How? How are MWO veterans still stuck at T3 (or even T2) after nearly two years of play? Such a thing defies logic. Health issues I understand, but are you using Vindicator with single PPC every game? Just use Heavy mech with laser boat config, cause it is basically fool proof. Loyalty Hellbringer, Timbie, EBJ etc...
Finally, solo-q helps you to climb tiers easier than group-q, unless you are in a good unit.
Its not hard..
Don't play the OP mechs
Play a brawler..
lead pushes..
Sometimes take chances..
Play your favorite IS mechs...
Don't have the best computer/frame rates
play casually, aka 10-20 matches a week
Not the best with aim/hand eye..
Maybe you don't see as well.. ( for me, I can't see crap when it's 800m away.. Even with good eye sight, for some reason i just don't see the long range mechs as well. which is why i brawl)
Play 10 matches in a row in brawler and have the team never get with in 500m of said enemy..
there are so many reasons why people might not make it into top level play.. And the simple fact that not everyone can be great at everything..
5 years of playing this game, still in T3 and only one great game every couple of hours... each time I play, it just gets more frustrating... sometimes, nothing seems to work and those great rounds seems to be unduplicable... sigh... maybe its time to incubate again.
Positioning and information are just as important as being able to shoot well and have fancy footwork. Im slowly starting to get the hang of it but I still find myself stupidly caught out in a bad position and nailed. Its those times that hurt the most and those that you must learn from.
Check your status bar closely each match or batch of matches. I went something like almost 3 years with no change in it at all in either direction. Then suddenly around 5 months ago it started moving.
That's to teach you how unit/team tactics work. Seriously, it helps!
Okay, the tough part: you played 310 games last season evenly split between heavies and assaults (no light or mediums). Both had negative W/L with only your assault K/D being positive. Average match score only 165.
Looking at your stats, it makes you a fairly poor pilot who likes to pilot the linchpin classes. The low score would actually mean your team is more likely to lose because you consistently under-perform than their potato-ness costing you a win. Put it this way, I run mostly a 3MPLs narc RVN-3L and I usually out score you. That means your big 65+ tons is barely doing a non-combat light's damage and the rest of the team has to make up for the deficit. If you have to screw up, for the sake of your team and W/L, screw up in a small mech so the rest of team doesn't have too much slack to carry.
Two immediate solutions. One: stop piloting heavies. Two: only pilot lights/medium and give the valuable slot to someone better.
Long term solution: review every death and find the reason why you died. Did you get tunnel vision and didn't spot a flank? Did you expose yourself for too long trying to get kills and ended up trading armor negatively with your target's buddies? Did your positioning mean you can't support your team nor could they help you focus down your enemy quickly? Do you always die early thus depriving your team of an anchor so the other side exploited your team's weak points? Do you fear LRMs? Does lights kill you from the rear often? Why don't you pilot lighter classes?
We've all had one bad game or one bad night but bad years? With all the random factors in MM, the only consistent factor in your hundreds of games is, unfortunately, only you.
If you post some of your game vids, the community can definitely help.
Thank you so much for really looking into my performance and providing such valuable advice! I will probably make a vid today and see if I continue to be very potato. I found that my main mistake before was trying to get kills... leading me to rush after badly injured foes despite exposing myself and then getting my kill/s and then dying...
First I think it is not everyone's objective to go up tiers...
Also, if you really are in South Korea, maybe your ping plays a big part into your performance/enjoyment.
I ping at about 100 on oceanic and 200 - 400 on other servers from Korea... is this a factor? But if it is, it doesn't explain my really good rounds (which is rare though).
I sympathize with you op, this game has its moments but at times they are too far and in between. whats even worse is when the wins become meh (then you really have a problem)
sounds like your pretty well versed in mwo having played it since its first incarnation so im sure your a capable pilot.
thus im going to go out on a limb here.
