Jump to content

Gauss Needs A Range Buff


  • You cannot reply to this topic
15 replies to this topic

#1 IL MECHWARRIOR

    Member

  • PipPipPipPipPip
  • 118 posts

Posted 10 April 2017 - 12:39 AM

Gauss is supposed to be a long range gun.

considering that

-clan ac2 got 900
-IS ac2 with quirks reach 870-900 (jager dd and mauler mx90)
-clan lb2 reach 990
-clan uac2 reach 891
-CERPPC 891 (930 on some mechs)
-IS ERLL on usual ERLL quirked boats 810-843 (grasshopper, black knight, battlemaster)
-CERLL with tcomp1 843, with tcomp7 888, on some quirked mechs it even passes 940m


660 meters is not long range

It's base range should be at least 750, 820 with modules.

actually all the clan assaults with erll gauss combo have litterally no sense at super long range: you are forced to engage at 800-900 meters max not even dealing full damage, which completely frustrates the weapon itself.

example: no sense putting 3erll+2gauss on a direwolf if i can put 8ac2

#2 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 10 April 2017 - 02:15 AM

uac2 is supposed to be an extreme range gun, so I fail to see your point.

youre mad because uac2 outranges gauss when its supposed to outrange gauss?


although I do feel the ERPPC/CERPPC needs its range reduced back down to its battletech range of 690m. it never shouldve been increased to 810m. that is way more range than it should have.

Edited by Khobai, 10 April 2017 - 02:17 AM.


#3 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 10 April 2017 - 02:31 AM

PPFLD is bad enough as it is.

Gauss does not need a range buff, it needed the nerf it received recently but even then, it's still quite powerful.

#4 Wraith 1

    Member

  • PipPipPipPipPipPipPip
  • Solaris Reborn Light Runner-Up
  • 747 posts

Posted 10 April 2017 - 03:06 AM

I'd personally like to see IS gauss given 3x range back. IS PPFLD boats aren't nearly as strong as the KDK-3, Scorch, or NTG.

It'd also be nice to have some perk that's actually worth being 3 tons heavier.

#5 Thinkagain01

    Member

  • PipPipPip
  • Star Colonel IV
  • Star Colonel IV
  • 73 posts
  • Twitter: Link
  • LocationNew Orleans

Posted 10 April 2017 - 03:26 AM

View PostKhobai, on 10 April 2017 - 02:15 AM, said:

uac2 is supposed to be an extreme range gun, so I fail to see your point.

youre mad because uac2 outranges gauss when its supposed to outrange gauss?


although I do feel the ERPPC/CERPPC needs its range reduced back down to its battletech range of 690m. it never shouldve been increased to 810m. that is way more range than it should have.


Lol change the Guass/ppc meta?(I wish they would but hey I also wish I had a million C-bills) HAHA wait till summer when the new items come into play.

#6 IL MECHWARRIOR

    Member

  • PipPipPipPipPip
  • 118 posts

Posted 10 April 2017 - 09:04 AM

View Postjustcallme A S H, on 10 April 2017 - 02:31 AM, said:

PPFLD is bad enough as it is.

Gauss does not need a range buff, it needed the nerf it received recently but even then, it's still quite powerful.



ASH, it is so powerful that at long range you used erll only, and now you switched to my 6ac2 mx90 mauler....... don't try to trick me bro Posted Image


gauss is simply not a long range weapon as it is supposed to be

Edited by anonymous223, 10 April 2017 - 09:18 AM.


#7 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 10 April 2017 - 05:23 PM

lol - as IS, indeed ;)

Gauss/cERPPC @ 1300m used to hurt. Now it tickles... At least lasers have a burn duration, that most people can't keep on a single component. Gauss/Peeps made it easy.

That said inside of 900-1000m, Gauss/Peeps rocks my jocks and sure beats UAC2's, wouldn't you say? :P

#8 Azure Kit

    Member

  • PipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 115 posts
  • LocationSolaris VII

Posted 10 April 2017 - 08:34 PM

If you want longer ranged gauss than LightGauss is for you.

#9 Dee Eight

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 6,271 posts

Posted 12 April 2017 - 09:26 AM

View Postanonymous223, on 10 April 2017 - 12:39 AM, said:

Gauss is supposed to be a long range gun.


