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Heavy Lasers Interfere With A 'mech's Sensors.


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#41 Zergling

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Posted 05 April 2017 - 06:04 AM

View PostLightfoot, on 03 April 2017 - 08:23 PM, said:

Heavy Lasers won't work in MWO anyway. An HLL is 18 heat, 2x is 36 heat, 36 heat requires about 30 Double Heatsinks with DHS 1.4 to run without long interruptions to cool down. Most Clan omnimechs can't fit 30 DHS. Normally, 20 DHS will handle 2x Heavy Large easily. So in MWO you will fire 2x HLL 2-3 times then wait 10-15 seconds to fire 2-3 times. Can be done, but not very competitive versus weapons that do not have this drawback.


Could you please check your facts before making posts like this? Because you are yet again, completely, totally wrong.


All mechs in MWO get 30 base heat capacity, then 3 from the heat containment skill, and another 3 when elited.
Engine double heatsinks are give 0.2 each, for a total of 20 for 10 engine heatsinks. Then external/non-engine double heatsinks give another 0.15 each.

A mech with 30 double heatsinks would have a heat capacity of 86.

Firing 2x Heavy Large Lasers and generating 36 heat would only bring such a mech up to 42% of maximum heat.


Further, an elited mech with 30 double heatsinks has 5.75 heat dissipation per second.

Heavy Large Lasers are likely to have at least 1.5 second duration like Clan ER Large, which with 3.25 second cooldown means they fire once every 4.5 seconds.

And every 4.5 seconds, a mech with 30 double heatsinks will be dissipating 28.75 heat.

In other words, a mech with 30 double heatsinks and 2x Heavy Large Laser will only be increasing its total heat by 7.25 each firing cycle.


Look at this timed firing sequence:

0 seconds = fires first salvo, +36 heat, current heat is 36.00, 41.86% of maximum
4.5 seconds = has dissipated -28.75 heat, current heat level is 7.25, 8.43% of maximum
4.5 seconds = fires second salvo, +36 heat, current heat is 43.25, 50.29% of maximum
9.0 seconds = has dissipated -28.75 heat, current heat level is 14.50, 16.86% of maximum
9.0 seconds = fires third salvo, +36 heat, current heat is 50.50, 58.72% of maximum

As anyone can see, 30 double heatsinks is more than enough for numerous shots with 2x Heavy Large Laser.


What about 20 double heat sinks? Maximum heat is down to 71, heat dissipation is -4.025 per second (-20.13 every 4.5 seconds).
It can still fire repeated salvos before shutting down, 4 in fact.

Sure a mech with 20 double heat sinks can fire 2x Heavy Large Lasers every turn without building up heat in TT, but Heavy Large Lasers and every other weapon in MWO are firing much more often than once every 10 seconds like in TT, so of course they are building up more heat.

#42 Athom83

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Posted 05 April 2017 - 06:57 AM

Plus, that is 16 damage per HLL. With 20 DHS and 2 HLLs, that's 128 damage before you overheat/shutdown/pull back.

#43 Snowbluff

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Posted 05 April 2017 - 07:14 AM

View PostAthom83, on 05 April 2017 - 06:57 AM, said:

Plus, that is 16 damage per HLL. With 20 DHS and 2 HLLs, that's 128 damage before you overheat/shutdown/pull back.


For 4 tons per lasers, 18 heat right? Reduce range compared to isLL?
32 damage for 36 heat for 8 tons.

5 ERML is 35 damage for 30 heat, weighs 3 less tons, and will probably have similar range.

#44 Zergling

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Posted 05 April 2017 - 07:37 AM

View PostSnowbluff, on 05 April 2017 - 07:14 AM, said:

For 4 tons per lasers, 18 heat right? Reduce range compared to isLL?
32 damage for 36 heat for 8 tons.

5 ERML is 35 damage for 30 heat, weighs 3 less tons, and will probably have similar range.


Same range as isLL in TT, 450 meters.

Of course, the cERML has 450 meters range in TT too, so who knows what the HLL will get.


Letsee.... comparing 3x cERML to 1x HLL: 3 tons vs 4, 3 slots vs 3, 21 vs 16 damage, 18 vs 18 heat.
Comparing 2x cERML to 1x HLL: 2 tons vs 4, 2 slots vs 3, 14 damage vs 16 damage, 12 vs 18 heat.

Yeah, the HLL is gonna need some buffs from TT figures, even if it gets 450 meters range.

Increase damage to 18, decrease heat to 15, would be a good start. Otherwise the HLL is only going to be used on energy hardpoint starved mechs... and there really aren't many Clan mechs lacking a heap of energy hardpoints.

Edited by Zergling, 05 April 2017 - 09:48 AM.


#45 FLG 01

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Posted 05 April 2017 - 08:51 AM

It is not unlikely that PGI changes the TT-stats of the heavy lasers in MWO. That is what they did with most lasers, and usually to improve their damage to heat ratio .





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