Stop playing for the team.
thats right i know its counter and arbitrary to the current thinking, but its quite possible you have placed your self in a unintentional punitive position that is just detrimental to your in game fun.
i suggest analyzing your game play, on a whats fun for me approach .
what do you like doing in MWO ? you like long range sniping ? like back stabbing with sneaky lights ? like being the lrm equivalent of thor ?? how about a good old fashioned smack and splat ?or a good brawl em up ? (ah a brawler ... not a good place to be in the game currently)
regardless find that play style you enjoy in MWO. (hopefully its not brawler.) Redefine your favorite mechs to a, "my fun first approach". troll boats, macro boats, what ever floats your boat.(point being maximize their fun for your benefit) the rest of the mechs define them also to your favorite play style, and then start dropping in games. use the favorites mechs from time to time, Not all the time mind you just enough to break the monotony. As a way to reward yourself with fun games, your other mechs are there to adapt the game to your play style and make it a over all better experience.
Next when playing the games SCREW the team . thats right F'em because they dont give a rats rear hiney for you, and if you think otherwise that may be part of the problem. you have to remember ground rule #1 about games. games are supposed to be fun.
so go find your fun in the match, its there, it may be a puzzle to try and find the fun and the fun may be short lived but that fun can be found.
Point being you have a new objective now, and its to find your fun. so try all the play styles of MWO
sniping
lrm'ing
vomiting
dakka'ing
smacking
brawling (lord help you)
ppc'ing
gausing
forward scouting
rear scouting
anti-scouting
heat trolling (wont advance your tier but can be quite fun)
and yes even as much as it pains me to say this.(nothing against you, just not a fan of voice commanders)
Voice Commander. with your experience you would probably make decent voice commander just please be sure your mic is intelligible and dont burble into it pleeease.
also there is faction war scouting which is a great change of pace from the regular ho hum .
all else fails it maybe time to actively look for a good guild who believes in fun first, has regular private matches, and just plays mwo for fun. that way you get custom games with like minded folks and you may find the game is a bit different when the playing field is changed with like minded individuals.
and oh yeah if your having bad time because your preferred play style is brawler then there is not a lot of hope there.
since a lot of the tactics needed to get into brawls are counter to the very definition of a brawler. (sneak, hide, lay in wait)
with that said you can still effectively brawl.
you have to do a few things first.
Control. control your brawling area, dont brawl in the open, dont brawl in areas with open lines of sight into your brawl pit.
Recognize. Learn to determine the best time to bring out your brawler and wreak face.
Ambush. be the unseen force that comes out of no where and brings the pain.
Sustain. Bring the pain but dish it out in controlled doses, dont over heat. every shut down is way too costly.
Share. Unleash the pain on all participants . the goal here is to keep them reeling and not focusing on you. your basically going to beat them all to a pulp . trying to do it one by one will most likely get you killed quicker less you can take the targets out quickly.
OMG... these are exactly what I have been doing:
I am quite a die hard brawler, who chases after preys and get killed by focus fire and more often then not, overheat and die by suicide or focus fire... thats been the theme of my llfe as a mechwarrior on MWO. I love creating crazy high alphas and pumping them into someone's face...
SQW, on 04 April 2017 - 04:30 PM, said:
Happen to see OP's post on another thread...yeah, that could be it.
Seriously, the OP only plays heavy and assault chassis and 0 head protection is just silly.
LocationStill doing ungodly amount of damage, but with more accuracy.
Posted 04 April 2017 - 05:01 PM
JC Daxion, on 04 April 2017 - 02:07 PM, said:
Its not hard..
Don't play the OP mechs
Play a brawler..
lead pushes..
Sometimes take chances..
Play your favorite IS mechs...
Don't have the best computer/frame rates
play casually, aka 10-20 matches a week
Not the best with aim/hand eye..
