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Variable Drop Deck Tonnage Suggestion


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Poll: Variable Drop Deck Tonnage Suggestion (45 member(s) have cast votes)

Should we have different tonnages depending where the drop is?

  1. Keep things the same and try to get balance. (9 votes [20.00%] - View)

    Percentage of vote: 20.00%

  2. Balance is for Quickplay, THIS IS A WAR! [see post] (36 votes [80.00%] - View)

    Percentage of vote: 80.00%

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#1 Terrastras Rex

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Posted 08 April 2017 - 07:46 AM

Option 1 - Keep it the same. Change the deck limits every 6 months to achieve some sort of balance parity. Snooze. Boring.

Option 2 - Forget balance! This is a WAR! [See screenshots and explanations]
Posted Image

The Houses of the Innersphere would want to protect their Homeworlds, as well as their domains of influence. (300 + 280 size drop decks)

They'd also have a shared interest in seeing that no harm comes to Terra (350 ton IS dropdeck)

The shared areas, and border regions of the inner sphere would have a more demilitarized stance to keep tensions low. (270 and 260 ton dropdecks)

As they get closer/further in to clan space, supply line logisitics become unreliable, and drop deck tonnage decreases. (240-255 ton dropdecks)

Posted Image

Clans on the other hand would have their homeworlds defended. (260 clan limit)

The initial push would be slow, acquiring worlds and setting up supply chains. (240)

After taking Luthien they'd have the resources to upgrade to 250 to attack Tharkad.

After taking Tharkad they'd have the resources to upgrade to 270 for a push on the Inner Sphere and the Homeworlds of the Houses.


Caveat: I know nothing about lore. This is just how I'd imagine the distribution of forces would go. Obviously some lore planets might have diff deck limits.

It'd be fun to see how this kind of play with the drop deck limits would affect the next phase.

#2 cx5

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Posted 08 April 2017 - 08:21 AM

However as CLANs pushes further into Terra they are further away from own home hence longer supply lines and less reinforcement, hence I previously proposed an even harsher scenario = http://mwomercs.com/...p-idea-for-pgi/

#3 Terrastras Rex

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Posted 08 April 2017 - 08:31 AM

View Postcx5, on 08 April 2017 - 08:21 AM, said:

However as CLANs pushes further into Terra they are further away from own home hence longer supply lines and less reinforcement, hence I previously proposed an even harsher scenario = http://mwomercs.com/...p-idea-for-pgi/


yeah but as they capture factories on luthien and tharkad, and take more and more infrastructure from the houses, they'd have more to play with. =D

edit: the 270 would be needed to kill the homeworlds, and say .. once all 5 house homeworlds are held, tHEN the clans can drop 310 tons on Terra

I also just realized 240vs300 might be too hard to take Luthien and Tharkad, so they'd have to be dropped to 280(+260 for surrounding areas)

Edited by Terrastras Rex, 08 April 2017 - 08:34 AM.


#4 Hunter Hughes

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Posted 09 April 2017 - 09:45 PM

This would make fW SO MUCH MORE ENGAGING. More than worth going through the inherent balance issues that will come of it. Long term, this would be awesome

#5 Carl Vickers

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Posted 09 April 2017 - 10:06 PM

Its not factories that determine how much drop tonnage you have. That comes down to available jump/drop ships which the further away you get from your base the more scarce they are going to be.

The factories should give you access to certain mechs, cheaper to buy ect.

#6 Terrastras Rex

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Posted 10 April 2017 - 03:50 AM

View PostCarl Vickers, on 09 April 2017 - 10:06 PM, said:

Its not factories that determine how much drop tonnage you have. That comes down to available jump/drop ships which the further away you get from your base the more scarce they are going to be.

The factories should give you access to certain mechs, cheaper to buy ect.


But if you own the "base"s at Luthien and Tharkad, you'd have more dropships, allowing you to drop more on the other House homeworlds.

Do you like the idea though? Of drop deck limits changing depending where in the system you're dropping? I do.

#7 Warning incoming Humble Dexterer

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Posted 05 May 2017 - 03:42 PM

On top of Mercenaries getting a + or -10% bonus to their score, maybe they could get a + or -10T bonus to their Deck, depending on which Faction they sign up with (abusable) and how well they personally fight (less abusable, since you'd have to lose a lot on purpose to gain a tonnage bonus to your deck, which defeats the purpose of gaining a tonnage bonus to lose less).

I think a variable Deck tonnage per player (and per Faction) would keep MWO challenging for individual players (and Factions), while improving mech sales for PGI as players buy themselves new mechs to adapt to their Deck tonnage changes.

Edited by Humble Dexter, 05 May 2017 - 03:49 PM.


#8 Terrastras Rex

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Posted 13 September 2017 - 08:42 AM

I still like this idea. So I'm giving it a bump Russ, Chris, etc.

#9 Lehmund

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Posted 14 September 2017 - 11:01 AM

Absolutely variable drop decks.

The specific distribution is not that important as long as it gets more difficult to reach winning conditions on the map as wins accrue, for either side.

That way, along with Mercs siding with sides giving weight, the conflicts balance will lie somewhere in between the end goals and only organization plus skill will generate wins.

A similar balance would work with number of mechs per side as well. I.e. You could have 8 vs 12 fights here with tech being unequal between clan and IS and adjusting balance through tonnage distribution adjustments ( not something I suggest right now but a thought).

