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Faction Play 4.2 - Coming In April


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#41 Monkey Lover

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Posted 11 April 2017 - 08:50 AM

View PostBLOOD WOLF, on 10 April 2017 - 11:05 PM, said:

Your talking to a guy getting his Major in computer engineering.



Hay me too(no joke), hopeful we will both get the job at the apple support center in the mall Posted Image

Edited by Monkey Lover, 11 April 2017 - 08:50 AM.


#42 naterist

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Posted 11 April 2017 - 10:09 AM

View PostAppogee, on 11 April 2017 - 04:39 AM, said:

So, your immense experience - as a computer engineering undergraduate - has enabled you to be intimately familiar with the resource allocation practices of the software developer PGI.

And, based on your intimate knowledge of resource allocation at PGI, anyone who points out PGI's factually observable failure to ship new features by the factually observable committed dates, "probably believes in Big Foot".

Bloodwolf, which mail order institute are you trying to get your Computer Engineer certificate from?

I - who incidentally am a Vice President in a Fortune 500 global information technology corporation - need to ensure our HR department never ever hires from there.


Roflmao. Im sure you graduated top of your class in seal school too.

#43 Appogee

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Posted 11 April 2017 - 10:38 AM

View Postnaterist, on 11 April 2017 - 10:09 AM, said:

Roflmao. Im sure you graduated top of your class in seal school too.

Believe what you like, I really don't mind. Not all execs like golf ... especially true for someone who was playing and writing text and then sprite-driven computer games since just before the IBM-PC was even invented.

Playing with technology is one of the reasons I moved into the IT industry from the telecommunications sector, actually.

Anyway, whatever.

Edited by Appogee, 11 April 2017 - 10:40 AM.


#44 Marquis De Lafayette

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Posted 11 April 2017 - 11:17 AM

One does need to be careful in making assumptions about other players backgrounds. Some folks were playing Battletech tabletop in the late 1980's (my first experience was DragonCon in Milwaukee, WI in 85' or 86'), so they could actually have enough experience to know of what they speak.

Speaking of which...if one of you is actually Bill Gates (or someone with $ and influence in the gaming industry) can we get a little help here with this franchise? Like asap...

#45 Appogee

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Posted 11 April 2017 - 12:57 PM

View PostMarquis De Lafayette, on 11 April 2017 - 11:17 AM, said:

Speaking of which...if one of you is actually Bill Gates (or someone with $ and influence in the gaming industry) can we get a little help here with this franchise? Like asap...

I don't work in the gaming segment of the IT industry, sadly. And I'm probably too late in my career now to make the significant switch to that part of the industry (which incidentally I think has more in common with the entertainment and media sector than with traditional IT).

I would dearly love to get a senior role at Piranha and sort out their marketing and communications strategy. It's so clear what they need to do. However, I still have two kids to get through the education system, so I have to stay corporate for my family's sake.

Getting a hand on the MechWarrior steering wheel (assuming of course PGI were even open to that) will have to remain an unfulfilled life dream.

Edited by Appogee, 11 April 2017 - 12:59 PM.


#46 MischiefSC

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Posted 11 April 2017 - 01:08 PM

View PostMarquis De Lafayette, on 11 April 2017 - 11:17 AM, said:

One does need to be careful in making assumptions about other players backgrounds. Some folks were playing Battletech tabletop in the late 1980's (my first experience was DragonCon in Milwaukee, WI in 85' or 86'), so they could actually have enough experience to know of what they speak.

Speaking of which...if one of you is actually Bill Gates (or someone with $ and influence in the gaming industry) can we get a little help here with this franchise? Like asap...


Not as easy as that. Ownership of the IP is.... complex. Nobody really owns the IP and there's some liabilities involved there. Mostly what you have is people controlling licensing rights for specific media channels but avoiding liability for any disputes about ownership of the IP.

