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This Is Why The New Heroes Are Ptw...


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#121 Tarogato

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Posted 09 April 2017 - 09:02 AM

OH god the typos. I didn't realise that post was going to be that long. I'm not editing dat shjt, no sirree no way. 0____0

#122 Pr8Dator2

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Posted 09 April 2017 - 09:09 AM

View PostTarogato, on 09 April 2017 - 08:45 AM, said:

lol, here we go. Might as well go down the list of my opinions.


Pirates Bane - nope, the LCT-1E and LCT-3M are better.

Death's Knell - nope, having 4 energy on huge arms is a liability - missile variants are better.

Anansi - nope, the SDR-5K is the best by far.

Ember - nope, as long as MGs are mediocre. Was P2W a long time ago.

Oxide - yes P2W. Energy Jenners aren't that great, and the Oxide will consistently outperform all of them.

Huginn - nope, not really anymore. Was P2W when it had much better quirks.

Purifer - yes P2W. Kitfoxes are held back by their poor geometry and lack of hardpoints. Purifer fixes this by giving it high hardpoints and allowing proper boating.

Cinder - nope, not really. More optimal for UAC2s, but they aren't particularly great on the Adder anyways.

Dark-Death - nope. Has probably the worst hardpoints of all the Assassins.

X-5 - nope. It's the best quirked Cicada for ERLL, but that's not a particularly suit for it.

Arrow - nope. It's the best quirked Blackjack for LPL and ERLL, but the low mount holds it back.

Kuroi Kiri - nope. The PXH-2 and PXH-1K are better.

Roc - nope. Hodge-podge of hardpoints is pretty worthless.

St. Ives Blues - nope. Not enough hardpoints to be good at what it does.

Yen-Lo-Wang - not really. It's probably the best zombie Cent, but zombie Cents aren't really a thing anymore.

Grid Iron - not anymore. Used to be one of the best comp mediums when it had 50% gauss cooldown, though, and that was P2W.

Loup de Guerre - not really. It could almost be the best brawling Treb, but it falls apart more readily than the -7M.

High Roller - nope. Doesn't really do anything the -P2 or -X2 can't.

Sparky - not really. The best loadouts rely on using the arms, and the arms fall off very easily.

Golden Boy - nope. KTO-18 does the same thing better.

Gray Death - nope. Mix of hardpoints that doesn't really work well for a 55-tonner.

Quarantine - nope. Jack of all trades syndrome.

Medusa - nope. VPR-C stock config is the best, and going beyond 6 energy doesn't work really well on this platform.

Pakhet - yes, P2W. Allows for the tightest convergence SRMs on the Huntsman, or allows you to stack more missiles than would otherwise be possible, and the Huntsman has the available tonnage to make it work.

Breaker - kinda but not really. Being harder to stick is definitely an advantage, but suffers from torso vs arm aiming issues. Personally, I would probably run my 12 cSPL with three of them in the torso, which allows me to take the pulse quirk arm, and still have weapons if I lose both arms. Sounds like an advantage, smells like an advantage, but I'm not thoroughly convinced.

Lacerator - nope, ballistics is something the SCR is not suited for. Might be a mild concern if gauss wasn't nerfed into the ground, because having a right-mounted gauss is usually better than left... but even then it's not actually discernibly better.

Fang - no, DRG-1N is better.

Flame - not really. Can't put gauss in it, because explodey torso, so your best option is kinda an AC20 or AC10, but it's still limited by the low slung arm hardpoints.

IV-Four - yes P2W. Easily the best brawling Quickdraw with the most DPS, most durability, and most mobility. Wouldn't really be a problem if QKD-4H were buffed up with brawling in mind.

Legend Killer - almost, but the stark contrast between this and the other Rifleman isn't as extreme as the IV-Four with the other Quickdraws. Also, it just doesn't have good geometry for brawling.

Jester - yes P2W. It basically does the same thing as a Grasshopper but for 5 tons less. It's really useful for tonnage based drops (CW decks), and really the only 65-tonner the IS has that can do the job well (5 LL, 5 ERLL)

Butterbee - nope. CPLT-A1 is superior.

Firebrand - not really. It just has poor geometry for its hardpoints, and the other Jagers work better.

Tallman - not really. The TDR-5SS is still better at MPL, the -5S is still better at LL, and 9 energy is just an awkward number for a 65-tonner.

Tempest - nope. It's really the only ECM laservomit heavy the IS has, but it just doesn't have the right hardpoints for the job. Poor geometry for brawling, and the ECM isn't really that useful for a lurmboat. It's not superior to the other Archers.

Ilya Muromets - kinda P2W. It's still the only IS heavy that can mount three large ballistics, and while it's held back by poor geometry and hardpoint locations, so are the other Cataphracts. It's actually kinda hard to judge, since Cataphracts are terrible and I'm not very familiar with them.

