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Why Not? The Annihilator Is Doa


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#1 InvictusLee

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Posted 22 June 2017 - 05:08 PM

Quote

HI there,
Thanks for getting in touch. As Civil War Collections and Civil War Escalation Collections are a different ones, you can't combine those in order to receive the rewards.
You must own Both Uziel and Annihilator Collector/Ultimate Packages or Both Osiris and Nightstar Collector/Ultimate Packages in order to receive Collectors/Ultimate Rewards.
If you have any other issues or inquires, please feel free to let us know and we'll make sure to get back to you as soon as possible.

Regards, GM *redacted*


My Question is; why not?
What prevents PGI from combining the two?

They are basically the same pack.
The difference is that the annihilator is dead on arrival.
It's not going to be worth the $70 on just the nightstar which is a much better mech all the way around. Its 5 tons less, a whole lot faster and somehow still a better mech.
Don't get me wrong; the annihilator might be fun in certain situations, but at the end of the day I am way more interested in being competitive.

#2 RestosIII

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Posted 22 June 2017 - 05:12 PM

Can we stop making threads that are replies to people? It's getting really annoying. Especially now that it's not even a forum conversation you're replying to FFS.

#3 Orions Belt Belt

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Posted 22 June 2017 - 05:14 PM

Sigh....





Sigh..
Sigh. The Anni isnt DOA. Its not going to be a teir 1 Super star, but its not going to be tier 5 trash. Its going to be slow, but if your used to that and can deal with it. The ANNI will be better then the Atlas and King Crab for ballistics but not as good as the Kodiak.

Edited by Orions Belt Belt, 22 June 2017 - 05:16 PM.


#4 RestosIII

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Posted 22 June 2017 - 05:15 PM

View PostOrions Belt Belt, on 22 June 2017 - 05:14 PM, said:

the ANNI will be better then the Atlas and King Crab for ballistics


Okay so, I love the Annihilator with all my heart, but HAHAHAHAHAHAHAHAHAHA. The KGC is going to be superier to the Anni in almost every way unless she gets some MAJOR armor quirks on her.

#5 MechaBattler

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Posted 22 June 2017 - 05:17 PM

You could always get a refund and get the other pack. If not, well that's how the deal works. Sorry. Gotta make a choice on that.

#6 FupDup

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Posted 22 June 2017 - 05:19 PM

If you really, really "have" to have a collector's/ultimate pack for two mechs, go with the Escalation ones.

#7 Kiiyor

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Posted 22 June 2017 - 05:22 PM

Heh, i'm going to laugh in my stalker-with-a periscope all the way to the dakka bank.

6xUAC2's, or 4 RAC5's, or hell, maybe one of each flavor of ballistic.

People will have to invent a new collective noun for the dakka I can throw downstream.

#8 Aggravated Assault Mech

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Posted 22 June 2017 - 05:38 PM

Yes, the Annihilator is DOA. Don't ever buy it, and if you do, certainly don't put multiple ballistics on it.

Night Star is the mech to get, yes sir. Don't forget to pick up an extra set of hand actuators for your ballistic arms.

#9 Stonefalcon

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Posted 22 June 2017 - 05:40 PM

FOOLISH MONKEY!!!

The Annihilator isn't DOA. There will be no ballistic mech on its release that will match the fire power of the Annihilator.

Some have commented the king crab is better but the crab falls down in hard point location. Annihilator won't have that issue, if I want to mount 4 AC 20s you better believe I will, on an Annihilator.

#10 Composite Armour

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Posted 22 June 2017 - 05:42 PM

View PostRestosIII, on 22 June 2017 - 05:15 PM, said:


Okay so, I love the Annihilator with all my heart, but HAHAHAHAHAHAHAHAHAHA. The KGC is going to be superior er to the Anni in almost every way unless she gets some MAJOR armor quirks on her.

The KGC isn't nearly as flexible or diverse in ballistic options as the Anni will be.

#11 RestosIII

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Posted 22 June 2017 - 05:49 PM

View PostComposite Armour, on 22 June 2017 - 05:42 PM, said:

The KGC isn't nearly as flexible or diverse in ballistic options as the Anni will be.


The KGC has a much better body shape for fighting than the Anni does. The amount of your mech that you'll need to show to get shots off in the Anni is going to be... painful, and I'm not sure how they'll make it so that the CT isn't ripped out instantly with that neck. Not a lot of good that firepower can do you when you're dead before you can fire.

