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Game Stuttering - A Part Of The Game!?


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#1 kesuga7

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Posted 07 April 2017 - 10:38 PM

I played MWO for a few years on my old pc from 2010 and i constantly expeirenced stuttering rangingfrom droping from the dropship to returning to mechlab or navigating the menu's or when many lrm's were fired in a close proximity and in many cases just looking around ingame in my mech

Now i have a new computer that runs other games flawlessly
Gtx 1080 (latest drivers)
I7 6700K
32 Gigs of ddr4
7200 RPM 5TB HDD
2K monitor with Gysnch (V-synch is disabled in-game)
no virus's of any kind and pretty "clean" hardrive

but i am still having the same problems in MWO - constant game stuttering even when im just looking around with no enemies nearby and it certainly appears to be random - some matches i have no stutter but others i do

I am wondering if anyone else with a good pc experiences stuttering also and if you have a new SDD, have you noticed a difference in mwo?

#2 El Bandito

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Posted 07 April 2017 - 11:15 PM

Your CPU, the I7 6700K--how many cores you have on it? NM, you have 4 cores, which should be just fine. Usually it is the CPU that is most demanding. When I installed new SSD, it did not have issues. Have you tried repair tool from the launcher? Fresh install?

Edited by El Bandito, 07 April 2017 - 11:17 PM.


#3 DjKonline

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Posted 07 April 2017 - 11:56 PM

I get most of my stuttering and rubber banding when i have bad ping, or if someone is using the wi-fi. If those are not the issue since you have a GTX1080 could you capture the game play to see when and what

#4 Paigan

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Posted 08 April 2017 - 12:16 AM

Stuttering does not necessarily come from insufficient hardware.
If the game is badly written (which most are because they are built by script kiddies and not engineers), things can happen like the UI (actually more like the "UI thread" that handles the UI) has to wait a lot of times, e.g. for network communication, hence the stuttering, even if you had a super computer executing the game.

For example in eve online, when there were a lot network traffic in one star system, the UI became sluggish.
Crappy code.

Edited by Paigan, 08 April 2017 - 12:22 AM.


#5 Anjian

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Posted 08 April 2017 - 02:19 AM

Kind of noticing it myself. I am not sure if this is the connection of some buffer inside the game that is overloaded, needed to be flushed and requeued, causing the game to stutter.

#6 Peter2k

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Posted 08 April 2017 - 02:41 AM

View Postkesuga7, on 07 April 2017 - 10:38 PM, said:

also and if you have a new SDD, have you noticed a difference in mwo?


I think the minimal speed on a recent Intel (skylake and up) is 4.5Ghz to reach actually good performace
if you can give it a try then do
it's a K so a quick OC is just a few clicks away


you might wanna play with HPET (high precision event timer), either on or off
either there's an option in the bios or using the cmd console
https://mwomercs.com...bios-and-win10/

Windows 7 and 10 handle it differently

I have the same fps with HPET on, but experience slight stutters
with off it feels way smoother

a SSD might help as its way lower response time than a HDD is making the biggest difference, maybe
it could help if an asset needs to be loaded all of a sudden

were talking about a not so optimised mess called MWO

actually for me it comes down to clocks and HPET
once the game has loaded there should not be any micro stutters a SSD would help with (things should be in the RAM and you got plenty)

would be nice to have a proper and realistic benchmark

I swear by increasing the speed of my RAM from 2133 (cheap placeholder) to 3200 I notice a good bump in performance again

but testing, sigh

running a 7600K @5.2 Ghz, 16GB RAM and a GTX 1060, SSD only

#7 TELEFORCE

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Posted 08 April 2017 - 04:01 AM

I built the following machine and run the game at high and very high settings (with post processing set to medium) and experience no stuttering except when some stuff appears on screen the first time, like lance mates:

Intel i5 6600k at stock clock (3.5 GHz)
Factory-overclocked MSI GTX 760 with 2 GB RAM
16 GB DDR4 RAM
7200 RPM 1 TB Hard drive

Framerate generally remains above 60 FPS. It was quite an upgrade going from a Phenom II x4 965 OC'd to 3.8 GHz to this Intel chip!

#8 Mystere

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Posted 08 April 2017 - 04:08 AM

I have not experienced any stuttering ever since I placed all my games on SSDs. As such, that is probably something worth looking at.

Today I am 100% SSD.

#9 Anjian

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Posted 08 April 2017 - 05:23 AM

That is interesting to know.

#10 Tier5 Kerensky

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Posted 08 April 2017 - 05:35 AM

LRMs and other projectiles are drawn by CPU so when there is a lot of them in the air, the CPU needs to do so much more work. And the game engine can use only two CPU cores simultaniously.

Limiting the FPS, even with vsync is probably enough with such good CPU, will leave headroom for the CPU for such situations.

Any other modern game is made much better and typically can use at least 4 cores and won't be CPU limited, so they will have lesser falls in heavy situations, and it will show different.

#11 Trollfeed

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Posted 08 April 2017 - 05:47 AM

I started to have stutters in this game after the patch that changed frozen city to its current version. Before that no stutters at all. I have pretty decent system and all my games are in SSD.

This isn't hardware problem, they just broke something and will probably never fix it.

#12 Tarl Cabot

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Posted 08 April 2017 - 06:15 AM

Control Panel, Power Options - set to High Performance - by default it is set to Balanced, w/core parking/etc.
Nvidia Control Panel - Power Management Mode - change from Adaptive to Max Performance

Add User.cfg in MWO and at least add sys_MaxFPS = 75 (change to the cap you want to use/test) helps prevent massive FPS yo-yo effect from 180+ FPS to 50 FPS.

Edit - why PGI why move Hardware & Accessories to the Archive? Yes, it is still usable but people will think it is for old stuff/storage...It does fit in with their "balance" runs...

Edited by Tarl Cabot, 08 April 2017 - 06:19 AM.


#13 Sunstruck

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Posted 08 April 2017 - 09:31 AM

I agree there is something seriously wrong with the code, especially since maby 2 patches ago where the game in the middle of a match especially in tourmaline or river city would drop to 1FPS out of no where.

I don't know if its the net code, or what but its definetly not a graphic issue, PGI NEEDS to take a look at the sudden frame drops in the middle of a match.

You can't tell me its a CPU or graphic issue when the game is running at 40FPS fine then suddenly out of nowhere drops to 1FPS. And when your dead viewing other mechs getting 70FPS on average ect.

#14 Ghostrider0067

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Posted 08 April 2017 - 10:07 AM

I've seen a lot more lag lately than I've seen in quite a while. I usually have a sub 100 ping with a 65MB down connection and my rig is more than capable of running this game at the highest settings possible. It's hard to say for sure what's going on, but I do think it's something on the server side more than client.

I could be wrong and your results may vary.

#15 Tarl Cabot

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Posted 08 April 2017 - 02:29 PM

Connectivity means squat until the entire internet is on the same footing but do not expect that anytime soon. It is funny though, tis like "I am a Lamborghini" I should get to work faster than I did with my Pinto.... (chuckles)





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