Lehmund


#10 50 50

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Posted 14 September 2017 - 06:58 PM

I like this suggestion for the reason that it gives a sense of supply lines which equates to an extra layer of depth to Faction Play, as well as giving individual planets more significance/importance creating variations for the battles. Trying to take any capital planet from any faction should be very difficult.

I can see that there are a couple of other options that may need to go along with this, such as being able to select which planets we are attacking, and it may be that it could be implemented a little differently in the end.

However, I feel this idea adds some depth to Faction Play... which it needs, so it's a +1 from me.
Posted Image

(I'm going to bounce off the idea in my little thread in reference to it as well)

Edited by 50 50, 14 September 2017 - 06:59 PM.


#11 Davegt27

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Posted 15 September 2017 - 09:01 PM

I already suggested taking the gloves off

no limits

man I thought I would get nuked from outer space for that one

PGI wanted 1-1-1-1 originally and they got shouted down for that

#12 Kaoba

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Posted 16 September 2017 - 12:50 PM

i like the idea, but they would have to increase rewards a lot to make the struggle of playing against 300 tons worth it. Anyway no one reads this forum so as usual...you know tweet russler.

#13 Carl Vickers

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Posted 16 September 2017 - 04:11 PM

Lol, PGI still arent going to redesign this game mode so keep dreaming.

Thats not saying its a bad idea, just reality.

Edited by Carl Vickers, 16 September 2017 - 04:12 PM.


#14 Nightbird

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Posted 16 September 2017 - 04:36 PM

Voted yes, great idea, and the third time I've seen it. 3rd time the charm?

#15 Commander A9

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Posted 16 September 2017 - 04:47 PM

250 - 250 or bust.

Both sides get 250. No need to change it, or punish or buff one side simply because the other side is losing/winning more often than the next.

#16 Lances107

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Posted 16 September 2017 - 04:48 PM

This is one necroed thread, but it is a interesting idea. The only real problem I see here is merc/freelancers. As any long time faction player knows, the loyalist do not decide anything in faction, rather the merc units do. Depending on what side they stack is the side that will gain ground. So follow your set up, and what happens is one side gains a huge overwhelming advantage. Meaning for argument sake the mercs stack up for the clans, then the IS will lose tonnage, and have to take on both clans and mercs. Chances are they would have no hope in bringing that back.

As for drop decks. PGI has done enormous damage to faction warfare with there meddling with the tonnage numbers. On the clan side many clan pilots invested in 250 ton drop decks, with 55 tons for scouting. Only to have pgi cut our nuts off with 240 ton drop decks, and 50 ton scouting decks. Shoot for the moon to be op? Not our style. If they want to fix this once and for all leave the IS where its at, and restore the clans to 250 tons invasion and 55 tons scouting. Once done never ever mess with the tons on drop decks again.

#17 Grus

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Posted 16 September 2017 - 05:39 PM

I like this idea, I would also like to see specific maps for each of the home worlds. Add to that MAKE THEM BIGGER! Coliapi turrets, actual forts (mw4 mission for reffrence) progressive objectives that arnt spaced 100m apart... And don't make it linear, this isn't a corridor shooter. I mean you're assaulting a capital world.. it needs to feel like it.

#18 Terrastras Rex

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Posted 17 September 2017 - 03:58 AM

View PostCommander A9, on 16 September 2017 - 04:47 PM, said:

250 - 250 or bust.

Both sides get 250. No need to change it, or punish or buff one side


Nope. This variable idea lets the "frontline" move to where it should be, depending on who is playing.

- All mercs went clan? IS all pugs? Then the frontline gets pushed to a capital planet, where the IS/pugs get to drop 300 vs 250.
- All mercs went IS? IS loyalists online? Then the frontline gets pushed into clan space, and IS gets 240 vs 250.

The frontline will go wherever it is needed. Wherever the skill level of the pilots online take it.

This lets units pugstomp until they cant anymore. Until the sheer weight of the opposing force ends the pugstomps.

*grabs Russ by the lapels, DONT U SEE?*

Edited by Terrastras Rex, 17 September 2017 - 05:21 AM.


#19 Commander A9

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Posted 17 September 2017 - 07:07 AM

Well, you've got the resources idea pretty much nailed down. Clans used what resources they got their hands on as they moved, and let's not forget Ulric Kerensky's ingenious covert supply operations to keep Clan Wolf fully stocked despite the depth at which they were pushing into Inner Sphere territory.

Question, though: As Clans get deeper into Inner Sphere territory, wouldn't IS resources get more and more constrained? Why save all of your tonnage for when Clans get to Terra's doorstep? If you have extra guns, why not use them earlier? Like on the front line? PGI could potentially use that notion to justify a tonnage mismatch.

As much as I'd like to see new beneficial changes brought to Faction Warfare, I can't get behind any tonnage differential between both sides. Not to say your suggestion is a bad idea-I think it's pretty interesting-it's just not a position I'm willing to endorse, especially in a game which claims to strive to achieve a sense of balance.

250-250. Then you won't have players complaining about tonnage mismatches.

Edited by Commander A9, 17 September 2017 - 07:36 AM.


#20 Terrastras Rex

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Posted 17 September 2017 - 11:34 AM

View PostCommander A9, on 17 September 2017 - 07:07 AM, said:

Question, though: As Clans get deeper into Inner Sphere territory, wouldn't IS resources get more and more constrained? Why save all of your tonnage for when Clans get to Terra's doorstep? If you have extra guns, why not use them earlier? Like on the front line? PGI could potentially use that notion to justify a tonnage mismatch.


distrust of the other innersphere houses.. wouldn't want your "allies" to have lots of tonnage on your border would you? ;D





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