Acehilator, on 22 April 2017 - 05:27 PM, said:
You realize that when people are talking about using LRMs, they are talking about using them in solo QP 99% of the time right?
And in that gamemode, they work totally fine, if you know what you are doing... like every other weapon out there. The only difference is that bad play with them is really obvious and easy to see. Nobody sees the Gauss/PPC Meta build pilot with terrible hitrate.
And please stop with the utterly ridiculous analogies to RL weapons... comparing game mechanics to RL just doesn't work. Ever.
Except you're the one trying to tie the use of LRMs to military history of artillery support and such.
Anything/everything works in QP. That LRMs kill mechs in QP is irrelevant to LRMs being bad. Taking bad mechs and bad loadouts gimps your team so of course some people on your team will complain.
Yeonne Greene, on 22 April 2017 - 05:31 PM, said:
It's a bad analogy because those 4 guys using machine guns consistently ******* annihilated the 12 guys trying to cross No Man's on the other side of the ridge while the 8 others did nothing but run ammo, water, and provide occasional support or distraction. They could also always level the machine guns when the enemy finally came into view and have one man take down all 12 by himself if necessary, something that doesn't feasibly apply to LRMs and which further ruins the analogy.
I get that LRMs are bad weapons, I'm not in that debate. They are garbage-tier. That specific analogy, though, does nothing but demonstrate your lack of historical awareness.
Stop using it.
Dude, ZUUL is the one that brought up 'force multiplier' and the historical role of weapons as a bad attempt to say why LRMs are useful.
Force multipliers and indirect fire IRL are, exactly as you stated, a completely different thing from LRMs and attempts to create that correlation is false.
I_AM_ZUUL, on 22 April 2017 - 05:46 PM, said:
Since your premise is requiring you to use a terrible LRM boat like a Stalker to make your example, therein lies a whole lot of your problem. Clan LRMs are way inferior to IS LRMs while Clan ECM is as common as candy at Willy Wonkas factory in CW, even then in a team set up with enough TAG/Narc units then they can melt faces in CW or Group queue. That requires a coordinated Drop Deck and Team but since that is already a precondition for your example then it is not a negative that you can use.
The vast overwhelming majority of LRMers are utter garbage but then the vast overwhelming majority of PPFLD cERPPC/cGuass users are the same level of incompetent using what you are saying is the best available. Subscribing what is Operator Error to Mechanical Failure is not a valid logical point. To say they are not good is strictly not a true statement.
Those are just a few old screenshots I had lying around and I do not even screenshot that much.
Okay so I look forward to seeing you showing how LRMs work vs direct fire in an equal skill environment like competitive play.