Tk Penalty Is Not Fair!
#1
Posted 04 April 2017 - 08:43 AM
[color=#212121]I demand that they immediately remove the punishment for killing a comrade. It is not fair that we can receive damage to the point of death with only one enemy shot and we can do absolutely nothing about it, it is ridiculous and illogical. I can be damaged and I can hurt, but we can not kill ourselves? If the idea is that the game is as real as possible this measure is stupid. If they want it to be fair, neither is it. Allow team issues to be resolved as we see fit. Or at least implement a friend damage control and penalize who corresponds, not who is tired of being the target of idiots who can lift the finger or not learn to move the crosshairs after shooting. THIS IS NOT FAIR!!![/color]
#2
Posted 04 April 2017 - 08:43 AM
anyways, don't teamkills. Yea sometimes they just happen, but if you get the odd occurrence every so often like I do, so what?
Edited by BLOOD WOLF, 04 April 2017 - 08:44 AM.
#3
Posted 04 April 2017 - 08:48 AM
#4
Posted 04 April 2017 - 08:49 AM
Go wild
And please get banned
#5
Posted 04 April 2017 - 08:53 AM
If you're the kind of guy that launches arty+airstrikes in the middle of the enemy AND teammates, you probably deserve it.
Edited by Deathlike, 04 April 2017 - 08:53 AM.
#6
Posted 04 April 2017 - 08:58 AM
I was in PUGlandia, being my usual team player and providing ECM and AMS cover against the usual LRM rain in my Griffin 2N when some id10t with a name like he headbutted his num pad torso twisted and unloaded a full alpha in my poor XL-engined side torso. I died instantly, riding the team of ECM, AMS and the paltry bit of damage I could contribute.
He then went on LRMing teammates, shooting backs, and more shenanigans.
It's not that he couldn't lift his finger off the mouse button either, those salvoes were precise and deliberate.
HARSHER PENALTIES ARE NEEDED TO CURBSTOMP THAT BEHAVIOR !
#7
Posted 04 April 2017 - 08:59 AM
After mutual team damage the match should pause, announce that a batchall as been issued, take the offending players to the Steiner Coliseum, and let them settle their differences while everyone else watches.
Its the only fair way.
#8
Posted 04 April 2017 - 09:03 AM
Lorcryst NySell, on 04 April 2017 - 08:58 AM, said:
I was in PUGlandia, being my usual team player and providing ECM and AMS cover against the usual LRM rain in my Griffin 2N when some id10t with a name like he headbutted his num pad torso twisted and unloaded a full alpha in my poor XL-engined side torso. I died instantly, riding the team of ECM, AMS and the paltry bit of damage I could contribute.
He then went on LRMing teammates, shooting backs, and more shenanigans.
It's not that he couldn't lift his finger off the mouse button either, those salvoes were precise and deliberate.
HARSHER PENALTIES ARE NEEDED TO CURBSTOMP THAT BEHAVIOR !
That is why the penalty should be multiplied based on how much you do. If you got a tk with 1 point of damage that is an accident. If you have over 100 team damage your penalty should be easily x4 or higher.
#9
Posted 04 April 2017 - 09:16 AM
Lorcryst NySell, on 04 April 2017 - 08:58 AM, said:
HARSHER PENALTIES ARE NEEDED TO CURBSTOMP THAT BEHAVIOR !
I'm on the fence about this. There are certain situations where you'd want to TK. Take your example for example. A teammate starts attacking everyone on his team, but someone on your team stops him first by blowing him up. The guy who started attacking doesn't get banned as he didn't TK, but the teammate who saved his team does get banned.
Baulven, on 04 April 2017 - 09:03 AM, said:
Similar reasons as stated above, but I'll give my own example. A Phoenix Hawk on our team just started shooting up the back of one of our two Assaults. And it wasn't an accidental firing either. He circled around him, and full alpha'd his back and tried to stay behind him when the Assault tried to turn around. I was the only teammate around, so I started firing at the PH to get him to stop. He then starts dropping arty on us and kept on firing, so I had to completely take him out. I ended up doing 100 team damage when I finally took him out. Our assault that got attacked was took down to 85% health, and I lost an arm (that didn't have any weapons on). That assault then went on to carry the team for a close victory. I think my point is somewhat clear here. If I would've let him TK that assault, the match would've ended up far worse. However, to do that I had to do 100 team damage with a TK. Even though I ended up doing 300 damage to the enemies after that, I still had to sit through 5 minutes of penalty because I TK'd with high team damage. He probably only had to sit through 30 seconds (if that was his first in 4 hours).
