The Prettiest Mech Currently
#1
Posted 06 April 2017 - 02:33 PM
The basic green (olive) camo is intentional.
I'd like to have the Hero (which also has awesome camo) but it's too much $$$.
#2
Posted 06 April 2017 - 02:35 PM
Hit the Deck, on 06 April 2017 - 02:33 PM, said:
The basic green (olive) camo is intentional.
I'd like to have the Hero (which also has awesome camo) but it's too much $$$.
Nope.
It is pretty, but the legs are about 10% oversized. Making it.. a little off proportionately.
Catapult K2
Archer
are IMO, the two prettiest designs in game. The Roughneck might join them, but obviously we are a few weeks from knowing for sure.
Edited by Bishop Steiner, 06 April 2017 - 02:36 PM.
#3
Posted 06 April 2017 - 02:44 PM
And as busy as it is, all that gold makes the Griffin in the FRR pattern pretty...pretty...if perhaps a bit gaudy.
#7
Posted 06 April 2017 - 03:07 PM
Mark Nicholson, on 06 April 2017 - 02:46 PM, said:
10% over-sized compared to what?
I agree that the Catapult, Archer and Roughneck are some of the prettiest though.
simple proportional aesthetics. Especially with the "dog leg", the legs are proportionately pretty massive compared to the arms and torso, especially when one doesn't have the long AC barrels sticking out of the arms. (not to mention how much of the actual mech's mass is in the legs? Not a whole lot)
Is that a swipe at the quality of the model? No.
I think even looking at the orthos, the legs were simply not well proportioned. I think the model is actualyl pretty spot on to the concept art and ortho. I just happen to be a proportionnazi. The modeling is spot on. I feel the source material is a little off. Not the first time I've had a different sense of proportion or aesthetic than Alex. I agree with like...95% of his design editions, but not all.
Just, IMO, a better looking proportion. *shrugs*
Bud Crue, on 06 April 2017 - 02:51 PM, said:
Yeah. The pattern is only that "vivid" on a few chassis. The Griffin is probably the most dramatic, that I've found.
would like it more without the horned helmet on the chest, but that is, unfortunately true to canon.
Edited by Bishop Steiner, 06 April 2017 - 03:10 PM.
#8
Posted 06 April 2017 - 03:08 PM
Mark Nicholson, on 06 April 2017 - 02:46 PM, said:
10% over-sized compared to what?
I agree that the Catapult, Archer and Roughneck are some of the prettiest though.
Maybe you can give us some perspective, which mech did you work on personally? I know Viper is your baby, right? (BTW, that mech is awesome, handles like a dream)
#9
Posted 06 April 2017 - 03:09 PM
Bud Crue, on 06 April 2017 - 02:44 PM, said:
And as busy as it is, all that gold makes the Griffin in the FRR pattern pretty...pretty...if perhaps a bit gaudy.
I like the Black Knight....
but... not feeling it. Why?
It's too Gundam/Pacific Rim in design, proportions, etc, and doesn't quite fit the battletech "aesthetic" as my mind want's to picture it (same reason I loathe the Arctic Cheetah, tbh)
#10
Posted 06 April 2017 - 03:19 PM
Bishop Steiner, on 06 April 2017 - 03:07 PM, said:
I happen to like Thunder Thighs.
Slim waist, Thunder Thighs with slim calves tells you that the owner is a a fast runner or something which specializes in 2-legged locomotion.
Edited by Hit the Deck, 06 April 2017 - 03:20 PM.
#11
Posted 06 April 2017 - 03:26 PM
Edited by Pariah Devalis, 06 April 2017 - 03:26 PM.
#12
Posted 06 April 2017 - 03:28 PM
Hit the Deck, on 06 April 2017 - 03:19 PM, said:
Slim waist, Thunder Thighs with slim calves tells you that the owner is a a fast runner or something which specializes in 2-legged locomotion.
i famously love hippy things....
Pariah Devalis, on 06 April 2017 - 03:26 PM, said:
bottom one has a good angle for making the legs look better.. though the resolution look slow.. a pity that could be an awesome picture.
