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Convergence And Stuff


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#1 The6thMessenger

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Posted 07 April 2017 - 04:56 PM

Well, i've been around lately, and one of the information i hear is that the old mech warrior wasn't pinpoint. The pinpoint nature of MWO led to the increase of TTK, which people aren't too fond of.

So here's a suggestion, what if Torso weapons aren't pinpoint? Only Arm mounted weapons are pin-point.

It can hurt the Kodiak, which it should since it's kind of too good right now. This should break the Arm-Shielding meta a little bit, and would actually give a good reason to put major arm mounted weapons. I mean really there's just a lot of builds that involve in forgoing arm armor, and just putting major weapons in the torso.

Edited by The6thMessenger, 07 April 2017 - 05:02 PM.


#2 FupDup

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Posted 07 April 2017 - 05:02 PM

You heard wrong. All old Mechwarrior games were pinpoint. In fact, they were MORE pinpoint than MWO since both arms and torsos used the same crosshair. Related, lasers were PPFLD back then so that made things real crazy...

Edited by FupDup, 07 April 2017 - 05:06 PM.


#3 The6thMessenger

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Posted 07 April 2017 - 05:03 PM

View PostFupDup, on 07 April 2017 - 05:02 PM, said:

You heard wrong. All old Mechwarrior games were pinpoint. In fact, they were MORE pinpoint than MWO since both arms and torsos used the same crosshair.


Oh okay.

Now about that making torso weapons not pinpoint.

#4 Mister Blastman

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Posted 07 April 2017 - 05:14 PM

Mechwarrior 2 did have convergence, but lasers had time of flight (i.e. handled as a projectile), so they had a tendency to spread damage due to reduced accuracy. Lag when played online further enhanced this feature giving 'mechs a much greater time to kill, as they were far more survivable.

In a nutshell, due to this forced spread, the game was far more fun to play. It was quite possible to survive a 3 on 1 situation, and even come out ahead if you were good enough, without any cover to hide behind, to boot.

I'll leave this to contemplate... what I posted here back in 2012...

Posted Image

Edited by Mister Blastman, 07 April 2017 - 06:13 PM.


#5 El Bandito

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Posted 07 April 2017 - 05:53 PM

Fixed torso aim, such as that of Chromehounds, is fine with me. This way those arms will be actually used, instead of stripped.

#6 G4LV4TR0N

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Posted 07 April 2017 - 06:08 PM

Mech arm movement should be independent from torso movement. Up to the point where you could shot at things on your sides without twisting. It would make forearm mounted weapons much better. But it's probably too hard to implement, even with "inverse kinematic".

#7 RAM

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Posted 07 April 2017 - 06:14 PM

View PostFupDup, on 07 April 2017 - 05:02 PM, said:

You heard wrong. All old Mechwarrior games were pinpoint. In fact, they were MORE pinpoint than MWO since both arms and torsos used the same crosshair. Related, lasers were PPFLD back then so that made things real crazy...

No Posted Image

View PostThe6thMessenger, on 07 April 2017 - 04:56 PM, said:

Well, i've been around lately, and one of the information i hear is that the old mech warrior wasn't pinpoint. The pinpoint nature of MWO led to the increase of TTK, which people aren't too fond of.

So here's a suggestion, what if Torso weapons aren't pinpoint? Only Arm mounted weapons are pin-point.

Pinpoint resulted in the REDUCTION of TTK. MWO original had convergence and its remove was a major loss for the game & genre Posted Image


RAM
ELH

#8 SQW

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Posted 07 April 2017 - 06:20 PM

View PostFupDup, on 07 April 2017 - 05:02 PM, said:

You heard wrong. All old Mechwarrior games were pinpoint. In fact, they were MORE pinpoint than MWO since both arms and torsos used the same crosshair. Related, lasers were PPFLD back then so that made things real crazy...


All old MW games were single players trying to get your one mech through an army of AIs. Competitive multiplayer should have simulated the TT rules instead - just look at the cheese/mess with MW4 multiplayer. Imagine CS or even CoD dumb down their guns to be hit-scans.

Why do you think PGI had to double the lore armor just so a Firestarter doesn't one shot the ST of a DWF?

#9 The6thMessenger

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Posted 07 April 2017 - 06:30 PM

View PostRAM, on 07 April 2017 - 06:14 PM, said:

Pinpoint resulted in the REDUCTION of TTK. MWO original had convergence and its remove was a major loss for the game & genre Posted Image


Like i suggested, Torso weapons ain't pinpoint, but Arm weapons are.