The investment cost in getting control of the IP is significant and the risk involved is steep in the current venture market. Mobile revenue took a hit, which is good - because the computer market is on the rise. However the IP would need a lot of work and nobody wants to eat the cost of building the brand. Whatever our opinion of metacritic the industry view of it as a benchmark is established and MWOs ranking isn't going to sway anyone.

Ironically the best odds of getting someone interested in taking up the IP in a big way now is if PGI produces MW5 and it knocks it out of the park. Otherwise you'll need deep pockets with a lot of patience and a really, really persuasive pitch.

#47 Wing 0

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Posted 11 April 2017 - 01:10 PM

Honestly at this point, I be telling PGI "I don't give a flying fk" There are a lot of things like optimizations and bugs that needed to be dealt with more importantly that this ****. This so called bucket fix didn't do jack **** as it was evident in past few months.

#48 Carl Vickers

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Posted 11 April 2017 - 03:22 PM

View PostMischiefSC, on 11 April 2017 - 07:33 AM, said:

I actually have a bachelors in CS.

I get more use out of a bottle cap opener on my key chain and I quit drinking beer many years ago.

99.99999% of what is useful in practical application you pick up on the job.


While you are correct, you actually need to have a job to pick up skills, considering he is on here at 3am his time, is at college, I would logically think he doesnt have a job, let alone a job in IT where he will get some PM knowledge. Shenanigans called in reference to almost anything BW says.

#49 Marquis De Lafayette

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Posted 11 April 2017 - 03:45 PM

View PostMischiefSC, on 11 April 2017 - 01:08 PM, said:


Not as easy as that. Ownership of the IP is.... complex. Nobody really owns the IP and there's some liabilities involved there. Mostly what you have is people controlling licensing rights for specific media channels but avoiding liability for any disputes about ownership of the IP.

The investment cost in getting control of the IP is significant and the risk involved is steep in the current venture market. Mobile revenue took a hit, which is good - because the computer market is on the rise. However the IP would need a lot of work and nobody wants to eat the cost of building the brand. Whatever our opinion of metacritic the industry view of it as a benchmark is established and MWOs ranking isn't going to sway anyone.

Ironically the best odds of getting someone interested in taking up the IP in a big way now is if PGI produces MW5 and it knocks it out of the park. Otherwise you'll need deep pockets with a lot of patience and a really, really persuasive pitch.


I am not holding my breath for a white knight to gobble PGI up... just wishing for someone with $ to burn and a love for the franchise to take a stake in making this game a better version of itself.

Until then, I will be rooting (even through my critiques) for PGI to be successful with MWO and MW5....as it just seems self-destructive to root against them doing well.

#50 MischiefSC

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Posted 11 April 2017 - 04:17 PM

View PostMarquis De Lafayette, on 11 April 2017 - 03:45 PM, said:


I am not holding my breath for a white knight to gobble PGI up... just wishing for someone with $ to burn and a love for the franchise to take a stake in making this game a better version of itself.

Until then, I will be rooting (even through my critiques) for PGI to be successful with MWO and MW5....as it just seems self-destructive to root against them doing well.


It's not going to be one person. The list of people who could do that solo is very short and not inclined. It'd be a venture capital group and they'd want a good business case for their ROI. However the IP is incredibly well suited for development into a huge franchise - especially as we move into the next decades technical landscape for open world scaling MMO-style environments. An MMO with everything from infantry to mechs to aerospace in a Succession War setting with a PvP/PvE mixed environment is very feasible at a high fidelity and the IP is well built for it. The potential is there. It's a pitch you could make, and sell, if you were smart enough.

However it just might be that if someone had already looked into it they may have found out that Microsoft is unwilling to settle any licensing deals until they see how the proposed MW5 game plays out, as that would significantly impact the licenses value.

If anyone had looked into it.

#51 BLOOD WOLF

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Posted 11 April 2017 - 04:19 PM

View PostMonkey Lover, on 11 April 2017 - 08:50 AM, said:



Hay me too(no joke), hopeful we will both get the job at the apple support center in the mall Posted Image

either that or microsoft support staff. Still trying to figure out what I am gonna do career wise. Damn for sure never gonna be a game dev.

