Alright, so first, let's talk spawns, currently we have uneven spawns which leads one team to get to the cap before the other which is obviously unfair in many ways, as well as one team has all the cover and the other is constantly fighting going out of cover to get into the cap. This is unfair given how domination is set up now, if it was one team defending the cap from the other then it would be fine, but it is whoever caps first wins so no good.
So proposed spawn points.
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Green circle is area where the tower could go, that hill in general, further south the better imo. The four red dots are the four timer resets, one in each spawn then one in L9 and L6.
View from Team A. View from Team B.
View from K8 hill of one of the areas that Team A can drop down into the hopeful main fight zone in and around the cap.
Team A Walk to Fight Area: 1, 2, 3, 4, 5, 6, and 7. Alternative path takes you off a cliff that also gives overlook of the fight, but, you can get shot from the K8/L8 hill easily.
Team B walk to Fight Area: 1, 2, 3, 4, and 5.
The objective would go in one of a few locations to drive the conflict: 1, 2.
This would create a need to go into this back area in M7 or so where the Tower is either in the low ground (acting as a bit of cover) or on the hill itself creating a pivot zone where teams have to wheel around and dislodge each other and push off people supporting their teams from the two natural camping locations from the shelf at L8 and L6. Spawns might be too close, but, then again Caustic and HPG exist, as does Canyon Network.
This would also hopefully create with both sides no real "caught out" situations for heavies or assaults as there should be for Team A the option to run off the shelf into the cover of the M7 hill from K8, and the long low land cover for Team B that has gentle upward slope that won't make larger/slower mechs chug climbing up to the point.
As for changes to alpine, I think a few larger rocks in K7 L7 to hide behind from K8/L8 would be decent, up the resolution of the textures on the map. Maybe make the map be more of part of the map is below the timberline and part above, would be something different, but, that a side note to game play. (This is crossposted from reddit from my own post, felt it should be here and there. Not a stolen post/idea.)
Edited by Moonlight Grimoire, 05 April 2017 - 02:56 PM.