Jump to content

Skill Tree: Different Maximum Skill Points For Each Mech


1 reply to this topic

#1 Daggett

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,244 posts
  • Google+: Link
  • LocationGermany

Posted 08 April 2017 - 02:46 PM

Because forum search still sucks (seriously PGI, fix it), please forgive me if this has been discussed before:

My main concern with the the new skill tree is what happens with quirks on underperforming mechs. If you leave them you are still pressing those mechs into specific roles which are more efficient than others resulting in less build diversity. If you remove them however, those mechs will almost never be seen on the battlefield again.

But maybe it makes sense to do this:
Remove all quirks but give each mech a different maximum amount of skill-points the player can assign to it. For example if the current 90 points are the average baseline, give a weak mech like the Victor much more and a strong mech like the Kodiak way less. You could even differentiate between variants.
For example the KDK-3 could only have 60 points but the weaker KDK-2 can use 75 points.

If needed, you can even equalize the time required to grind those skills by making the cost of one skill-point dependent on the mech's maximum skill-points. This way the player has to grind the same time for a 60-point KDK-3 than he has for a 120-point Victor.
Alternatively the weaker mechs could already have their additional skills-nodes unlocked when buying them. This way the mechs would perform well in a specific role right from the start as it does with the current quirks, but if the player wants to play the mechs in a different way he can just unlock and use different skills.


Maybe with such a system the KDK-3 player really needs to decide between stuff like seismic sensor, mobility- or weapon-skills in exchange for the mech's great high-mounted hardpoints while the Victor player gets lots of additional "quirks" of his choice to compensate for the mechs weaknesses.

What do you guys think? Have i missed something or could this indeed be a valid improvement to mech balance under the new skill tree?

Edited by Daggett, 08 April 2017 - 06:18 PM.


#2 Trenchbird

    Member

  • PipPipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 1,166 posts

Posted 08 April 2017 - 08:23 PM

I'd rather a unique skill tree for every mech, with each having a specialized role.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users