#12 Aggravated Assault Mech

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Posted 22 June 2017 - 05:51 PM

View PostRestosIII, on 22 June 2017 - 05:49 PM, said:


The KGC has a much better body shape for fighting than the Anni does. The amount of your mech that you'll need to show to get shots off in the Anni is going to be... painful, and I'm not sure how they'll make it so that the CT isn't ripped out instantly with that neck. Not a lot of good that firepower can do you when you're dead before you can fire.


As opposed to the King Crab?

Have you ever seen the King Crab?

#13 killerkrill

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Posted 22 June 2017 - 05:53 PM

It's too bad small lasers got nerfed so hard. I was looking forward to running circles around annihilators.

#14 RestosIII

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Posted 22 June 2017 - 05:54 PM

View PostAggravated Assault Mech, on 22 June 2017 - 05:51 PM, said:

Have you ever seen the King Crab?


Have you seen the head of the Anni? That thing is going to be a massive beacon shouting "SHOOT ME!". The KGC at least, despite not having great hitboxes, can prevent itself from being visible before it can fire without too much hassle.

#15 FupDup

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Posted 22 June 2017 - 05:55 PM

View Postkillerkrill, on 22 June 2017 - 05:53 PM, said:

It's too bad small lasers got nerfed so hard. I was looking forward to running circles around annihilators.

Don't worry, you'll get to have the Heavy Small and possibly Micro Pulse (depending on PGI's mercy) for at least a month or so after the Civil War hits.

Those will of course get nerfed themselves eventually, given that the IS SL is being used as the baseline...

#16 LT. HARDCASE

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Posted 22 June 2017 - 06:03 PM

There's no way the Annihilator doesn't body bag the King Crab. Stop talking crazy.

#17 Aggravated Assault Mech

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Posted 22 June 2017 - 06:22 PM

View PostRestosIII, on 22 June 2017 - 05:54 PM, said:


Have you seen the head of the Anni? That thing is going to be a massive beacon shouting "SHOOT ME!". The KGC at least, despite not having great hitboxes, can prevent itself from being visible before it can fire without too much hassle.


Yeah, this Annihilator, with tightly grouped shoulder-height energy and ballistic hardpoints? Neck-height missile hardpoints on the hero? The mech that will be better than the MX90, the premier IS ballistic assault, in essentially all practical ways except drop deck tonnage?

Posted Image

And you think this mech:

Posted Image

...the King Crab, which is still as tall as an Awesome, with literally the lowest and widest ballistic hardpoints in the game, is going to be better?

I'm scratching my head.

#18 Kiiyor

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Posted 22 June 2017 - 06:23 PM

View PostRestosIII, on 22 June 2017 - 05:54 PM, said:


Have you seen the head of the Anni? That thing is going to be a massive beacon shouting "SHOOT ME!". The KGC at least, despite not having great hitboxes, can prevent itself from being visible before it can fire without too much hassle.

Side poke.

You can easily adapt to mechs with bad geometry.

The Cyclops has low slung hardpoints and towers over everything, the Awesome has super low hardpoints and garbage hitboxes, the Warhawk too, and the Mauler. All those mechs necessitate exposing a large amount of pixels to utilize all their weapons, but in the hands of pilots who understand their limitations, they are quite viable. Sure, some of those are far from top tier, but they're generally workable - and none of them will even come close to matching the raw DPS of a full-dakka Annihilator.

Have you ever run a 6xAC5 Mauler? That thing is slow, volatile, and pretty much a novelty build, but there is no mech in the game that can face tank that and live. Nothing.

It will all hinge on the actual height of the mech. If the Annihilator towers over an Atlas, it could be an issue. If it doesn't, then it will absolutely be workable - as all that negative space to the sides of the head are things that can't be shot at, and that neck itself actually looks quite thin. Heck, i'd welcome people trying to shoot at the periscope while I perforate them; if you're moving laterally, it's a fairly small target, and missed laser tics or ballistic shots that would normally be hitting ST's will be hitting nothing, while the torrent of dakka I unload will be providing me with endless component destroyed rewards.

The only issue I foresee will be trying to hold steady aim while I cackle like a particularly stereotypical B movie villain.

#19 InvictusLee

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Posted 22 June 2017 - 06:47 PM

holy **** that was an interesting read.

