Gauss Needs A Range Buff
#1
Posted 10 April 2017 - 12:39 AM
considering that
-clan ac2 got 900
-IS ac2 with quirks reach 870-900 (jager dd and mauler mx90)
-clan lb2 reach 990
-clan uac2 reach 891
-CERPPC 891 (930 on some mechs)
-IS ERLL on usual ERLL quirked boats 810-843 (grasshopper, black knight, battlemaster)
-CERLL with tcomp1 843, with tcomp7 888, on some quirked mechs it even passes 940m
660 meters is not long range
It's base range should be at least 750, 820 with modules.
actually all the clan assaults with erll gauss combo have litterally no sense at super long range: you are forced to engage at 800-900 meters max not even dealing full damage, which completely frustrates the weapon itself.
example: no sense putting 3erll+2gauss on a direwolf if i can put 8ac2
#2
Posted 10 April 2017 - 02:15 AM
youre mad because uac2 outranges gauss when its supposed to outrange gauss?
although I do feel the ERPPC/CERPPC needs its range reduced back down to its battletech range of 690m. it never shouldve been increased to 810m. that is way more range than it should have.
Edited by Khobai, 10 April 2017 - 02:17 AM.
#3
Posted 10 April 2017 - 02:31 AM
Gauss does not need a range buff, it needed the nerf it received recently but even then, it's still quite powerful.
#4
Posted 10 April 2017 - 03:06 AM
It'd also be nice to have some perk that's actually worth being 3 tons heavier.
#5
Posted 10 April 2017 - 03:26 AM
Khobai, on 10 April 2017 - 02:15 AM, said:
youre mad because uac2 outranges gauss when its supposed to outrange gauss?
although I do feel the ERPPC/CERPPC needs its range reduced back down to its battletech range of 690m. it never shouldve been increased to 810m. that is way more range than it should have.
Lol change the Guass/ppc meta?(I wish they would but hey I also wish I had a million C-bills) HAHA wait till summer when the new items come into play.
#6
Posted 10 April 2017 - 09:04 AM
justcallme A S H, on 10 April 2017 - 02:31 AM, said:
Gauss does not need a range buff, it needed the nerf it received recently but even then, it's still quite powerful.
ASH, it is so powerful that at long range you used erll only, and now you switched to my 6ac2 mx90 mauler....... don't try to trick me bro
gauss is simply not a long range weapon as it is supposed to be
Edited by anonymous223, 10 April 2017 - 09:18 AM.
#7
Posted 10 April 2017 - 05:23 PM
Gauss/cERPPC @ 1300m used to hurt. Now it tickles... At least lasers have a burn duration, that most people can't keep on a single component. Gauss/Peeps made it easy.
That said inside of 900-1000m, Gauss/Peeps rocks my jocks and sure beats UAC2's, wouldn't you say?
#8
Posted 10 April 2017 - 08:34 PM
#9
Posted 12 April 2017 - 09:26 AM
anonymous223, on 10 April 2017 - 12:39 AM, said:
Yes and no. Yes compared to what was in the game previously in terms of big damage ballistic weapons, but no not compared to many smaller class autocannons.
Quote
-clan ac2 got 900
-IS ac2 with quirks reach 870-900 (jager dd and mauler mx90)
-clan lb2 reach 990
-clan uac2 reach 891
-CERPPC 891 (930 on some mechs)
-IS ERLL on usual ERLL quirked boats 810-843 (grasshopper, black knight, battlemaster)
-CERLL with tcomp1 843, with tcomp7 888, on some quirked mechs it even passes 940m
660 meters is not long range
Considering that the MWO optimal range is supposed to be a direct copy of the CBT MAXIMUM range, the only places PGI has screwed up majorly has been the energy weapons. The solution is to correctly nerf the energy weapons, not buff the gauss rifle.
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Modules are going away in a month.
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Nothing forces you to engage at that range other than poor position on your own part.
Quote
Except to do that requires the hero direwolf omnipods, and does not leave much tonnage for adequate ammunition to properly support those eight cannons.
#11
Posted 12 April 2017 - 01:37 PM
#13
Posted 13 April 2017 - 07:07 AM
#14
Posted 13 April 2017 - 09:46 AM
anonymous223, on 10 April 2017 - 12:39 AM, said:
Yes, according to PGI gauss is a long range weapon. That was the logic PGI used to justify nerfing the cool down time. According to PGI, they felt the guass gun was being used in close to mid range too much. So nerfing the cool down was their attempt to force the gauss gun into a long range weapon roll. And then they cut its range down to 2x?
The OP is right. PGI should give back 3x range for gauss.
Also, there is a lot of whining over the so called "meta" in this game. I think what mostly gets overlooked is the fact that it's not the weapon system that's over powered, it's the mech driver BEHIND the weapon system. All the nerfing in the world will never change that. If mech drivers who are good at aiming, using "R" to lock-on to find the weak spot, and are good at using cover began using machine guns to kill mechs left and right, we would be seeing threads crying "MACHINE GUN IS OP!"
Over the years of playing MWO I've came across good mech drivers who have systematically taken my mech apart on the battle field. And then I've came across quite a few others where I did the pain giving. That's the way it goes.
I read in a post a while back someone say "the less f**ks given the more fun I have." That's how I try to play. Give it a try, it works!
#15
Posted 17 April 2017 - 04:40 AM
At the moment you just stare at people in Alpine or Polar and wave goodbye as they take up cover. It's the only time you have to snipe and you can't.
#16
Posted 17 April 2017 - 05:19 PM
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