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B33F Flamer Nova Guide

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#21 Mcgral18

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Posted 05 April 2017 - 02:35 PM

View PostSnowbluff, on 05 April 2017 - 01:40 PM, said:

I tried it with a viper. I only have 6 SPL and 3 flamers though. Can someone with the medusa do 6 SPL 5 flamer?


I'd just go 6 SPLs 3 Flamer, honestly

3 is more than enough to shut things down (without overheating yourself)
Right side mount all the SPLs, left arm Flamer. If you lose 1 arm, you're still set to either be fully Gun'ned, or a support mech (with minimal firepower)

#22 Daggett

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Posted 05 April 2017 - 02:54 PM

View PostMcgral18, on 05 April 2017 - 02:35 PM, said:


I'd just go 6 SPLs 3 Flamer, honestly

3 is more than enough to shut things down (without overheating yourself)
Right side mount all the SPLs, left arm Flamer. If you lose 1 arm, you're still set to either be fully Gun'ned, or a support mech (with minimal firepower)


3 flamers are fine for general brawling. But if you want to do shutdowns reliably with the intend to score headshots, you need more flamers. Problem with only 3 Flamers is that it simply takes too long to heat up a mech that has some DHS. Your flamers will likely reach the red zone where their exponential heat peanalty will bring you into trouble.

With 6 flamers however you can shutdown anything (except gauss builds of cause) while avoiding the penatly, you often can even shutdown two mechs in a row before your own heat gets out of control. And because you do so faster than with only 3 you will take less return fire from your victim Posted Image

Edited by Daggett, 05 April 2017 - 03:18 PM.


#23 Mcgral18

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Posted 05 April 2017 - 03:16 PM

View PostDaggett, on 05 April 2017 - 02:54 PM, said:


3 flamers are fine for general brawling. But if you want to do shutdowns reliably with the intend to score headshots, you need more flamers. Problem with only 3 Flamers is that it simply takes too long to heat up a mech that has some DHS. Your flamers will likely reach the red zone where their exponential heat peanalty will bring you into trouble.

With 6 flamers however you can shutdown anything while avoiding the penatly, you often can even shutdown two mechs in a row before your own heat gets out of control. And because you do so faster than with only 3 you will take less return fire from your victim Posted Image


They're adequate




Let them shoot and heat themselves up.

#24 Daggett

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Posted 05 April 2017 - 03:43 PM

View PostMcgral18, on 05 April 2017 - 03:16 PM, said:


They're adequate


Sure, against most mechs 3 will do just fine.

But look at that linebacker at the end of your bottom video: He was able to get a whole alpha out without overheating, which gave him a chance to kill you with his last shot before he finally overheated. With 6 flamers however, he probably wouldn't have had this chance. If his aim would have been better, this could have been the difference on who gets out of the duel alive. Posted Image

#25 Ted Wayz

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Posted 05 April 2017 - 04:39 PM

I too love the lunch truck warhorn.

Can't wait to see the hordes trying this out. Just bought shares in Nova stock and can't wait for the c-bills to roll in.

#26 Novakaine

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Posted 06 April 2017 - 04:29 AM

Nova flamer cannon op please nerf immediately.

#27 jonfett

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Posted 06 April 2017 - 03:00 PM

I just can;t get this to work in QP. I'm guessing BEEF had his video scripted. I get demolished by all the long range mechs on the enemy team, before I can even get close.

#28 Humpday

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Posted 06 April 2017 - 03:14 PM

Oh man!!! I ran wingman for one of these thing! It was freaking awesome! I don't remember what i was driving but for some reason he just stayed by my side and kept making people shutdown while I alpha'd them. He never left my side...man I wish I had the decency to give him a shout out over the mic instead of gawking at my stupid score which he earned for me. Posted Image Posted Image

#29 Snowbluff

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Posted 06 April 2017 - 05:32 PM

I carry 2 flamers on my MAD IIC A , with 2 LB10 and 2 PPC.I did this this a IIC-D today. Not the first time it has happened. :P

Edited by Snowbluff, 06 April 2017 - 05:33 PM.


#30 Daggett

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Posted 07 April 2017 - 01:45 AM

View Postjonfett, on 06 April 2017 - 03:00 PM, said:

I just can;t get this to work in QP. I'm guessing BEEF had his video scripted. I get demolished by all the long range mechs on the enemy team, before I can even get close.

If this happens then you probably have been impatient and/or not using the cover well enough.