Black Widow - yes P2W. Has the best sustained firepower of any IS heavy, coupled with decent durability. Was used extensively in competitive play until replaced by the Night Gyr, but is still supreme on the IS side of things which is relevant for CW.

Bounty Hunter II - nope. Too slow to do most things other than gauss, and IS gauss is terribad. The other MADs are better.

Protector - not anymore. Was used in competitive play as gauss+ERLL before clan PPFLD took over the meta, but now it just can't compete with the meta, and the other Orions are more viable.

Redline - kinda P2W. Allows for 6 energy in the torsos which would otherwise be impossible, and is ideal for cMPL which is one of the best builds on the chassis. Also allows for better boating of cSPL, but tbh I'm not sure of the viability of that - I haven't tried it myself nor seen it in practice.

Pride - nope. Doesn't do anything that the SMN-D, SMN-F and SMN-M can't do better.

Jade Kite - yes P2W. Allows for proper UAC2 boating. You can sorta get away with 5x UAC2, but 6x UAC2 is superior and has been used in competitive play. I think this omnipod also allows for a few other ballistic builds to be better optimised, but I don't remember them off hand. Also, it has the best quirks for gauss+2PPC, which I believe has also been employed competitively (but don't quote me on that one, lol)

Warrant - nope. Doesn't really allow anything better than the Timber can already do. It does offer a RT-energy without the jumpjet tax, but that doesn't really have any solid applications that I know of.

Pretty Baby - nope. Almost universally regarded as the worst mech in the game.

Dragon Slayer - not anymore. Was the best mech in the game a very very long time ago, but it's not even necessarily the best Victor anymore.

Hellslinger - nope. It doesn't do anything terribly unique, and the other Battlemasters are just better.

Misery - not really. Used to be good with gauss ERLL, but that's just suicidal now. It's great at deadsiding with AC20, but if you wanna brawl you might as well go full splatdildo, it smashes faces much better.

Sleipnir - I'm not sure. I thought this would be better than the MAL at quad UAC5 because of the superior geometry, but people tell me that the MAL's quirks still make it better. Being the same tonnage and configuration as the MAL, as long as it's not better than the MAL, it's fine.

Heavy Metal - I don't think so. I have no idea what builds this runs and I've heard conflicting opinions on whether it's the best or worst Highlander, to the point where I'm just confused.

La Malinche - nope. Just has terrible hardpoint locations.

Boar's Head - nope. Has terrible hardpoint locations for running energy builds, and the AS7-S brawls better.

Scorch - yes P2W. Does 2gauss+2PPC better than the the other MAD-IICs, and the only 85-tonner that can, and also the only 85-tonner that can LB40+SRM24, which is one of the best assault brawling loadouts in the game, it absolutely smashes things and has fantastic hitboxes.

Nanuq - nope. Really best suited for 2x UAC10, but it's almost a liability to have both on the same arm. The other 3-energy arm also doesn't really have any good applications, and if it did, then the MAD-IIC would be better at them.

Boiler - almost P2W. Can do 2gauss+2PPC, or LB40+splat, but it's too slow, has mediocre hitboxes, and the MCII will overshadow it.

Ultraviolet - yes P2W. Allows for max UAC2 spam, which is actually superior to what the other DWFs allow, and also allows you to skip the jumpjet tax on side torso energy hardpoints, which allows optimisations on a number of builds.

Reaver - not sure yet. Could be really good with two LB10 and MPLs, but I suspect it will be mediocre and you'd be better stacking MPLs on the RGH-3A or mixing LB10+splat on the other variants.

Hi There! - nope. Inferior to the JVN-11A for energy, and inferior to the other Javlins for splat brawling.

Grinner - potentially P2W. The first real ECM light for the IS, and basically does the same as the FS9-S and other WLFs, but adds ECM on top of it, which makes it much more effective. Likely wouldn't be a problem if we had the FS9-S1 in the game.

K-9 - yes potential P2W. The Urbie is severely limited by the number of energy hardpoints it has, and the K-9 gets an extra one. Now it can boat 5 MPL, or LPL + 4ML, which might make it fairly viable, and superior to the other Urbies.

Katana Kat - nope. Panther has enough trouble keeping one arm, and enjoys being able to strip the spare for tonnage. The hero will inferior.

Florentine - potential P2W. Might be able to run two UAC5 better than the ENF-5P, but it might get held back by a lack of quirks so it's probably not an issue.

Ghillie - potential P2W. Allows you to take two staple ENF-4R builds (4LL, AC10+MPL) and add ECM to them. Potentially a straight upgrade.

Mjölnir - probably not, but I'm not sure. Can't run AC20, so stuck at AC10 or gauss at most. I expect it to be inferior to laserboating Grasshoppers and therefore not a concern.