Maybe you don't see as well.. ( for me, I can't see crap when it's 800m away.. Even with good eye sight, for some reason i just don't see the long range mechs as well. which is why i brawl)
Play 10 matches in a row in brawler and have the team never get with in 500m of said enemy..
there are so many reasons why people might not make it into top level play.. And the simple fact that not everyone can be great at everything..
Is that enough reasons? or do you want more..
Most of those reasons individually does not prevent one from reaching T1. Just playing a LRM boat casually can get you to T1. And picking brawler all the time when your team does not close in with the enemy for 10 matches straight is fault on your end, as you refused to adapt to the situation.
Basically, your reasons are unsatisfactory, unless one is afflicted by most of them at once. Back in 2015, T1 was hard to reach, but now? It is not hard at all.
How? How are MWO veterans still stuck at T3 (or even T2) after nearly two years of play? Such a thing defies logic. Health issues I understand, but are you using Vindicator with single PPC every game? Just use Heavy mech with laser boat config, cause it is basically fool proof. Loyalty Hellbringer, Timbie, EBJ etc...
Finally, solo-q helps you to climb tiers easier than group-q, unless you are in a good unit.
Getting a little salty these days
Its blatantly obvious you can't have all players move up the tier ladder at the same rate
To much of a chance of having to few or to many of one tier
You guys keep crying for balance well hear you go
Just like FP to have a Clan invasion you need to have well an invasion
That means the Clans must win at the start or there is no invasion
I am still in Tier 3 after all these years but then I'm not really aspiring.
The player tiering is a recent invention for me and when it was introduced, the bulk of my MWO gaming is already behind me, and I was doing mostly FP. In recent times I am only playing QP but my gaming time is heavily divided among other games. I have not played for several days now for example, due to events on other games as well as addition of important content material in them. So honestly its because I don't put enough time into MWO, and it will probably remain so in the near future. Even if I did, I am comfortable where I am, the tiering means nothing and all I care about is the win rate which thankfully remains on the positive side. The focus probably came from playing with the Wargaming.net franchise.
I was also having problems with mouse controls, but lately I figured it out. I never had any issues with other games though.
I am quite a die hard brawler, who chases after preys and get killed by focus fire and more often then not, overheat and die by suicide or focus fire... thats been the theme of my llfe as a mechwarrior on MWO. I love creating crazy high alphas and pumping them into someone's face...
After reading your posts on the thread, I think I'm getting a good idea why you score so low. First, you need to realize heavies and assaults brawlers (especially the assaults) are MORE vulnerable than a medium or light - you simply don't have the maneuverability to get out of a bad spot. You fixation on kills also seems to keep putting you in a position where multiple mechs can focus on you.
This is the basic lesson learned from when I tried my hands on the Atlas: don't hit that W key until you are sure you (or whoever else is in your immediate vicinity) can kill everything in the area your are moving to. If your 100ton brawler with bad heat rating commit to a push and can't kill everything in that area, you are dead. At best, you traded yourself equally. Every other outcome will have your trading your mech for one of lesser tonnage before his friends kill you.
So how do you ensure that doesn't happen? Patience. Since you said you mostly do brawls builds, the trick is to cool your feet and take a GOOD LOOOOONG look at the minimap first. Do you know where their lights are? Where their big guns are? Are they spread out or clustered together? Where are your skirmishers? Where are your big guns? Is the positioning of your teams favors aggressive or defensive play? Are the loadout of both teams favors aggressive or defensive play. Are you in position to support/counter a push? Are your team mates in position to support YOU (especially if you are prone to heat shutdowns)? If you can answer ALL these questions from looking at the mini map then you will have already answered your next question of what to do next.
Will you push out into the open in range of their long range Bravo/Charlies? Of course not. So why would you walk out into that same spot WITHOUT knowing where the enemy long range firepower is?
Would you continue to chase down that wounded medium/heavy ALONE knowing there are at least 2 of his friends are in that area? Of course not. So why would chase down that same wounded mech if you have NO IDEA what's around the corner/hill/building?