Edited by BLOOD WOLF, 11 April 2017 - 04:55 PM.


#52 Kubernetes

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Posted 11 April 2017 - 04:24 PM

View PostMischiefSC, on 11 April 2017 - 04:17 PM, said:


An MMO with everything from infantry to mechs to aerospace in a Succession War setting with a PvP/PvE mixed environment is very feasible at a high fidelity and the IP is well built for it.


Just as an aside, who would want to play infantry in a game with giant death robots? "I brought an SRM launcher!"

#53 MischiefSC

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Posted 11 April 2017 - 04:57 PM

View PostKubernetes, on 11 April 2017 - 04:24 PM, said:

Just as an aside, who would want to play infantry in a game with giant death robots? "I brought an SRM launcher!"


Your mech gets blasted, you eject, are now on foot. Contact nearest infantry/vehicle support for recovery. Help infantry set an ambush with SRMs for enemy mechs. Also as part of a large assault against fortified position - mechs doing the big fighting but you still need to secure the base and valuable intel.

The idea being that the player is a person, be that a person on foot, in a mech, vehicle, even in space.

#54 Wildstreak

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Posted 11 April 2017 - 05:25 PM

View PostMischiefSC, on 10 April 2017 - 10:40 PM, said:

FP 4.2 will feature perpetual Long Tom at random points on the map to help balance the game for bads vs good teams. That way you're lucky to ever get to kill a mech yourself and matches are more about the strategy of running and hiding from perpetual rolling LT than all that super hard teamwork stuff.

You'll love it!

No, that's a later FP.

4.2 is supposed to have Long Tom on Defenders and DropShip on Attackers.

However due to an unforseen bug, what will happen is all 24 players on one team vs Long Tom and DropShip.

This will be Hotfixed 3-6 months later.

#55 Tarl Cabot

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Posted 11 April 2017 - 05:26 PM

Quote

Help infantry set an ambush with SRMs for enemy mechs.

I lost a character to inferno SRMS Posted Image cockpit glass was damaged when infantry in a 3rd story building launched and hit cockpit with infernos. It was a horrible death. My counter rolls sucked...My GM was evil..

Edited by Tarl Cabot, 11 April 2017 - 05:27 PM.


#56 Marius Romanis

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Posted 11 April 2017 - 05:35 PM

View PostKubernetes, on 11 April 2017 - 04:24 PM, said:

Just as an aside, who would want to play infantry in a game with giant death robots? "I brought an SRM launcher!"


Isn't there already a game with 2 releases with that ?

#57 Crockdaddy

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Posted 16 April 2017 - 12:26 AM

View PostBud Crue, on 10 April 2017 - 05:48 PM, said:

Quickdraw and Victor Weapon Retrofits
The Quickdraw and Victor will be receiving a weapon retrofit pass this May, primarily aimed at improving the display of Missile weaponry to more accurately reflect the loadout.

If this means the tube counts are fixed, that is enough for me.


Could they um up the quirks as well for the Quickdraw. I own all of them dearly love to play them again.

#58 B0oN

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Posted 16 April 2017 - 01:10 AM

View PostKubernetes, on 11 April 2017 - 04:24 PM, said:

Just as an aside, who would want to play infantry in a game with giant death robots? "I brought an SRM launcher!"


Gimme a manpack PPC and youve got your first groundpoundin mechdestroyer .
Been there, done that.

Living Legends never die Posted Image

Edited by The Shortbus, 16 April 2017 - 01:11 AM.


#59 Kubernetes

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Posted 16 April 2017 - 08:06 AM

Yeah, the whole 10kph sprint on foot will be a real treat when a Dire Wolf runs you down and flattens you.

#60 Mystere

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Posted 16 April 2017 - 11:12 AM

View PostLordNothing, on 11 April 2017 - 12:42 AM, said:

yes, they do test their crap, and we are their lab rats.


I use you all as my lab rats as well.





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