Athom83, on 05 April 2017 - 05:39 AM, said:
The whole point of the tree isn't to have a "meaningful" choice, just a choice in general. You're meant to get a majority of everything you want with only having to pick and chose between the "extras".
Then there is no need for a tree in the first place. Just keep the old system and let us pick 1/2 of the extras.
In principle i agree with you basic no-brainer picks dont belong into the tree.
Athom83, on 05 April 2017 - 05:39 AM, said:
At the last stated cost (of 45k), you could still fully "master" 30-35 mechs for the price of 6 in the current. And the new system boosted mechs further than current mastery.
Not by the xp cost and not by the cbill cost if you swap modules (what most players do just because it is Cbill efficient).
Also you dont get the same max. cooldown, it was all geared towards a higher TTK. Which is fine by me, what is not fine is increasing the grind to "master" a mech, even when the new "master" level is higher than the old. BTW not a nice move for new players making the old ones "much" better. Seriously mastering a new mech will be more of a pain than ever.
Athom83, on 05 April 2017 - 05:39 AM, said:
That is why most of the skills were adjusted to be general skills, so you don't have to mass respec whenever you change a loadout. At most, you would only swap out 10 nodes when you massively change a loadout. That is 4000 XP, which you should be able to get in 2-4 matches. And that's only if you have 0 XP in the bank, which is stupid. And you really shouldn't be messing around with specialized skills until you find a loadout that you like on a mech anyway.
Are you telling me im not allowed to have fun in the mechlab? Am i not allowed to go from tanky to mobile? Change my support skills with my weapons (Sniper to Brawler)? Do i need to skill for a general setup and not specialize my skills to the current build?
And Hell, WHY do i need to play 2-4 games is i want to change my mech loadout?
No seriously if they think they need a sink or a grind increase just lower the earnings. A XP sink is a stupid idea in the first place, a cbill sink can be argued but is still bad practice as there is no economy in this games that lets trade with others. In short there is no inflation and thus no need for a sink, define a price (in hours) and adjust the mech costs and earnings.
Athom83, on 05 April 2017 - 05:39 AM, said:
That assumes you always skill up all 91 nodes at the same time, which is a stupid assumption. After people fill out their mastered mechs from the change, all the other mechs from then on will be skilling up 5-10 clicks at a time every other match.
Until you respec. And i'd still like to have the same bonuses in 2-3 clicks than 5-10. There is ofc a certain lower bound for granularity but all in excess is just wasting time. Do i care for a 0.8% cooldown? No im interested in the full 5%, that is doable in 2-5 clicks depending on your granularity.
BTW is you distribute 91 click into sets of 5-10 you are still making that 91 clicks, still "wasting" the time and resources to make that 91 clicks.
And please put more effort into your arguments 50% of you post sound like you just want to antagonize me.
And to say it again, i want the skill tree, it is very easy to fix alot of the design problems the current implementation has.