no MechLab, 32Mech Chassis, 13Tank Chassis, 2VTOL Chassis, 5Aerospace Chassis,
other than that MWLL Breaks so Much in the way of Lore it isnt even funny,
much worse than MWO has done or could ever do, if they perilously tried to do,
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BattleArmor AC2 has just slightly less Damage/Sec than an AC20,
BattleArmors being able to jump in and out of mechs cockpits(Full BattleArmors)
also their Mechs dont seem to follow any kind of stated Construction Rules for Consistancy,
(Example,
ShadowCat-C, 1Gauss(3Ammo), 1ERPPC, MASC, +6JJ, +1TonFree(SHC has 30FreeTons?)