Partisan - potential P2W. Could be the best AC20 heavy in the game. But I'm not sure yet.

Skokomish - I'm not sure. I don't expect this to do anything better than the other Zeuses. (Zei?) Sure, it reaches that magical four missile hardpoint mark, but the convergence will be meh and I'm not sure it's quite powerful enough to be a really useful brawler at 80 tons, imo. But it can go up to 112 kph (more realistically 105), so... maybe it could be the best 80-ton IS brawler? I doubt it, but it's super hard for me to judge.

Knockout - I'm not sure. Might be able to run something like dual LB10 + SRM24a, or gaussPPC but I haven't built it out, and I'm not sure if it would be viable. Regardless, it's slow, so I doubt it will be the best Mauler or the best anything.

Kaiju - I don't expect this to do anything better than the other King Crabs. Explosive gauss is a bad idea, mounts are too low for rangey lasers, and brawly lasers just won't be as good as running other builds on other Krabs.

Belial - nope, won't do anything better than the other Uziels.

Mean Baby - nope, what are you gonna do with 4 missile and 6 arm energy at 52 kph?

Blood Adder - nope. Limited by crit slots in the torsos, so there's not really any room for optimisations.

Deathstrike - potential P2W, but probably not. Dual gauss or dual UACs with 6 lasers could be good, but not as good as just running 2gauss2ppc or running LB+splat. Though we might be surprised, if dualgauss+2LPL+4med turns out really good. Kinda like the alphavomit DWF, but less alpha and more speed. I dunno, could be really scary, and the only mech in the game that can do it. We'll have to see.

Shard - nope, doesn't do anything better than the other ACH's.

Mishipeshu - yes P2W. Allows the Shadow Cat to take four SRM6a, which makes it the only mech in the game with good splat alpha, ECM, and very high speed. Definitely superior to any other brawling Shadow Cat, elevating its status from "can almost brawl" to "can definitely brawl."

Esprit de Corps - not really. Dual high mounted ballistics looks good and sounds good, but when you start building them out, you realise it's not as optimised as going dual right-sided. I don't see this as a P2W issue, but others might.

Cherbi - yes P2W. Allows the EXE to take six SRM6a (and even a fist full of lasers), which could make it one of if not the scariest brawler in the game, for it has incredible speed, JJs, decent hitboxes, and the convergence won't be terrible.

Kin Wolf - nope. Unlike the hero EXE, the GAR does not have enough tonnage to really use SRMs. So running SPL will still be superior.

Ebon Dragoon - yes P2W. I believe this is the first Mist Lynx to ever have energy in a torso, which is a huge boon to the chassis, as it can not be dis-armed so easily. It can now add ECM to its previous build of 4SPL/med, and it can now run 6 smalls, which will actually make it a pretty good 25-ton mech. Also will be the superior configuration for ECM+6smalls when we get the MLX-F arms in the game.

Rainbow Crow - yes P2W. The IFR is one of the highest sustained DPS "light mechs" in the game, and also runs 5 meds pretty cool. It's biggest problem is that it can't use its speed to get to places without often being spotted, and when it draws attention to itself, it tends to lose its arms very quickly. ECM will fix this problem, it will now be able to flank properly, and it will be effective at trading with ERML - probably better than any other fast mech in the 35-50 ton range.

Virago - yes P2W. Removes the Hellbringer's weakness of always being left-side heavy. It can now be built symmetrically for 2LPL+3ERML, and this also opens up the possibility of LPL+5ERML all torso mounted, as well as mounting 4 ERLL favouring the right side. It's a straight upgrade for the chassis.

Bandit - potential P2W, but not really. Can do ballistic builds with much better optimisation than before, and also for 6 tons less than the EBJ. The problem is that gauss is too explosive, and UAC10s have been nerfed into the ground, so imo, it's not really a P2W issue.


This should be pinned!

#123 Bud Crue

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Posted 09 April 2017 - 09:15 AM

View PostTarogato, on 09 April 2017 - 09:02 AM, said:

OH god the typos. I didn't realise that post was going to be that long. I'm not editing dat shjt, no sirree no way. 0____0


Great list.

As a casual who tries to take advantage of quirks, I would quibble a bit with some of your characterizations (e.g I think the Legend Killer is now better than the IV-4...at least when running LBX, but a comp player would likely not do that, so I see your point, etc.) but looking at the mechs in the P2W point of view within a chassis; I think this is spot-on.

#124 Kubernetes

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Posted 09 April 2017 - 09:20 AM

It may just be a freaking Kit Fox, but it's a dangerous Kit Fox.

ECM, JJ, high-mount ERPPCs. Who cares about slow speed or size in a package that's intended to be an invisible sniper? Its exposure when peeking is tiny.

Edited by Kubernetes, 09 April 2017 - 07:31 PM.






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