> AC2, only effective when massed, but at 6 tons each, getting 2 to make it a viable plinker, one should might as well get an AC10, it has better ammo/ton, and better PPFLD, albeit at the cost of shorter range and slower projectile. I found success with AC2 + 3x MG for a shredding build, but realistically that's just an improved MG array, more than anything.
> AC5 is a decent weapon, not too heavy or light, it has decent fire speed of 1.66s, two tons of ammunition is good, but not good alone, it is best paired with energy weapons still. For me, it's actually the best ballistic build above others, the UAC5 second. It's the perfect middle ground.
> UAC5 is the dakka, at +1 ton of the AC5, one can shoot twice as fast with the ability to jam. The increase of tonnage means less ammo and less lasers to piggy back from, and the increased fire-rate means it chews through it's already less ammo faster. And should the RNG god says "**** you in particular", and you don't have laser backups because you allotted for ammo, you're gonna have a bad time.
> AC10 has good ammo/ton, good ppfld, but it's at 12-tons. To put that into perspective, a normal 2x Large Laser is at 10-tons, deals 18 damage at the same range, albeit slower, damage is not PPFLD, but does not require ammo, and can still have machine-guns for backup. 2x LL is much more forgiving than the AC10.
> LB10X has good ammo/ton, 1-ton less from the AC10 that it can have moar ammo. However with 10 pellets spread, not ppfld, it's not that good unless enemy is stripped of armor, and the spread makes it inefficient at longer ranges.
> AC20? Troll build, fun, but otherwise not really good. To get it in the urbanmech means you'd shave the armor you barely have and/or lower the engine rating to take much speed from what little speed you have (compared to other lights). 20 PPFLD is no joke, but considering the little ammo and/or speed to actually fit it in the urbanmech, the 140 damage/ton ammo, the build is.
> Gauss Rifle? Troll build too, but slightly better performing than the AC20, it has better damage/ton, PPFLD at 660m which makes paper-thin armor much bearable than 270m of the AC20 because you can shoot farther away.
In short, the already-heavy IS weapons are aggravated by the need for more tonnage by ammunition. And considering that the Urbanmech is only a 30-tonner, heavy ballistic weapons are generally under performing.
Same argument can be said for the Locust 3S -- 20 tons, and most of it is engine, heat-sink, and armor. Build it as a Striker with SRM2s, still barely enough ammo.
Remember Skill Tree PTS? One of the nodes is "Magazine Capacity" which adds more shots to ammo/ton of every ballistic weapons. Maybe Urbie (and Locust) should get said quirk too? To make the heavy ballistic weapons much more viable. Even if the Damage/Ton of all weapon is normalized to 200, still Urbie and Locust should get more ammo/ton.
Edited by The6thMessenger, 31 March 2017 - 06:43 AM.