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Elemental Consumable (Only For Assault Mechs)


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#1 G4LV4TR0N

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Posted 08 April 2017 - 03:46 PM

I would make a topic with poll in suggestion subforum but I've found that nobody is really looking there. So instead I will start it here, as I'd rather read what people write about it than see how they vote.

The thing is about adding new consumable that spawns five mini Battle Armors/Elementals. Those Battle Armors are unkillable, they last 15-30 seconds and are somehow locked around place where they were activated. So they would just fly around like swarm of flies with their JJ's and shoot everything with their micro lasers. Only Assault mechs would be able to purchase such consumable. Premium version could include Elementals with varied weapons like one Flamer, one Machinegun, one Micro Laser etc.

Such funny consumable would give bulky Assaults some defense against soloing Light mechs and also would enhance their brawling ability. Any takes?

Edited by G4LV4TR0N, 08 April 2017 - 03:46 PM.


#2 Champion of Khorne Lord of Blood

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Posted 08 April 2017 - 03:50 PM

Set it for any omnimechs since omnimechs were built to have racks for elementals to hold onto and be carred around.

Also make the elementals killable with like 10 damage, possibly increase duration they last to compensate.

Would be kinda fun just for the sake of having some enemies to shoot that aren't just mechs all the time and allow players who are on flanking runs to have some extra defense or just generally just improve entrenched positions.

#3 Coolant

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Posted 08 April 2017 - 06:49 PM

good idea but way too much resources would be required when the game needs so much more content

#4 N0ni

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Posted 08 April 2017 - 07:00 PM

Would rather fly around in a BA with a Man Pack than it be a consumable.

#5 cazidin

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Posted 08 April 2017 - 07:40 PM

Only if the Elementals are limited to sprites, can't jump, and act like a Clan version of Artillery Strike.

#6 Khobai

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Posted 08 April 2017 - 08:15 PM

I would rather see a new gamemode, like a moba style gamemode, with npc battle armor, vehicles, vtols, and aerofighters

#7 Ace Selin

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Posted 08 April 2017 - 08:56 PM

NO

Learn to shoot lights yourself or stick with your group.
Next you'll be saying Assault mechs needs a cloaking device or forceshield for protection.

#8 G4LV4TR0N

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Posted 08 April 2017 - 11:08 PM

I have never died in Assault to Light mech actually. Like never ever. Hence - stop making things up and stay on topic.

Edited by G4LV4TR0N, 08 April 2017 - 11:10 PM.


#9 Battlemaster56

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Posted 08 April 2017 - 11:26 PM

I would to have Elementals in the game my poor clam mechs feels empty without it's jumpy buddies swarming mechs, but I say make them occupy an area for 1-2 mins and be killable (if you can shot em).

#10 Khobai

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Posted 09 April 2017 - 12:09 AM

Quote

Next you'll be saying Assault mechs needs a cloaking device or forceshield for protection.


we have that already. its called ecm and teammates as meatshields.

#11 N0ni

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Posted 09 April 2017 - 12:52 AM

View PostKhobai, on 09 April 2017 - 12:09 AM, said:


we have that already. its called ecm and teammates as meatshields.

And soon to be stealth armor

#12 Dogstar

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Posted 09 April 2017 - 01:46 AM

So basically a 5 mini turret deployable? I can't see any reason to restrict it to just assaults or omnimechs though provided the visual appearance is different.

#13 Juodas Varnas

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Posted 09 April 2017 - 01:47 AM

I'd rather have LESS consumables in the game, not MORE of them...

#14 Dogstar

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Posted 09 April 2017 - 01:55 AM

@Juodas - Oddly I feel the opposite, I'd rather there were many more consumables in the game as it allows for much more interesting choices. However those consumables need to be tactically interesting, whereas currently they kind of suck.

e.g.

Smoke & chaff screens to block LoS
Minefields and/or turrets to restrict movement
etc

#15 Juodas Varnas

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Posted 09 April 2017 - 02:02 AM

View PostDogstar, on 09 April 2017 - 01:55 AM, said:

@Juodas - Oddly I feel the opposite, I'd rather there were many more consumables in the game as it allows for much more interesting choices. However those consumables need to be tactically interesting, whereas currently they kind of suck.

e.g.

Smoke & chaff screens to block LoS
Minefields and/or turrets to restrict movement
etc

Well, i didn't meant to just completely remove them, but to integrate them into actual equipment that would take up tonnage/critslots (UAVs and coolant pods) or require certain equipment pieces to be equipped to be available for use (like TAG or Command Console for Arty/Air Strikes).

Speaking of Mines, well, Thunder-LRMs would be pretty cool.

#16 Weeny Machine

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Posted 09 April 2017 - 03:30 AM

View PostJuodas Varnas, on 09 April 2017 - 01:47 AM, said:

I'd rather have LESS consumables in the game, not MORE of them...


Pretty much this. People are throwing a tantrum because of the cost of the new skill tree yet happily ask for more consumeable which is exactly the same f* grind

#17 Clownwarlord

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Posted 09 April 2017 - 05:01 AM

how about ... no

i would rather have pgi spend time on mechanics that will change the game dynamics in a more meaningful way.

#18 Pariah Devalis

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Posted 09 April 2017 - 07:43 AM

Sees "elementals but only for assaults." Realizes the best battletaxies for elementals are light omnimechs, like the purpose built Fire Moth. Cannot agree with limiting the elemental deployment platform by weight class.

#19 Willard Phule

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Posted 09 April 2017 - 08:27 AM

View PostJuodas Varnas, on 09 April 2017 - 02:02 AM, said:

Speaking of Mines, well, Thunder-LRMs would be pretty cool.


As much as I truly love Thunders in tabletop, here.....just, no. Potatoes rely on LRMs and they're not picky about who they share them with (aka, can't read a radar). Can you imagine them dropping minefields ON your front line?

#20 Elizander

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Posted 09 April 2017 - 08:30 AM

Easiest implementation mechanics for me would be to turn them into a damage-over-time effect.

1) Target mech
2) Launch elementals. They go swarm the mech for 15 seconds
3) One elemental deals its damage and disappears every 3 seconds.
4) Each elemental fires 2 SRMs (random 2 damage to 2 different locations, can have chance to miss?) and a heavy machine gun for 1.5 seconds to one random location.
5) If the mech dies and there are elementals left, they move to the nearest enemy mech to deal the remaining damage. If no enemy mech is within 30m of the first mech after it dies then they disappear.

That would be the equivalent of 10 SRMs + 7.5 seconds of heavy MG damage to random locations on a mech over 15 seconds which might seem low, but you can target it on a mech instead of relying on the delay from airstrikes and artillery.

They don't move fast so maybe it can be a brawling consumable and they can only be used within 30-60m of the target.

Disclaimer: Numbers pulled out of my ***. Change as desired.





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