But it really doesnt matter if you can mount 4 AC20's if you are so slow the team has left you behind to get picked off by light mechs. The thing is comically slow.

View PostFupDup, on 22 June 2017 - 05:19 PM, said:

If you really, really "have" to have a collector's/ultimate pack for two mechs, go with the Escalation ones.

Want the rewards not the anni.

Okay so, first thing:
I am not going to buy the Annihilator no matter what. Its a waste of money in my eyes but thats my opinion.
The point of this thread is this: Rewards for this style of mechpacks (when sets of four are released back to back) should atleast be interchangeable. Why not? It should be a non-issue if your dropping 70 bucks x 4. This is the first time MWO has seen four mechs go up for pre-order at the same time in a very long time, only to have four more pop up.

Second: I'm not saying the anni isnt going to be fun. Its just not for me. I own slow mechs. I just dont like this one. I perfer faster mechs. I actually like the warhawk for that reason, even if I dont own one.

View PostLT. HARDCASE, on 22 June 2017 - 06:03 PM, said:

There's no way the Annihilator doesn't body bag the King Crab. Stop talking crazy.

one alpha from a 4 AC20 annihilator and its instant overheat. if the anni is 1v1 with the KGC, the KGC will win because it can keep a steady stream of 40-80 DPS going without overheating, assuming the KGC is equipped with 2 ac20's and lasers/peeps

View PostRestosIII, on 22 June 2017 - 05:54 PM, said:


Have you seen the head of the Anni? That thing is going to be a massive beacon shouting "SHOOT ME!". The KGC at least, despite not having great hitboxes, can prevent itself from being visible before it can fire without too much hassle.

it can also peek over the top of stuff with its really high energy hard points.

View PostMechaBattler, on 22 June 2017 - 05:17 PM, said:

You could always get a refund and get the other pack. If not, well that's how the deal works. Sorry. Gotta make a choice on that.

I bought all of the first wave of the civ packs, except annihilator, and now I really dont want the osiris either,and I was hoping to substitute the nightstar for the anni, and uziel for the osiris. If I'm paying real money for it, shouldnt they count together and be able to mix and match? Thats just my thought process. I'm going to buy the nightstar and the other two clanmechs regardless.

#20 DAYLEET

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Posted 22 June 2017 - 06:49 PM

View PostKiiyor, on 22 June 2017 - 06:23 PM, said:

Side poke.

You can easily adapt to mechs with bad geometry.

The Cyclops has low slung hardpoints and towers over everything, the Awesome has super low hardpoints and garbage hitboxes, the Warhawk too, and the Mauler. All those mechs necessitate exposing a large amount of pixels to utilize all their weapons, but in the hands of pilots who understand their limitations, they are quite viable. Sure, some of those are far from top tier, but they're generally workable - and none of them will even come close to matching the raw DPS of a full-dakka Annihilator.

Have you ever run a 6xAC5 Mauler? That thing is slow, volatile, and pretty much a novelty build, but there is no mech in the game that can face tank that and live. Nothing.

It will all hinge on the actual height of the mech. If the Annihilator towers over an Atlas, it could be an issue. If it doesn't, then it will absolutely be workable - as all that negative space to the sides of the head are things that can't be shot at, and that neck itself actually looks quite thin. Heck, i'd welcome people trying to shoot at the periscope while I perforate them; if you're moving laterally, it's a fairly small target, and missed laser tics or ballistic shots that would normally be hitting ST's will be hitting nothing, while the torrent of dakka I unload will be providing me with endless component destroyed rewards.

The only issue I foresee will be trying to hold steady aim while I cackle like a particularly stereotypical B movie villain.

The Cyclops do have good length between cockpit and arms weapons but not near as bad as the Annihilator. The Cyclops is fast and can move and that its saving grace. The Annihilator is slow AF and will take minutes from the time you see the enemy to when your arms clear terrain. The dev didnt answer when i asked if the arms would stay elevated like shown. If they dont it will be even worse.

The KingCrab has two weakness, the wide arms which the Annhilator shares(you get used to it if you drive it often but still at the mercy of the map) and a flat head when its raining lrm which the Annihilator doesnt have but it has terrible disconnect of the cockpit and arm weapons which the KingCrab dont have.

I usualy shoot down doa thread but the Anni really looks to have crippling deficiencies.

Edited by DAYLEET, 22 June 2017 - 06:51 PM.






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