Will you do more damage to that lightly clustered right flank guarded only by mediums than charging into the face of their Charlie lance? Then why are you not at the flank with another team mate of two? (oh, if your team mates do decide to nascar into the face of their charlie or unknown, just sigh and follow - don't abandon your idiot team mates and who knows, you might still get lucky.)
When I first transitioned from lights to a brawling Atlas, I just kept dying with barely 200dmg each game. Once I slowed down and actually study the minimap before committing, my W/L and K/D shot way up into the positives. However, the amount of info overload was painful initially and complete opposite to what most brawlers want to do - charge into the thick of things and keep killing until dead. If you watch someone getting tons of kills in a big brawler, that means he/she is either a very good shot and/or instinctively knows where his/her mech should be.
Good luck and hope to catch u on my team one day on the NA server!
After reading your posts on the thread, I think I'm getting a good idea why you score so low. First, you need to realize heavies and assaults brawlers (especially the assaults) are MORE vulnerable than a medium or light - you simply don't have the maneuverability to get out of a bad spot. You fixation on kills also seems to keep putting you in a position where multiple mechs can focus on you.
This is the basic lesson learned from when I tried my hands on the Atlas: don't hit that W key until you are sure you (or whoever else is in your immediate vicinity) can kill everything in the area your are moving to. If your 100ton brawler with bad heat rating commit to a push and can't kill everything in that area, you are dead. At best, you traded yourself equally. Every other outcome will have your trading your mech for one of lesser tonnage before his friends kill you.
So how do you ensure that doesn't happen? Patience. Since you said you mostly do brawls builds, the trick is to cool your feet and take a GOOD LOOOOONG look at the minimap first. Do you know where their lights are? Where their big guns are? Are they spread out or clustered together? Where are your skirmishers? Where are your big guns? Is the positioning of your teams favors aggressive or defensive play? Are the loadout of both teams favors aggressive or defensive play. Are you in position to support/counter a push? Are your team mates in position to support YOU (especially if you are prone to heat shutdowns)? If you can answer ALL these questions from looking at the mini map then you will have already answered your next question of what to do next.
Will you push out into the open in range of their long range Bravo/Charlies? Of course not. So why would you walk out into that same spot WITHOUT knowing where the enemy long range firepower is?
Would you continue to chase down that wounded medium/heavy ALONE knowing there are at least 2 of his friends are in that area? Of course not. So why would chase down that same wounded mech if you have NO IDEA what's around the corner/hill/building?
Will you do more damage to that lightly clustered right flank guarded only by mediums than charging into the face of their Charlie lance? Then why are you not at the flank with another team mate of two? (oh, if your team mates do decide to nascar into the face of their charlie or unknown, just sigh and follow - don't abandon your idiot team mates and who knows, you might still get lucky.)
When I first transitioned from lights to a brawling Atlas, I just kept dying with barely 200dmg each game. Once I slowed down and actually study the minimap before committing, my W/L and K/D shot way up into the positives. However, the amount of info overload was painful initially and complete opposite to what most brawlers want to do - charge into the thick of things and keep killing until dead. If you watch someone getting tons of kills in a big brawler, that means he/she is either a very good shot and/or instinctively knows where his/her mech should be.
Good luck and hope to catch u on my team one day on the NA server!
WOW!!! This is exactly the advise I need! Thank you! Situation awareness.... something I painfully lack. You basically told my whole story there hahaha
I was a miserable potato when I started this game, and stayed that way for like 3 months. The Huntsman was released and I got the basic pack and hero. I can honestly say the Pakhet helped me learn to play the game over the course of 4-5 weeks for a couple of reasons.
No ECM. Top speed of 87 kph with speed tweak. 50 ton mech, meaning only moderate armor.
A person getting good at this mech literally has to improve their situational awareness as well as stay with a lance or the main group of the team like, all the time. The mech doesn't have the speed to escape a situation of being over extended. It doesn't have the twist speed or mobility to deal with very fast mechs (if you're still developing your skill).