#13
Posted 06 April 2017 - 03:29 PM
Yes, I did the model for the Huntsman as well. I even opened the file up again after first reading this post, and the 3d legs match the concept and orthos very closely. My personal view mech proportions is that they're purchased based on the promise of the concept art looks like, and that my job is to fulfill that promise in 3d.
@Bishop Steiner
Ah, I understand now. Your initial comment made it seem like there was an error, as opposed to you expressing your opinion.
However, there has been an instance where a large section of a mech was re-proportioned after I'd modelled it to match the concept art.
#14
Posted 06 April 2017 - 03:34 PM
Mark Nicholson, on 06 April 2017 - 03:29 PM, said:
Yes, I did the model for the Huntsman as well. I even opened the file up again after first reading this post, and the 3d legs match the concept and orthos very closely. My personal view mech proportions is that they're purchased based on the promise of the concept art looks like, and that my job is to fulfill that promise in 3d.
@Bishop Steiner
Ah, I understand now. Your initial comment made it seem like there was an error, as opposed to you expressing your opinion.
However, there has been an instance where a large section of a mech was re-proportioned after I'd modelled it to match the concept art.
Yeah man, point in fact I have always felt the art dept has been PGIs strongest suit. And the Models have always been pretty decent, to downright gorgeous (the original CPLT-K2 was probably still the single prettiest, though the rescaled one is really really close). And yes, I and several are even more partial to your models, from your pre PGI work on. No, I defintiely was not knocking your modeling. And in this case, not even Alex's concept, so much as having a differnece of opinion with Alex about the proportions.
I do wonder about the Archer a tiny bit though.. the "spats" on the Model always seem gappier than in the art, throwing things a little off. That said, it was minor enough not to bug me enough to worry.
Though..the SRM Biceps on it, and a couple other mechs? Ewwwwwww.
#15
Posted 06 April 2017 - 03:38 PM
Bishop Steiner, on 06 April 2017 - 03:09 PM, said:
but... not feeling it. Why?
It's too Gundam/Pacific Rim in design, proportions, etc, and doesn't quite fit the battletech "aesthetic" as my mind want's to picture it (same reason I loathe the Arctic Cheetah, tbh)
I get that. For me the BK is a good looking mech for the reasons you suggest up above in your discussion with Mr. Nicholson...I like the proportionality of it (I think that's what it is). The way the mass of the torso flows into the legs. The arms that look as though they are about to raise into a boxers stance (I wish they could) etc. It is one of the few humanoid mechs, to my eye, that looks like it is purpose built for battle (the Griffin and the T-Bolt are others) and command. This is in opposition to to a lot of other mechs, that to me look like some sort of anthropomorphic animal made to run or jump or start dancing to "stayin alive" (I'm looking at you Phoenix Hawk and your hip leaning-back stance). BK, to me, just looks like it is made to do what it is supposed to do within the fictional universe in which it was created, more than any perhaps any other mech other than the Warhammer and perhaps the Awesome.
#16
Posted 06 April 2017 - 03:38 PM
Edited by The6thMessenger, 06 April 2017 - 03:41 PM.
#17
Posted 06 April 2017 - 03:38 PM
Bishop Steiner, on 06 April 2017 - 03:34 PM, said:
Concept art doesn't have to move. Concessions have to be made to mitigate crashing, and I suspect that's what happened there.
#18
Posted 06 April 2017 - 03:42 PM
Mark Nicholson, on 06 April 2017 - 03:38 PM, said:
Concept art doesn't have to move. Concessions have to be made to mitigate crashing, and I suspect that's what happened there.
Yup, was also one reason I didn't lose any sleep over it. Also why I didn't panic over the shoulders on the Victor, which seemed to be a little wider, but might have been by necessity.
If there was one mech I wish would get treated to a serious "return to source art" treatment Mark, it's the Centurion.
but that's just me.
#20
Posted 06 April 2017 - 03:47 PM
Bishop Steiner, on 06 April 2017 - 03:42 PM, said:
Besides the chassis that were upgraded with waists, the Centurion is the only mech that barely resembles the original artwork. At the very least it looks like someone scaled up the X-axis by 50%. Doesn't mean it looks bad, just that it probably would be more like the Enforcer if it were done today.
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