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Pug Team Doing It Right On Tourmaline


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#1 JigglyMoobs

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Posted 06 April 2017 - 08:40 PM

So, I was very impressed by my team in this match today:



Here's why I think it's good:

Economy of force. At round start mediums spot 2 lights and specifically call for 3 people to go after them, no more, no less, which proved perfect.

Awareness. I called for NASCAR push. Team starts push, then we saw Reds attacking rear of NASCAR. Team immediately switched directions entirely and defended effectively.

The Red team then did a push from the opposite side. Team again reacts perfectly and kill off attackers.

Cohesion. Everyone stuck together as much as advantageous. Ligths and mediums did exactly their job.

TL;DR: Yes, it was a roll, but mainly because my team played well rather than the enemy team playing poorly. The Red team actually did several decent counter attacks, was not afraid to fight, and the way that their forces were arrayed presented us with a pretty complex situation on the scale of the average MWO match. But the quick reactions of our team was too much.

GG, WP to both teams. 12-0 doesn't tell the whole story. Hope to see more PUGs like this.

Edited by JigglyMoobs, 06 April 2017 - 08:46 PM.


#2 Davegt27

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Posted 06 April 2017 - 09:48 PM

Very cool people playing and not crying or attacking each other on the forums

#3 FireStoat

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Posted 06 April 2017 - 09:52 PM

I've had 7 matches in a row this evening due to one or more people politely asking that the team loosely stay together, and move and fight in the same direction. It was just that simple. Well, simple because people actually thought moving and staying together was a good idea.

Honestly, all it takes is 2 or even 1 enemy player going off on their own to 'scout in advance' while using a mech with insufficient speed to throw the entire game for the rest of the team. It happened over and over, and I honestly felt bad for the enemy players.

#4 Shifty McSwift

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Posted 06 April 2017 - 10:04 PM

Hope to see more? I am sure you had fun at least lol, those 12 guys on the other team would probably ask for less though.

Congratulations on the cohesion and effective team play in a pug game, but those results clearly don't show a "good game", they show an unbalanced game. The best games tend to be the ones that get right down to the wire, the last 3 vs the last 3 etc, it doesn't mean everyone did well, but it means that the game itself went to a balanced scale. A lot of people find it hard to suggest a game was good if they died, if they die = bad game, particularly if their damage score was low. Instead of accepting that being blasted off the map without a chance to react can and does happen, all you can do is hope your team takes advantage.

#5 JigglyMoobs

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Posted 06 April 2017 - 11:04 PM

The way I see it, this game had 3 separate engagements that were pretty close. If we were a bit slower or less organized, they could have won. But, we were fast, and won each one decisively. The scores don't tell the wholes story.

Edited by JigglyMoobs, 06 April 2017 - 11:04 PM.


#6 Skipmagnet

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Posted 07 April 2017 - 04:01 AM

But Shifty's point stands: Your team had fun, the other team probably not so much. How do we make a 12-0 game interesting and fun for both sides at the same time?





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