Quicksilver Kalasa, on 31 March 2017 - 07:33 AM, said:
That said, there are rules for how high you can jump in TT based on how many JJs you have, and it probably is fairly low.
Koniving said that one JJ equals to one level (one level = 6m) that you can jump onto. That means 4 JJs = 24m which is correct for EXE.
I can't find another source besides Koniving for this so I'm not too certain.
legatoblues, on 31 March 2017 - 02:55 PM, said:
...
If you can perform a 120m horizontal jump in an Executioner by travelling at max speed (full throttle + MASC) when initiating the jump, do you complete that 120m journey quicker or slower by using jump jets? Slower and that's part of the problem IMO.
I see jump jets as being a tool for quick relocation - fast jumps from one point to another (perhaps even without any weapons fire capabilities mid jump, if that's what's needed for balance), not as a tool to poptart offensively from behind cover, or as a way to defeat immersion breaking terrain flaws.
The main complaint about JJs is indeed the low acceleration/speed of the thrust and not the jumping distance. That's why they are called HoverJets
TM .