Yes and no. Yes compared to what was in the game previously in terms of big damage ballistic weapons, but no not compared to many smaller class autocannons.

Quote

considering that

-clan ac2 got 900
-IS ac2 with quirks reach 870-900 (jager dd and mauler mx90)
-clan lb2 reach 990
-clan uac2 reach 891
-CERPPC 891 (930 on some mechs)
-IS ERLL on usual ERLL quirked boats 810-843 (grasshopper, black knight, battlemaster)
-CERLL with tcomp1 843, with tcomp7 888, on some quirked mechs it even passes 940m


660 meters is not long range


Considering that the MWO optimal range is supposed to be a direct copy of the CBT MAXIMUM range, the only places PGI has screwed up majorly has been the energy weapons. The solution is to correctly nerf the energy weapons, not buff the gauss rifle.

Quote

It's base range should be at least 750, 820 with modules.


Modules are going away in a month.

Quote

actually all the clan assaults with erll gauss combo have litterally no sense at super long range: you are forced to engage at 800-900 meters max not even dealing full damage, which completely frustrates the weapon itself.


Nothing forces you to engage at that range other than poor position on your own part.

Quote

example: no sense putting 3erll+2gauss on a direwolf if i can put 8ac2


Except to do that requires the hero direwolf omnipods, and does not leave much tonnage for adequate ammunition to properly support those eight cannons.

#10 Grus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Devil
  • Little Devil
  • 4,157 posts

Posted 12 April 2017 - 10:53 AM

View PostDee Eight, on 12 April 2017 - 09:26 AM, said:


Nothing forces you to engage at that range other than poor position on your own part.
.


And poor map design that promotes close range brawling and WAY to much cover.

#11 Grus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Devil
  • Little Devil
  • 4,157 posts

Posted 12 April 2017 - 01:37 PM

But considering the comming changes to gauss I do think they need to put more range on it. Definitely needs to have a longer cooldown though

#12 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 13 April 2017 - 06:13 AM

View PostGrus, on 12 April 2017 - 10:53 AM, said:

And poor map design that promotes close range brawling and WAY to much cover.


There are more long range maps in the game now then ever...

#13 Grus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Devil
  • Little Devil
  • 4,157 posts

Posted 13 April 2017 - 07:07 AM

Two, maybe three in my eyes, and they are all ice maps... coincidence? Lol

#14 Dollar Bill

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 210 posts
  • LocationLost in the Skill Maze.

Posted 13 April 2017 - 09:46 AM

View Postanonymous223, on 10 April 2017 - 12:39 AM, said:

Gauss is supposed to be a long range gun.



Yes, according to PGI gauss is a long range weapon. That was the logic PGI used to justify nerfing the cool down time. According to PGI, they felt the guass gun was being used in close to mid range too much. So nerfing the cool down was their attempt to force the gauss gun into a long range weapon roll. And then they cut its range down to 2x? Posted Image

The OP is right. PGI should give back 3x range for gauss.

Also, there is a lot of whining over the so called "meta" in this game. I think what mostly gets overlooked is the fact that it's not the weapon system that's over powered, it's the mech driver BEHIND the weapon system. All the nerfing in the world will never change that. If mech drivers who are good at aiming, using "R" to lock-on to find the weak spot, and are good at using cover began using machine guns to kill mechs left and right, we would be seeing threads crying "MACHINE GUN IS OP!"Posted Image

Over the years of playing MWO I've came across good mech drivers who have systematically taken my mech apart on the battle field. And then I've came across quite a few others where I did the pain giving. That's the way it goes.

I read in a post a while back someone say "the less f**ks given the more fun I have." That's how I try to play. Give it a try, it works!

#15 The Unstoppable Puggernaut

    Member

  • PipPipPipPipPipPipPipPip
  • The Grizzly
  • The Grizzly
  • 1,022 posts
  • LocationLondon

Posted 17 April 2017 - 04:40 AM

I'd like to see it return back to how it was. If you can actually hit at that range, well done.

At the moment you just stare at people in Alpine or Polar and wave goodbye as they take up cover. It's the only time you have to snipe and you can't.

#16 R Valentine

    Member

  • PipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 1,744 posts

Posted 17 April 2017 - 05:19 PM

Oh yes, the most powerful and over-used weapon in the game needs a range buff. Hurrrrrrr durrrrrrrrrrrr. Not sure if trolling... or stupid.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users