FNR-5B: 2 Gauss, 2 ER PPC (both in RA), 5 tons ammo, 13 DHS, endo, LFE330, ECM, legs at 64, left arm at 6
Essentially a KDK-3 Clone with similar hardpoint heights, but goes 57.5 instead of 66-69 like the KDK-3, but gains ECM.
FNR-5: 2 Heavy Gauss, 8 tons of ammo, 1 ER PPC, ECM, STD305, 10 DHS, legs at 64, left arm at 6
More alpha than the olde faithful, but much shorter range and goes 53 instead of 57.1... also depends on the specs of Heavy Gauss. I wonder if 2 Light PPCs would pair better with Heavy Gauss.. Its lighter, but might need to go into the other arm. Could always run that on the -5B though.
FNR-6U: 4 Heavy PPCs, 19 DHS, LFE350, endo, ~64 leg armor, ~36 arm armor
Pretty nasty.. this one doesn't get ECM and has the PPCs in the chest, so they are more or less cockpit level. It has a ballistic in each arm, but without hardpoint inflation I couldn't think of a good way to utilize them. Dual gauss goes better in the other variants IMO, but you could easily run the -5B build but backwards.
Fafnir is a really nice upgrade over the Annihilator for any non-dakka loadouts. Those are the three variants that will have tech that we have access to, so PGI will have to come up with a couple variants and a hero. They could base the hero on Peter's Fafnir, that has a RT Ballistic (HG), 2 LT ER LLs, ECM in CT, and 3 RL10s in the LA, LT, and RA (9 total), with a MPL in the head and each arm. It has a compact gyro that would have to be dropped, it made room for a C3 slave and another RL10 in the CT, but otherwise, that would be an interesting hero!
All in all, pretty excited thinking about this mech, and I think Alex would make it look great. Make it happen PGI
Edited by Gas Guzzler, 07 April 2017 - 11:38 AM.