The Flamer Nova Needs To Go.
#81
Posted 09 April 2017 - 09:06 AM
#82
Posted 09 April 2017 - 09:12 AM
#83
Posted 09 April 2017 - 02:53 PM
- Primarily, I feed on isolated and/or unsuspecting innocents. Ambushing mechs in push points works well, and lurking by cap points in Conquest also gets me my headshot fix, since they're less likely to have dudes watching their backs.
- Situational awareness on the part of the victim would hurt me badly (especially if he's an assault): if I can't get within 100 meters, I go home hungry (and probably also dead).
- I have to hope that my victim will obligingly alpha me and overheat himself, since my flamers will only help him out. If he staggered or held his fire, I wouldn't be able to shut him down and chew out his delicious little cockpit.
- If I have the luxury of identifying my target, I can decide to engage based on weapons loadout. High energy builds are more likely to be heat-incontinent, but stone-cold ballistics are trouble. Missiles are easy too, but they sting.
However, I usually smell out enough fresh meat to collect a few heads in only about a dozen matches. I suppose it helps that I bring a trolly/kamikaze mindset to the table as well; on several occasions I've sacrificed my mech to score on a large, fresh target.
#84
Posted 09 April 2017 - 03:00 PM
1) Flamers can only get you to 90% heat, which is only a problem if your a Light and dont have HeatSinks
2) they dont stop you from fighting back, they only weaken your alpha(most AC20 builds can still fire)
3) they only have a 90m(99m with Module) range so they are extremely short ranged,
4) any more than 4Flamers are useless as they lost Enemy Heat Gen Efficiency at around 4,
5) its a NVA its already a slow medium + a short range weapon,
(personally running into a 12SPL+4MG NVA would scare me much more)
#85
Posted 09 April 2017 - 03:31 PM
Andi Nagasia, on 09 April 2017 - 03:00 PM, said:
Can you explain this a bit more detailed? Against Laserboats with 24+ DHS i found it hard to heat them up in time with only 4 Flamers in my Viper. With the 6 in my Nova it felt much more reliable. And you also need less time to overheat 'normal' mechs thus enabling you to heat up multiple targets before your flamer gauge gets red.
Edited by Daggett, 09 April 2017 - 03:43 PM.
#86
Posted 09 April 2017 - 04:23 PM
#87
Posted 09 April 2017 - 06:01 PM
Daggett, on 09 April 2017 - 03:31 PM, said:
from what ive tested 4-5 seem to be the best for heat up,
against enemies with lots DHSs it gets harder to heat up yes, but ive experienced a loss of efficacy past 5,
when testing it was 1Flamer(x1) 2Flamer(x2) 3Flamer(x3) 4Flamer(x4) 5Flamer(x4.8) 6Flamer(x5.4)
im not sure if this was just me, or the game not registering it all, but thats what i got,
(a 6Flamer NVA will heat up a target just as fast as a 14Flamer NVA)
#88
Posted 09 April 2017 - 06:24 PM
Guess who won. I did. Targeted him so I got some LRM support raining on him. Fired just the LBX until he shut down, then took that laser arm. He got legged by LRMs, and I finished him off. I got a nice KMDD out of that deal, he got a 4 damage game.
#89
Posted 09 April 2017 - 07:50 PM
#90
Posted 09 April 2017 - 08:28 PM
Andi Nagasia, on 09 April 2017 - 03:00 PM, said:
I really think this is a gigantic cop out on PGI's part of almost Neville Chamberlain proportions. Fire suppression is a thing and yet of all the places where suppression is frowned upon it just has to be in a war game (even if it is a fantasy-based one).
I frankly find it laughable.
Edited by Mystere, 09 April 2017 - 08:32 PM.
#91
Posted 09 April 2017 - 08:48 PM
your going to hate me if you see my flame TDR XD
Edited by BabyCakes666, 09 April 2017 - 08:49 PM.
#93
Posted 09 April 2017 - 10:19 PM
#94
Posted 09 April 2017 - 10:35 PM
I thought I had seen it all with a "Locust OP" thread, but this result is unthinkable, inconceivable, absolutely mind-bogglingly impossible!
So I figure I'll just go have a Pan-Galactic Gargle Blaster, and then compete in a one man bleach drinking contest.
Good day.
#95
Posted 09 April 2017 - 10:36 PM
#96
Posted 09 April 2017 - 11:07 PM
ClannerBannaner, on 07 April 2017 - 04:38 PM, said:
So lemme get this right.
You some how managed to let a mech bet to within 90m of you and you
1. Didn't maim it first
2. Didn't kill it
3. Didn't just move away from it
4. Didn't call the target out for the team to take down
LOL. Yep, it's the Nova's fault alright...
#97
Posted 09 April 2017 - 11:11 PM
#98
Posted 09 April 2017 - 11:25 PM
Templar Dane, on 09 April 2017 - 06:23 AM, said:
Still, not even close. 6 flamers overheat almost momentarily, while with 3 you may need your target to shoot hot weapons twice, which makes it much less reliable.
Just to clear things up, I LIKE flamers as unreliable and occassionally amazing they are (still remember one match when two flamers allowed me to destroy two assaults 1on1 in the tunnel on crimson with NCIX centurion )
The problem is, clan flamers are basically TWICE as good as IS flamers (both due to weight and availability of energy hardpoints). One should get buffed, or the other nerfed. For balance
#99
Posted 10 April 2017 - 12:35 AM
Yeonne Greene, on 09 April 2017 - 10:36 PM, said:
and we alos get lrm OP regulary too, MWO is a shooter based game where knowing the mechanics is 60% of your skill, and many people don't know wmuch about the mechanics. Thats why they horribly fail in many of it's situations.
#100
Posted 10 April 2017 - 12:54 AM
Inferno SRMs please, PGI.
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