Oc - Comp Server Problems
#21
Posted 04 April 2017 - 03:15 AM
Ping to OC server 101.100.201.86 : 186
Ping to USA server 192.99.40.103: 279
Ping to a server in SYD 103.62.51.1 ( Not a PGI server) : 59
Ping to a server in LA: 160.202.164.11 ( Not a PGI server) : 241
Problems: Sometime games can become very unstable, with teleporting and rubberbanding.
Do you only have these problems with MWO? Yes
#22
Posted 04 April 2017 - 03:31 AM
Ping to OC server 101.100.201.86 : 114ms
Ping to USA server 192.99.40.103: 311ms
Ping to a server in SYD 103.62.51.1 ( Not a PGI server) : 309ms
Ping to a server in LA: 160.202.164.11 ( Not a PGI server) : 154ms
Time of Ping: 8.30pm GMT+9
#23
Posted 04 April 2017 - 03:56 AM
Ping to OC server 101.100.201.86: 152ms (lots of spikes)
Ping to USA server 192.99.40.103: 245ms
Ping to a server in SYD 103.62.51.1 (Not a PGI server): 10ms
Ping to a server in LA: 160.202.164.11 (Not a PGI server): 205ms
Time of Ping: 9:30PM AEST
Problems: Noticeable ping spikes and teleporting at times.
Do you only have these problems with MWO? Yes
Edited by PeteZonee, 04 April 2017 - 03:56 AM.
#24
Posted 04 April 2017 - 04:24 AM
ISP iinet
Ping to OC server 101.100.201.86 : 132
Ping to USA server 192.99.40.103: 236
Ping to a server in SYD 103.62.51.1 ( Not a PGI server) : 17
Ping to a server in LA: 160.202.164.11 ( Not a PGI server) : 214
Time of Ping: 10:23 PM AEST
Problems: Noticeable jitter, stutterstepping and microteleports. Aiming projectiles is very different on LAN.
#25
Posted 05 April 2017 - 02:47 AM
Ping to OC server 101.100.201.86 : 504 ms
Ping to USA server 192.99.40.103: 382 ms
Ping to a server in SYD 103.62.51.1 ( Not a PGI server) : 615 ms
Ping to a server in LA: 160.202.164.11 ( Not a PGI server) : 433 ms
Time of Ping: 1030 UTC
That's odd. I usually get something less than 200 to OC and about 250 to NA
#27
Posted 05 April 2017 - 06:57 PM
Ping to OC server 101.100.201.86 : 110MS (but this can often get to 230ms)
Ping to USA server 192.99.40.103: 221MS
Ping to a server in SYD 103.62.51.1 ( Not a PGI server) : 13MS
Ping to a server in LA: 160.202.164.11 ( Not a PGI server) : 152MS
Time of Ping: 1PM AEST
Problems: OC server seems to have a ping range of 110-130MS to 210-250MS. I have assumed this is determined by current routing – either via Western Australia or via Pacific. Edit: Especially in recent weeks I have noticed a number of lag spikes.
Is it only MWO that you have these problems with?: NA – not able to reliably comment[/color]
Update: this has been experience for at least last 3 weeks if not 4
Ping to OC server 101.100.201.86: 222MS - often pushing up to 260MS in game
Ping to USA server 192.99.40.103: 296MS - often pushing up to 320MS in game
Ping to a server in SYD 103.62.51.1: 12MS
Ping to a server in LA: 160.202.164.11: 160MS
Edited by Romalb, 21 May 2017 - 02:35 AM.
#28
Posted 06 April 2017 - 04:21 AM
Ping to OC server 101.100.201.86 : 183 ms
Ping to USA server 192.99.40.103: 364 ms
Ping to a server in SYD 103.62.51.1 ( Not a PGI server) : 410 ms
Ping to a server in LA: 160.202.164.11 ( Not a PGI server) : 365 ms
Time of Ping: 1220 UTC
A little better this time.
#29
Posted 13 April 2017 - 12:04 AM
Connection: Telstra ADSL2
Ping to OC server 101.100.201.86 : 148
Ping to USA server 192.99.40.103: 255
Ping to a server in SYD 103.62.51.1 ( Not a PGI server) : 40
Ping to a server in LA: 160.202.164.11 ( Not a PGI server) : 184
Time of Ping: 5:30 PM AEST
Problems: often ping in game shows OC servers at 320+ ping or so whereas USA at 300 (although this seems to have improved significantly as per below)
Do you only have these problems with MWO? Yes (but refer to below)
Haven't really played since early Feb/Jan, bit awkward timing with the cyclone aftermath and all but doing these ping tests Im thinking no way OC at 148? ********. It use to be the case where I'd often ping better to US than OC throughout all year last year.
Well sure enough; https://puu.sh/viL9J/a34fbbdfdd.jpg - and that's with my connection currently messed up from the cyclone (pit flooded, still being fixed so lots of PL atm) - Sydney would be pinging @ 20ms otherwise.
Still wouldn't say no to a sydney server though :^)
Edited by Thpoon, 13 April 2017 - 12:06 AM.
#30
Posted 24 April 2017 - 07:50 PM
#31
Posted 07 May 2017 - 05:15 AM
#32
Posted 07 May 2017 - 01:23 PM
#33
Posted 07 May 2017 - 08:08 PM
Luckily, he reconnected in Drop 3 and helped clinch the win.
#34
Posted 07 May 2017 - 09:16 PM
Kageru Ikazuchi, on 07 May 2017 - 08:08 PM, said:
Luckily, he reconnected in Drop 3 and helped clinch the win.
Nice, We just killed each other and started again to make it fair, which meant we had to wait 15 mins both times for mechs to become unlocked.
#35
Posted 08 May 2017 - 10:24 AM
live1991, on 07 May 2017 - 09:16 PM, said:
Nice, We just killed each other and started again to make it fair, which meant we had to wait 15 mins both times for mechs to become unlocked.
Make sure on conquest that if you kill eachother that someone still runs and caps... it shouldn't be locking mechs if there is a win condition met.
#36
Posted 20 May 2017 - 08:14 PM
Ping to OC server 101.100.201.86 : 263ms
Ping to USA server 192.99.40.103: 276ms
Ping to a server in SYD 103.62.51.1 ( Not a PGI server) : 63ms
Ping to a server in LA: 160.202.164.11 ( Not a PGI server) : 266ms
Time of Ping: 1:45PM ACST
Edited by spiritwalken, 20 May 2017 - 08:15 PM.
#37
Posted 20 May 2017 - 10:11 PM
Ping to OC server 101.100.201.86 : 232ms
Ping to USA server 192.99.40.103: 361ms
Ping to a server in SYD 103.62.51.1 ( Not a PGI server) : 75ms
Ping to a server in LA: 160.202.164.11 ( Not a PGI server) : 225ms
Time of Ping: 2:00PM AWST
---
OC has been as low as 70 and as high as 400 depending on the routes for each connection. Its been unreliable the whole time.
#38
Posted 21 May 2017 - 12:34 PM
OS: Linux (Crossover for MWO)
Ping to OC server 101.100.201.86 : 199.064 ms
Ping to USA server 192.99.40.103: 286.821 ms
Ping to a server in SYD 103.62.51.1 ( Not a PGI server) : 55.443 ms
Ping to a server in LA: 160.202.164.11 ( Not a PGI server) : 263.361 ms
Time of Ping: 10:15 PM AEST Sunday
Problems: Know no difference. Use NA servers for MRBC (~240ms)
Do you only have these problems with MWO? Not sure - only game is MWO
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