On open maps most of the time you won't be able to get near anyone until the brawling phase started. If you try it anyway then you will only get the full attention of the enemy team even if you use the cover well. Don't expect to get into their backs with your nova during the sniping phase. Stick near your group instead, wait for the brawl and then you will find opportunities to flank some unsuspecting victims (probably the long-range-mechs which are now in brawling distance).

On smaller maps like HPG of cause you can be more cocky and try to nascar the enemy right from the start to get into the backs of their long-range mechs. Such maps have many angles to approach them unscathered. Of cause you still need some luck because sometimes the enemy sticks together or have competent light pilots which deny you any opportunities. But most of the time it is totally possible to catch at least one guy off-guard.

If you need proof: Look at my video on the first page of the thread. At least every second kill is on maps which favor long-range builds like Alpine or Frozen City. Just wait for the brawl phase and you will succeed sooner or later.

#31 SnagaDance

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Posted 07 April 2017 - 02:27 AM

View PostFobhopper, on 05 April 2017 - 12:48 PM, said:

The funniest **** I had seen was a pug drop in quick play that had 4 direstars on our team, dropping on the old terra therma map. A third of their team and our team INSTANTLY died and it was hilarious.


Well that's one way to return to 8 vs 8! Posted Image

#32 MechWarrior5152251

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Posted 07 April 2017 - 04:19 AM

Something must be defective with my computer. I shoot those exact cockpit points and it never results in head shots... Why does it work for thebeef33?

#33 Champion of Khorne Lord of Blood

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Posted 07 April 2017 - 04:56 AM

Next gen flamer+spl meta:

http://mwo.smurfy-ne...c9c3299ffcb6769

Behold!

Higher speed so no one gets to run away, more flamers so nearly 17% faster meltdown of enemy, SPL split between both arms so if you lose one you still can fight and the enemy will not be sure which one to focus. Also active probe because I didn't have slots for a heatsink but at least you'll counter ECM of the mechs you get close to and get those neato scouting bonuses.

I just wish I could use those empty engine slots... I guess you could swap the head flamer out for an ERLL if you just want something to do on those long range drops.

#34 Daggett

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Posted 07 April 2017 - 04:57 AM

View PostMechWarrior5152251, on 07 April 2017 - 04:19 AM, said:

Something must be defective with my computer. I shoot those exact cockpit points and it never results in head shots... Why does it work for thebeef33?

You are sure that you hit the exact cockpit? There are only a few mechs where the cockpit location is straightforward. For example the catapult has 2 vertical windows. But only the upper one is the actual cockpit. On the Timber Wolf however it's the lowest window. And the kodiak has its cockpit only in the lower part of his nose, not the entire window.

#35 Xetelian

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Posted 07 April 2017 - 05:05 AM

BOOM HEADSHOT!

#36 MechWarrior5152251

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Posted 07 April 2017 - 06:29 AM

View PostDaggett, on 07 April 2017 - 04:57 AM, said:

You are sure that you hit the exact cockpit? There are only a few mechs where the cockpit location is straightforward. For example the catapult has 2 vertical windows. But only the upper one is the actual cockpit. On the Timber Wolf however it's the lowest window. And the kodiak has its cockpit only in the lower part of his nose, not the entire window.

Yes, I have probed heads in proving grounds looking for hit locations, it seems virtually impossible to isolate the head location. It seems to happen by some kind of RNG thing during the game, similar to the tabletop only much less often.

#37 MechWarrior5152251

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Posted 07 April 2017 - 09:33 AM

WOW, just went to testing grounds again, you can now actually isolate head hit boxes...

#38 TheArisen

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Posted 07 April 2017 - 12:13 PM

View PostDaggett, on 07 April 2017 - 04:57 AM, said:

You are sure that you hit the exact cockpit? There are only a few mechs where the cockpit location is straightforward. For example the catapult has 2 vertical windows. But only the upper one is the actual cockpit. On the Timber Wolf however it's the lowest window. And the kodiak has its cockpit only in the lower part of his nose, not the entire window.


Right. PGI recognizes how frustrating getting headshot is so they minimize the head hitbox as much as reasonable.

#39 Amsro

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Posted 07 April 2017 - 01:15 PM

View PostMechWarrior5152251, on 07 April 2017 - 09:33 AM, said:

WOW, just went to testing grounds again, you can now actually isolate head hit boxes...


You could always do that, takes some time to learn them all. I don't usually go for headshot, sometimes it happens by accident.





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