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What If You Can Set Certain Weapons To Auto Fire?


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#21 Dee Eight

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Posted 08 April 2017 - 07:39 AM

Fire control macro already allows for this. Most use it to leave the tag laser active all the time, but you could do it with any other weapon also.

#22 Hit the Deck

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Posted 08 April 2017 - 08:21 AM

View PostDee Eight, on 08 April 2017 - 07:39 AM, said:

Fire control macro already allows for this. Most use it to leave the tag laser active all the time, but you could do it with any other weapon also.

There's a difference though. What I suggested is that your MGs only fire when your xhair lines up with a target.

The same thing could be done for TAG.

#23 Dee Eight

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Posted 08 April 2017 - 10:40 AM

View PostHit the Deck, on 08 April 2017 - 08:21 AM, said:

There's a difference though. What I suggested is that your MGs only fire when your xhair lines up with a target.

The same thing could be done for TAG.


That's called aimboting and its illegal.

#24 Hit the Deck

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Posted 08 April 2017 - 03:06 PM

View PostDee Eight, on 08 April 2017 - 10:40 AM, said:

That's called aimboting and its illegal.

I guess you clicked and posted a reply on this thread without even reading the original post.

#25 The Lost Boy

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Posted 08 April 2017 - 04:30 PM

Anything that removes the need for clicking the fire button is a violation of TOS.

#26 Mystere

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Posted 08 April 2017 - 04:41 PM

View PostLemming of the BDA, on 08 April 2017 - 04:30 PM, said:

Anything that removes the need for clicking the fire button is a violation of TOS.


Mommy! Am I in trouble?!!!

Posted Image

#27 El Bandito

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Posted 08 April 2017 - 06:22 PM

View PostSnazzy Dragon, on 07 April 2017 - 10:54 PM, said:

Or you could set up a toggle macro for machine guns, if holding down a button bothers you that much


Or we can petition PGI to make MGs burst fire with increased damage, so that we wouldn't have to face stare.

#28 Snazzy Dragon

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Posted 08 April 2017 - 06:57 PM

View PostEl Bandito, on 08 April 2017 - 06:22 PM, said:


Or we can petition PGI to make MGs burst fire with increased damage, so that we wouldn't have to face stare.


Nonsense, that'd buff the 6mg spider too much. Posted Image

#29 jjm1

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Posted 08 April 2017 - 08:02 PM

I believe there is already a battletech RPG/RTS in the works for all your automated needs.

MWO needs less automation. more dog-fights and less RNG.

#30 Ace Selin

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Posted 08 April 2017 - 08:45 PM

View PostHit the Deck, on 07 April 2017 - 06:27 PM, said:

Let's say that if you equip a Targeting Computer, you can set a certain number of Machine Guns (be they light, regular, or heavy) to auto fire when the crosshair lines up with an enemy 'Mech/structure and it's at the MG's optimal range.

The number of Machine Guns you can set is proportional to the Targeting Computer's level, e.g. 6 MGs for TC VI.

Why not for all weapons? Then just add extra coding so it makes your mech move so i can make cbills while not even playing.

#31 Levi Porphyrogenitus

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Posted 08 April 2017 - 08:49 PM

I'd be super happy to see some weapons converted to toggles (MGs, Flamers, and such). It would still require player input to turn them on and off, but would remove the need for awkward hold-the-button-down mechanics from those weapons.

#32 Shifty McSwift

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Posted 08 April 2017 - 09:15 PM

View PostHit the Deck, on 08 April 2017 - 08:21 AM, said:

What I suggested is that your MGs only fire when your xhair lines up with a target.


Ahhh, I must have missed that distinction, god noooooooooo. I thought you meant autofire hotkeys, I can't support it as this though.





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