#10 Davegt27

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Posted 07 April 2017 - 07:26 PM

Mechs have advanced beam focusing and gimbal mounts on all weapons

https://www.aerotech...cal-mounts.aspx

Imho

#11 G4LV4TR0N

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Posted 07 April 2017 - 07:48 PM

Small movement is fine but currently torso mounts are making arms nearly obsolete.

Edited by G4LV4TR0N, 07 April 2017 - 07:48 PM.


#12 Athom83

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Posted 07 April 2017 - 07:51 PM

Oi, ye nicked me topic ;). https://mwomercs.com...94#entry5666294

#13 Mystere

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Posted 08 April 2017 - 06:58 AM

View PostDavegt27, on 07 April 2017 - 07:26 PM, said:

Mechs have advanced beam focusing and gimbal mounts on all weapons

https://www.aerotech...cal-mounts.aspx

Imho


Optics are useless for x-ray wavelengths and cannon shells. Posted Image

View PostThe6thMessenger, on 07 April 2017 - 04:56 PM, said:

Well, i've been around lately, and one of the information i hear is that the old mech warrior wasn't pinpoint. The pinpoint nature of MWO led to the increase of TTK, which people aren't too fond of.

So here's a suggestion, what if Torso weapons aren't pinpoint? Only Arm mounted weapons are pin-point.

It can hurt the Kodiak, which it should since it's kind of too good right now. This should break the Arm-Shielding meta a little bit, and would actually give a good reason to put major arm mounted weapons. I mean really there's just a lot of builds that involve in forgoing arm armor, and just putting major weapons in the torso.


Destroy the current meta? Why do you seek to destroy the current meta? Posted ImagePosted Image Posted Image







Posted Image

Edited by Mystere, 08 April 2017 - 06:58 AM.


#14 kesmai

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Posted 08 April 2017 - 07:19 AM

Yes.




Can i has blue energy shields now. Pweeetttyyyypppwwweeeaaaasssseeeeeeepeeeeedddsssccchhheeeeeyyyyeee

#15 Amsro

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Posted 08 April 2017 - 10:50 AM

Sounds good with me. As i typically use arm weapon mounted mechs anyhow. ( I like shooting up at stuff and down at stuff and to my side when on the move. )

2 Most played mechs currently.

Atlas Boars Head - 6 LPL in arms
Phoenix Hawk 2 - 6 ML in arms

Just works for me. Posted Image

But in seriousness, if you take convergence away from torso, then it should be the same for arms, just that most arm hardpoints are closer together then torso HP anyhow, so they will be closer on target anyhow.

#16 Monkey Lover

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Posted 08 April 2017 - 10:54 AM

I wonder how much it would help. Would the meta just move single side torso weapons groups like grasshopper / hellbringer and other mechs would just be nerfed?

It always sounded like a good idea but I'm not sure.

Edited by Monkey Lover, 08 April 2017 - 10:55 AM.


#17 Davegt27

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Posted 08 April 2017 - 11:14 AM

I miss spoke Mechs have advanced magnetic levitation for aiming AC weapons
And advanced beam focusing and gimbeled mounts

These are need because of the different gravitational and atmospheric effects of different
Planets

imho

#18 Roughneck45

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Posted 08 April 2017 - 12:26 PM

View PostMonkey Lover, on 08 April 2017 - 10:54 AM, said:

I wonder how much it would help. Would the meta just move single side torso weapons groups like grasshopper / hellbringer and other mechs would just be nerfed?

It always sounded like a good idea but I'm not sure.

Yup. It wouldn't help anything. Mechs with arm actuators and multiple hardpoints in the arm and connected torso will become the meta. So basically all the jump snipers of old. Stuff like the stalker and jenner would be completely ******.

#19 G4LV4TR0N

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Posted 08 April 2017 - 01:04 PM

Quote

But in seriousness, if you take convergence away from torso, then it should be the same for arms, just that most arm hardpoints are closer together then torso HP anyhow, so they will be closer on target anyhow.


Posted Image

Prime example of you being wrong. This is Nova, real BT Nova. It has nearly no torso turn yaw. It doesn't need because it can aim with moving forearms. It also has hands for fine-aiming. Additionally most BT Novas mount flat Jump Jets which allow them to rapidly turn without getting lifted. It's also one of reasons BT Nova is one of shortest mechs. MWO does not take BT mech design seriously.

Edited by G4LV4TR0N, 08 April 2017 - 01:06 PM.


#20 Mystere

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Posted 08 April 2017 - 01:45 PM

View PostMonkey Lover, on 08 April 2017 - 10:54 AM, said:

I wonder how much it would help. Would the meta just move single side torso weapons groups like grasshopper / hellbringer and other mechs would just be nerfed?

It always sounded like a good idea but I'm not sure.


Destroy side torso, say hello to a walking stick. Posted Image





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