Variable Drop Deck Tonnage Suggestion
#1
Posted 08 April 2017 - 07:46 AM
Option 2 - Forget balance! This is a WAR! [See screenshots and explanations]
The Houses of the Innersphere would want to protect their Homeworlds, as well as their domains of influence. (300 + 280 size drop decks)
They'd also have a shared interest in seeing that no harm comes to Terra (350 ton IS dropdeck)
The shared areas, and border regions of the inner sphere would have a more demilitarized stance to keep tensions low. (270 and 260 ton dropdecks)
As they get closer/further in to clan space, supply line logisitics become unreliable, and drop deck tonnage decreases. (240-255 ton dropdecks)
Clans on the other hand would have their homeworlds defended. (260 clan limit)
The initial push would be slow, acquiring worlds and setting up supply chains. (240)
After taking Luthien they'd have the resources to upgrade to 250 to attack Tharkad.
After taking Tharkad they'd have the resources to upgrade to 270 for a push on the Inner Sphere and the Homeworlds of the Houses.
Caveat: I know nothing about lore. This is just how I'd imagine the distribution of forces would go. Obviously some lore planets might have diff deck limits.
It'd be fun to see how this kind of play with the drop deck limits would affect the next phase.
#2
Posted 08 April 2017 - 08:21 AM
#3
Posted 08 April 2017 - 08:31 AM
cx5, on 08 April 2017 - 08:21 AM, said:
yeah but as they capture factories on luthien and tharkad, and take more and more infrastructure from the houses, they'd have more to play with. =D
edit: the 270 would be needed to kill the homeworlds, and say .. once all 5 house homeworlds are held, tHEN the clans can drop 310 tons on Terra
I also just realized 240vs300 might be too hard to take Luthien and Tharkad, so they'd have to be dropped to 280(+260 for surrounding areas)
Edited by Terrastras Rex, 08 April 2017 - 08:34 AM.
#4
Posted 09 April 2017 - 09:45 PM
#5
Posted 09 April 2017 - 10:06 PM
The factories should give you access to certain mechs, cheaper to buy ect.
#6
Posted 10 April 2017 - 03:50 AM
Carl Vickers, on 09 April 2017 - 10:06 PM, said:
The factories should give you access to certain mechs, cheaper to buy ect.
But if you own the "base"s at Luthien and Tharkad, you'd have more dropships, allowing you to drop more on the other House homeworlds.
Do you like the idea though? Of drop deck limits changing depending where in the system you're dropping? I do.
#7
Posted 05 May 2017 - 03:42 PM
I think a variable Deck tonnage per player (and per Faction) would keep MWO challenging for individual players (and Factions), while improving mech sales for PGI as players buy themselves new mechs to adapt to their Deck tonnage changes.
Edited by Humble Dexter, 05 May 2017 - 03:49 PM.
#8
Posted 13 September 2017 - 08:42 AM
#9
Posted 14 September 2017 - 11:01 AM
The specific distribution is not that important as long as it gets more difficult to reach winning conditions on the map as wins accrue, for either side.
That way, along with Mercs siding with sides giving weight, the conflicts balance will lie somewhere in between the end goals and only organization plus skill will generate wins.
A similar balance would work with number of mechs per side as well. I.e. You could have 8 vs 12 fights here with tech being unequal between clan and IS and adjusting balance through tonnage distribution adjustments ( not something I suggest right now but a thought).
Lehmund
#10
Posted 14 September 2017 - 06:58 PM
I can see that there are a couple of other options that may need to go along with this, such as being able to select which planets we are attacking, and it may be that it could be implemented a little differently in the end.
However, I feel this idea adds some depth to Faction Play... which it needs, so it's a +1 from me.
(I'm going to bounce off the idea in my little thread in reference to it as well)
Edited by 50 50, 14 September 2017 - 06:59 PM.
#11
Posted 15 September 2017 - 09:01 PM
no limits
man I thought I would get nuked from outer space for that one
PGI wanted 1-1-1-1 originally and they got shouted down for that
#12
Posted 16 September 2017 - 12:50 PM
#13
Posted 16 September 2017 - 04:11 PM
Thats not saying its a bad idea, just reality.
Edited by Carl Vickers, 16 September 2017 - 04:12 PM.
#14
Posted 16 September 2017 - 04:36 PM
#15
Posted 16 September 2017 - 04:47 PM
Both sides get 250. No need to change it, or punish or buff one side simply because the other side is losing/winning more often than the next.
#16
Posted 16 September 2017 - 04:48 PM
As for drop decks. PGI has done enormous damage to faction warfare with there meddling with the tonnage numbers. On the clan side many clan pilots invested in 250 ton drop decks, with 55 tons for scouting. Only to have pgi cut our nuts off with 240 ton drop decks, and 50 ton scouting decks. Shoot for the moon to be op? Not our style. If they want to fix this once and for all leave the IS where its at, and restore the clans to 250 tons invasion and 55 tons scouting. Once done never ever mess with the tons on drop decks again.
#17
Posted 16 September 2017 - 05:39 PM
#18
Posted 17 September 2017 - 03:58 AM
Commander A9, on 16 September 2017 - 04:47 PM, said:
Both sides get 250. No need to change it, or punish or buff one side
Nope. This variable idea lets the "frontline" move to where it should be, depending on who is playing.
- All mercs went clan? IS all pugs? Then the frontline gets pushed to a capital planet, where the IS/pugs get to drop 300 vs 250.
- All mercs went IS? IS loyalists online? Then the frontline gets pushed into clan space, and IS gets 240 vs 250.
The frontline will go wherever it is needed. Wherever the skill level of the pilots online take it.
This lets units pugstomp until they cant anymore. Until the sheer weight of the opposing force ends the pugstomps.
*grabs Russ by the lapels, DONT U SEE?*
Edited by Terrastras Rex, 17 September 2017 - 05:21 AM.
#19
Posted 17 September 2017 - 07:07 AM
Question, though: As Clans get deeper into Inner Sphere territory, wouldn't IS resources get more and more constrained? Why save all of your tonnage for when Clans get to Terra's doorstep? If you have extra guns, why not use them earlier? Like on the front line? PGI could potentially use that notion to justify a tonnage mismatch.
As much as I'd like to see new beneficial changes brought to Faction Warfare, I can't get behind any tonnage differential between both sides. Not to say your suggestion is a bad idea-I think it's pretty interesting-it's just not a position I'm willing to endorse, especially in a game which claims to strive to achieve a sense of balance.
250-250. Then you won't have players complaining about tonnage mismatches.
Edited by Commander A9, 17 September 2017 - 07:36 AM.
#20
Posted 17 September 2017 - 11:34 AM
Commander A9, on 17 September 2017 - 07:07 AM, said:
distrust of the other innersphere houses.. wouldn't want your "allies" to have lots of tonnage on your border would you? ;D
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