But it does offer 24 tons of pod space for weaponry, making you a very valuable partner for a larger mech pilot. Long story short, it forces you to learn teamwork or die.
Bishop Steiner, on 04 April 2017 - 07:25 AM, said:
Gotta disagree with you on this. The amount of effect your team has on you varies greatly in each match. But invariably, if you find your team all dead in less than 2 minutes (been there done that, mix of bad team and a comp premade unit on the other side), there is generally blessed little you are going to accomplish, especially in a slower heavier mech. In a Light you might stretch things out for a bit, but even so, you will seldom get the same stats as say, if your team held out for 5 minutes.
That is true for only one game, for a series the effects drastically reduce.
Besides if you are competent and you team is not a total failure you usually dont lose PSR. In the long run your team really does not matter for your enjoyment, because (luckily) the Playerbase is still large enough so that you are not always playing with the same guys/gals.
When you play a brawling mech, you always take a gamble. Unless you're in a well-organized team, there will always be matches where you die horribly and there's nothing you can do about that. Brawling can also be very effective if it things go well, so it's kind of a high-risk high-reward style of gameplay. There are already good brawling suggestions on this thread, but I hope I can add a little bit more.
As a brawler, you need to have close and consistent contact while you engage, so you're very vulnerable compared with someone who can pop in and out of cover from a distance as they engage. The key to doing well as a brawler is making good choices on when to engage and when to wait. Timing is everything. As you engage, you also need to move laterally as much as you can (walk to the side, don't walk directly towards them). Try to weave through buildings or other cover in order to make yourself a more difficult target and to give yourself time to cool down.
If you're playing in the solo queue, I strongly recommend that you wait for someone else to push before you go. This seems unfair, but I've found that when you're the first one to go over the hill, you're usually the only one to go over the hill. If your whole team is spending the match sitting behind cover, you may need to get a little more creative. You could try moving to the opposing team's flank from behind cover, waiting until they start pushing into your team, then hitting their stragglers from behind. Flanking, especially solo flanking, is very risky so it really should only be a last resort for when you're totally unable to help your team otherwise.
It sounds like your mech builds could also use a little bit of improvement. I can understand if you just want something fun, but overheating and dying must take some of the enjoyment away. For your style of play, I'd rely on SRMs or high-damage ACs with lasers as backup weapons. As you engage, you can lead with an alpha strike, but after the first hit, lay off the lasers and hit them with your low-heat weapons so that you can keep shooting. A good brawling weapon needs to have high burst-damage and a good damage-to-heat ratio. Low-burst high-DPS weapons aren't as good for brawling because you need to constantly face your target to do damage with these weapons. Brawling involves a lot of twisting and maneuvering and you'll have trouble if you need to keep a constant line-of-sight to do damage.
Thank you so much for really looking into my performance and providing such valuable advice! I will probably make a vid today and see if I continue to be very potato. I found that my main mistake before was trying to get kills... leading me to rush after badly injured foes despite exposing myself and then getting my kill/s and then dying...
As you obviously liked SQW's advise i would like to point out a minor problem with it. You are already underperforming, please dont take a light. If you make mistakes (and we all do) the consequences are even harsher in a Light than they are in an assault. Stick to Mediums, Heavies or mobile assaults then you can get out of thigh spots and follow your team easier.
How? How are MWO veterans still stuck at T3 (or even T2) after nearly two years of play? Such a thing defies logic. Health issues I understand, but are you using Vindicator with single PPC every game? Just use Heavy mech with laser boat config, cause it is basically fool proof. Loyalty Hellbringer, Timbie, EBJ etc...
Finally, solo-q helps you to climb tiers easier than group-q, unless you are in a good unit.
