Tesunie, on 02 April 2017 - 05:34 PM, said:
As far as Transverse goes, it probably was bad timing. They just got ride of IGP, that probably should have turned that reputation IGP kinda gave them around first, then announce a new title in the works. (As it is though, people are saying that all money made by MW:O and work is being done on MW5 now, and that all progress is halting on MW:O. I don't see that so much... wouldn't make sense.) Ultimately, I'll let the actions of the past reflect on who is probably truly at fault through the evidence I know of. I mean, look at what IGP did to MW Tactics, among their other supported projects. Picked up without a word, with weeks (if not months) of no word about what was happening. (Unless, of course, I've been falsely informed.)
That was another thing that had just happened, too, MWTactics went for months (you are correct; I was an avid player of it and I thought it had a lot of potential if they just abandoned the 4 mech system and went full digital battletech, I really enjoyed how you both did your turns, choose your targets, and then everything played simultaneously to give you a true Battletech feel. Proper ACs, too, that fire like heavy hitting machine guns instead of the outdated tank-like Mech Rifles of old. Btw, AC/2 Jenner. That is all.).
They were still taking founder purchases too btw during that quiet hiatus. Then suddenly IGP pulled the game with a shutdown for maintenance and put its assets up for auction. What happened was when IGP and PGI got divorced, IGP wasn't able to hitch onto PGI for the rights to the license anymore and therefore could not continue MW Tactics. It was during Transverse's funding that IGP put the stuff on auction and I believe that was the final straw..
But again that was then, this is now, and that's the evils of a Publisher that's out more for the money than much else. Not all publishers are like that, but some are and it makes a bad name for the rest.
(IGP changed developers for their MWTactics project at least once, too. Which I think is a shame, I get that the game wasn't all that popular to begin with but it was very well balanced with the original guys. The 'newer' guys just introduced a crap load of cards to earn or pay for and the ones you paid for tended to be game breaking.)
Here's to the future. Because while Brian Eckman was working on MWO it was pretty sweet. Since Russ took active reigns... kinda up and down. We'll see what happens with Eckman's MW5 Mercs.
Though I know both of them have a huge challenge to face when considering Weissman's Battletech PC Game (Jordan Weissman being one of the original creators of the tabletop game and co-founder to FASA...and the many companies it has turned into since.)
(Also I know it isn't part of what I quoted from you Tsunie, but to those saying all work is done one way or the other... PGI currently has two teams. The Russ/Paul team and the Eckman team which has been largely silent since Transverse's funding failure until MechCon 2016. Basically MW5 Mercs' team was the one already put together for Transverse, it is the same engine and since they are mostly porting assets over, it doesn't need a big team. Those aren't the official names mind you. Another way to think of it is the CryEngine team [MWO] and the Unreal team [MW5: Mercs].)
Edited by Koniving, 03 April 2017 - 04:51 AM.