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#41 Vellron2005

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Posted 12 April 2017 - 02:38 AM

In my opinion, Inversed Kinetics are just a cosmetic feature, and although cool, it's much less important than saaay, a new map, or the skill tree..

That's why it gets pushed back..

#42 cazidin

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Posted 12 April 2017 - 06:54 AM

View PostVellron2005, on 12 April 2017 - 02:38 AM, said:

In my opinion, Inversed Kinetics are just a cosmetic feature, and although cool, it's much less important than saaay, a new map, or the skill tree..

That's why it gets pushed back..


I stand corrected, Inverse Kinematics and while true, it seems like a relatively innocuous thing to add. The programming doesn't appear difficult.

#43 C E Dwyer

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Posted 12 April 2017 - 07:03 AM

View PostVellron2005, on 12 April 2017 - 02:38 AM, said:

In my opinion, Inversed Kinetics are just a cosmetic feature, and although cool, it's much less important than saaay, a new map, or the skill tree..

That's why it gets pushed back..

I.K won't effect skill tree they hired a guy specifically for the S.K.

As for maps, well I'd agree with you if there was no map voting. while it remains the inclusion of more maps are point less

#44 cazidin

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Posted 13 April 2017 - 05:44 AM

View PostCathy, on 12 April 2017 - 07:03 AM, said:

I.K won't effect skill tree they hired a guy specifically for the S.K.

As for maps, well I'd agree with you if there was no map voting. while it remains the inclusion of more maps are point less


Are we sure that PGI hired a new guy specifically for the skill tree, and didn't just draw a face on a volley ball and left an intern in charge? That'd explain a lot about what happened.





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