#10
Posted 04 April 2017 - 09:20 AM
#11
Posted 04 April 2017 - 09:25 AM
Athom83, on 04 April 2017 - 09:16 AM, said:
Similar reasons as stated above, but I'll give my own example. A Phoenix Hawk on our team just started shooting up the back of one of our two Assaults. And it wasn't an accidental firing either. He circled around him, and full alpha'd his back and tried to stay behind him when the Assault tried to turn around. I was the only teammate around, so I started firing at the PH to get him to stop. He then starts dropping arty on us and kept on firing, so I had to completely take him out. I ended up doing 100 team damage when I finally took him out. Our assault that got attacked was took down to 85% health, and I lost an arm (that didn't have any weapons on). That assault then went on to carry the team for a close victory. I think my point is somewhat clear here. If I would've let him TK that assault, the match would've ended up far worse. However, to do that I had to do 100 team damage with a TK. Even though I ended up doing 300 damage to the enemies after that, I still had to sit through 5 minutes of penalty because I TK'd with high team damage. He probably only had to sit through 30 seconds (if that was his first in 4 hours).
The idea of graduated penalties relies on people not to attack the TK person. Yes that match will blow for you but if they get hit with a huge penalty (excessive damage or kills starting at 10 minutes multiplied by damage and kills) even the first match could see them in the time out for an hour or more.
Yes it sucks having a bad match due to Captain Douche nozzle but you can hit play again immediately and he gets the penalty box for a long time that quickly ramps up.
#12
Posted 04 April 2017 - 09:27 AM
#13
Posted 04 April 2017 - 09:28 AM
MechaBattler, on 04 April 2017 - 09:20 AM, said:
You do realize that in past events, people intentionally getting right in front of someone else's line of fire just to get the kill, especially if it is the last one, was a regular occurrence.
It's not exactly possible to divert two AC/20 shells after you've pulled the trigger.
Edited by Mystere, 04 April 2017 - 09:29 AM.
#14
Posted 04 April 2017 - 09:32 AM
#15
Posted 04 April 2017 - 09:32 AM
Athom83, on 04 April 2017 - 08:48 AM, said:
sorry, my english its not so good, i used a translator to make this post i guess thats why the text is confuse. sorry. maybe if a post it in spanish and u do the translation?
#16
Posted 04 April 2017 - 09:41 AM
MechaBattler, on 04 April 2017 - 09:32 AM, said:
I dare say that the so-called "victims" were probably at fault just as often as the so-called "perpetrators".
So how about this? Just punish the entire team. <maniacal
#17
Posted 04 April 2017 - 09:41 AM
Yagarcanda, on 04 April 2017 - 09:32 AM, said:
After re-reading the OP a few (dozen) more times, I now see what you're trying to say I think. You were team killed by a friendly after walking out in front of him when you've only shot one enemy. Correct?
#18
Posted 04 April 2017 - 09:43 AM
Athom83, on 04 April 2017 - 09:41 AM, said:
The impression I got was that he was receiving team damage from someone being a jerk, so he killed them in response, and received a penalty for it.
#19
Posted 04 April 2017 - 09:55 AM
Athom83, on 04 April 2017 - 09:16 AM, said:
I can see it from your point of view, but I don't really agree ... of course I'm the kind of "Living Fossil" that will take the abuse from a "teammate" without retaliating, just because I won't stoop to that level ...
I'm a "carebear" at heart, I prefer to help than to avenge myself. If the TKer kills me, I don't lose anything except a few neurons due to blood pressure, while he will have to sit in the timeout box.
Believe me, there were times when I really wanted to shove an Atlas down the throat of those cretins that get their kicks by killing virtually defenseless teammates (as in, they are in your back, you don't see them lining up the shot, and you're not prepared for an attack from that side, that kind of defenseless), but I've grown past that ... unless I'm in a pure energy boat, ammo is limited, I prefer to "grin and bear it" and use my ressources to actually try to damage the enemy team.
Not always possible ... but the very principle of this game being "Team vs Team", a very stupid almost-human being killing friendlies should be harshly penalized.
Yes, I sometimes jump in front of an ally shooting, my bad, or my lasers are already firing / my AC shells are flying when a teammate gets in front of me, but like someone said higher up, those are accidents, and you already get a penalty for them (team damage = negative XP and CBills).
But willfull, deliberate, concentrated fire on a member of your own team in a team-based game ? Bring the Ban-Hammer of Justice !
Edited by Lorcryst NySell, 04 April 2017 - 09:56 AM.
#20
Posted 04 April 2017 - 09:55 AM
Yagarcanda, on 04 April 2017 - 09:32 AM, said:
Your attempt at english is admirable, don't let random team damage bug you, just report the player and move on.
Doesn't happen often enough to rage about it. IMO.
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