For me its three things. I have a tendency to run what I find fun and not meta. Second, I simply do not play as much as I used to I tend to be permanently rusty. When I do play its usually group que with a few others that are pretty much the same as me, more about socializing and just goofing off and having fun that doing the tryhard thing. We all decide to drop together when we have not played for a week or two and we simply do not have the combined skill that we used to overcome the large groups or better yet the silly PGI matchmaker that decides to give the opponent a 300 ton advantage.
I am ok with it though as now and then I do drop with and against people with a higher tier and the game is noticeably more dull. Usually devolves into a ridge hump corner peak fest till one team gets an advantage and then they roll over the other team before you can even figure out what has happened. Regardless of my being on the winning or losing side its boring as hell so I am kind of ok with my tier 3.
My favorite goofball build is my mini Centurion, the Panther 10P with a standard engine and an AC 10. Is it great, no. But it is hilariously fun when your torso twisting to shield in a 35 ton mech and people are yelling at you on chat for being a scrub twisting to protect in a light mech.....and then you go on to kill the last three mechs and steal the win for your team. Especially when they accuse of you hacks because your not dead when you lose a side torso. Man some people. Now that is an extreme example but it was still a blast and there are plenty of matches where my damage may not have been huge but it was rather precise and effective. Sadly that is not really rewarded. *shrug* Fortunately I do not give a rats a** about my stats.
Still waiting on the skill tree. I will most likely polish the rust off when it comes out. Hopefully I can avoid Tier 2 though.
You really need to show us your builds if you want help. There is no way a 95 alpha on a Linebacker is a good thing, even with 6xSRM6s you're at 72 without shaving armor so to get it up to 95 you have to be walking around with no armor.
Also the heat, there is no way you get any kind of usable DPS out of a 95 alpha on a mech with a 390 engine.
This is the most efficient way to set up a LBK. If you don't have the Redline you can move some of those lasers to the arms, bring up the armor and take 2 less heat sinks.
That is as high as you will ever need your alpha to be on a Scorch.
Even with 2xLBX20s and 4xSRM6s on a Scorch you only alpha at 88. However you're getting to 95 is killing your build.
Also, you must be exposing yourself too soon too often. Chasing down people who will die in one more hit is a bad idea but it can't be why you die all the time. You said you suicide a lot? Your builds must not be heat efficient at all.
Rule of thumb is to try to stay above 30% on Smurphy unless you have quirks that reduce how much heat you build up. You should not be dying due to heat more than once in a while if at all.
You should not be Overriding if you are dying from heat more than from enemies. Just don't do it. Bring cool shots if you can.
You should actually NEVER be in a position to suicide, when you are too hot you should back up and hide until your heat is low enough to get back into the fighting. In a Scorch you are going to have a harder time backing up when hot because you run so slow but LBK should be fine for fading away and returning to the fight after cooling off.
Do NOT overheat in front of the enemy. Just fire 1 laser or 1 SRM, don't alpha when you are at max.
People aren't good at evaluating themselves, knowing their own faults and where they need to focus to change. Without a video of you playing I can only assume you Rambo and don't stick with the team, when you're in a LBK you should be playing second line. You don't go out first, you wait for an assault or heavier heavy to lead the charge then you go in so you aren't the first target the enemy sees which will keep you from taking too much damage right away.
If you use LRMs and you are getting your 95 alphas with them then you really need to stay in the back.
https://www.youtube....pFQjKhsoscKoodg Watch this guy play, it might help. He is patient when he needs to be and can put up good damage with terrible fan suggested builds.
this is him in a Scorch. It only has an 88 point splat alpha and that really is the limit to how high your alpha should be. The metamechs build is better.
Show us your builds, hit PRNT SCN and paste the image into paint, save as a jpeg on your desktop and then upload it to imgur.com and it'll give you a link to use on here. Click Image and then past the direct link into it.
If you have Steam it is easier and F12 is your screen shot button, right click the game select screenshots and then when that box comes up select view on harddisk. Then upload them to imgur and you're set.
Even the Direwolf shouldn't be bringing a 95 point alpha.