Iraqi, your argument only makes sense when shooting against large numbers of small components (i.e. a ST full of medium lasers and jumpjets). If you're shooting, say, a CTF's RT with a MLas and AC/20 or DHS and AC/10, the vast majority of your pellets are going to hit the big weapon.
LBXes are more reliable for critting out high-priority internal targets. The only point where they draw even is something like shooting into an open and damaged rear CT with an AC/20 or a LB-20X, it's basically a guaranteed kill on hit either way (though the LBX is more likely to hit if it's a snapshot).
Furthermore, the higher crit chance and thus total damage of an LBX over an AC when firing into structure benefits damage transfer, which helps kill the structure faster.
Edited by Alexander of Macedon, 16 April 2017 - 01:42 PM.
Alexander of Macedon, on 16 April 2017 - 01:41 PM, said:
Iraqi, your argument only makes sense when shooting against large numbers of small components (i.e. a ST full of medium lasers and jumpjets). If you're shooting, say, a CTF's RT with a MLas and AC/20 or DHS and AC/10, the vast majority of your pellets are going to hit the big weapon.
LBXes are more reliable for critting out high-priority internal targets. The only point where they draw even is something like shooting into an open and damaged rear CT with an AC/20 or a LB-20X, it's basically a guaranteed kill on hit either way (though the LBX is more likely to hit if it's a snapshot).
Furthermore, the higher crit chance and thus total damage of an LBX over an AC when firing into structure benefits damage transfer, which helps kill the structure faster.
Even then, you'd rather be using the Single shot weapons, since when they crit, they will kill the internal component. Period.
Because at the end of the day:
If the AC 10 crits, it insta kills the internal component.
Whereas with the LBX if it crits, it's not gauranteed to kill the component at all (will take you up to 3 shots to kill an LBX in that CTF-ST if not more).
So, 1-2 shots, or 3+. My math may be rusty, but the one that takes fewer shots to do the job is the better choice.
Consistently, the single shot weapons are more effective than the spread shot weapons at killing internals. Simply because when they crit, they guarantee a destruction.
Koniving, on 16 April 2017 - 01:58 PM, said:
Near impossible situation...
Demonstrated as easily possible
Here's 20 pellets hitting one location.
...Repeatedly.
You just need to...
Kon, that was within <130 meters. That is practically point blank range.
Maybe I should have re-phrased it to "short range"?
Why use IS LB-10X? Because its the only heavy ballistic the IS has that can fit 2 in a single ST. *I count the UAC/5 as a medium ballistic*. Anything 55 tons and up with 2 ST B-slots in the same ST can fit 2 LB-10Xs fairly well (without XL engine), but will lose side armaments until 65-70 ton range. Until we get more mechs with spread out Ballistics slots (Bushwacker, Mauler, upcomming Annihilator are all good starts), its really the only way to fit the big dakka.
-- you can mount two in one torso --> hardpointcount
-- cool weapon with good refire rate
-- normal AC10 has a slow muzzle velocity that will cause you to be even more inable to concentrate fire on single locations than with LBX..except on short ranges where the LBX is cooler, lighter and smaler than the AC10
-- AC10 does not mix well with other weapons --> projectile speed and convergence
LB-X is perfect with SRMs
-- extra dmg versus unarmored--> more money and fast finishing moves
-- kills lots of components --> more money
-- enemys with lots of ammo go FZZZzzzzzt BOooOM --> lotsmoney since the ammo explosion dmg goes on the account of the one who ignited said ammo.
-- effective against light...even the most distorted hitboxes do not help against spread
-- high projectile speed --> good for medranged suppressionfire
well i use the LBX 10 both clan and IS in a number of builds. The IS LB is an excellent weapon that you can keep firing even if your heat is at 90+ without you shutting down or taking overheat damage if you play with override on. That said its a weapon best used in pairs.
As an example of a very strong LBX build for the IS is the warhammer 6R with 2XPPC and 2xLBX10 all fitted in the torso mounts leaving the arms free and it also has zero burn time so you can twist right after you fire. The non ER PPCs are suprisingly cool running compared to the ER versions making the mech a very strong mid range mech that gets very deadly right around the 150m mark. I run a lot of brawler builds so the 150m is nothing strange for me.
Another good one is a Jagermech 6A with 4 x SRM4 with artemis and 2 x lbx10. Its a cool running monster that can pump out DPS like no tomorrow.
The absolute best part with the LBX's is the fact that in the late game they really wreck face when everyone is opened up and you can always keep fighting where other builds cannot due to heat. Sure on range they aren't super good due to the spread but folks will still put their heads down when the pellets fly. They also get suprisingly much ammo so you rarely need more then 4 tons for 2 guns making it very nice on that regard.
And after the UAC jam nerf they have become a more viable weapon system then ever before.
oddly my ac10 grouped with an ac5 gets hotter than 4 lbx10s and 4 shotguns are just fun.during a recent event i killed the escort atlas with 1 alpha and only got an 81 match score i was like wtf?
oddly my ac10 grouped with an ac5 gets hotter than 4 lbx10s and 4 shotguns are just fun.during a recent event i killed the escort atlas with 1 alpha and only got an 81 match score i was like wtf?
match score is based upon many things, but a significant part is 1 point of match score for every 2 points of damage, the VIP does not seem to count as damage done for match score, so you only got points for your other achevements in that match.
if killing the VIP Atlas, also I assume many others were shooting at the VIP as last I checked that Mech had about 400 hitpoints on the rear CT
As an example of a very strong LBX build for the IS is the warhammer 6R with 2XPPC and 2xLBX10 all fitted in the torso mounts leaving the arms free and it also has zero burn time so you can twist right after you fire. The non ER PPCs are suprisingly cool running compared to the ER versions making the mech a very strong mid range mech that gets very deadly right around the 150m mark. I run a lot of brawler builds so the 150m is nothing strange for me.
Do you have a smurfy link or more detailed build (engine?) on that? I have a WHM 6R and a love/hate relationship with PPCs (fun to hit with, do not seem to hurt the reds all that much at times, dunno) but combining them with these LBX seems something worth a try.
Do you have a smurfy link or more detailed build (engine?) on that? I have a WHM 6R and a love/hate relationship with PPCs (fun to hit with, do not seem to hurt the reds all that much at times, dunno) but combining them with these LBX seems something worth a try.
I would imagine it's something like this, at least that's the most fragile, and slow I'd go for with a set up like that.