June 8V8 Comp Mode
#41
Posted 12 April 2017 - 03:24 AM
They rehired a guy who had left and he was and is the ELO guy
Elo will be you win you go up in elo you loose you go down
The comp roundtable was 3/4 comp 1/4 town hall
Last years MWOWC was a ton of work and a lot of matches
This year it will be opened to ranked teams
So how do you get a ranking well that's where the new in game tab comes in for competitive
Play (they are looking for a name for the new tab)
I hope I have that stuff correct
I would just like the competitive play to be closer to the actual MWO
#42
Posted 12 April 2017 - 03:26 AM
#43
Posted 12 April 2017 - 12:25 PM
So I work in analytics in a big company. I just got going on a project looking at us buying a franchise in the upcoming Overwatch league.
We are bidding against Elon Musk, some huge names and some flat out *stupid* amounts of money.
Stupid amounts.
The money and caliber of people getting into esports is just silly. Flat out silly.
I can appreciate why MWO wants a piece of that. I wish they could afford to hire the resources to get this going and off the ground. They'd need a lot of recognition.
#44
Posted 12 April 2017 - 12:53 PM
Cabusha, on 12 April 2017 - 03:26 AM, said:
If you could stop being so butthurt by that, it'd be great
What are you going to do when the next PTS session shows up with bad feedback?
#45
Posted 12 April 2017 - 12:57 PM
justcallme A S H, on 12 April 2017 - 01:15 AM, said:
You said you read the summary... That was clearly stated in it - It's strictly organised teams with organised rosters/captains etc etc. There will be no solo dropping or two teams of 4 "pairing" up.
I stated that I did not read the summary due to being unable to find it and was asking for the source so that I could see it myself.
#46
Posted 12 April 2017 - 12:57 PM
#48
Posted 12 April 2017 - 01:06 PM
Mcgral18, on 12 April 2017 - 12:59 PM, said:
8 man premade only
Like the 12 VS 12 queue...but hopefully not as bad
I admit. I'm rethinking my criticism of the concept.
In analyzing available industry data for what's involved and it's just bizarre. Last 2 years have seen it go through the roof. The advertising dollars involved... we're looking at dollar amounts that dwarf a month of TV advert for a month in major industries.
With the right tools and exposure MWO matches are entertaining a very team oriented. The potential is there but the recognition isn't. Even 1/10th of this level of investment though would be more than most AAA game titles spend on development total.
Edited by MischiefSC, 12 April 2017 - 01:07 PM.
#49
Posted 12 April 2017 - 01:09 PM
JC Daxion, on 12 April 2017 - 01:18 AM, said:
Sure, but that doesn't mean it will be communicated well, several people still come to Bandit on a regular basis not having heard of MRBC, and there in lies the problem, the word of these windows needs to travel if they are community defined, and the simple fact is that is harder than PGI just disallowing ranked play unless within these time frames.
MischiefSC, on 11 April 2017 - 04:06 PM, said:
Yep, ideally you would want it setup so that at least for NA, people within each timezone get near 2 hours of play time (9est-1est = 6pst-10pst for example).
MischiefSC, on 11 April 2017 - 04:06 PM, said:
If they WANT to be in it, then they SHOULD BE IN IT. End of story.
MischiefSC, on 11 April 2017 - 04:06 PM, said:
Which is why some were worried about the no PUG attitude Paul and Russ had about this.
Clownwarlord, on 12 April 2017 - 02:59 AM, said:
The mode is always conquest.
Edited by Quicksilver Kalasa, 12 April 2017 - 01:15 PM.
#50
Posted 12 April 2017 - 01:16 PM
#51
Posted 12 April 2017 - 01:32 PM
I'm getting to that point in MWO where I lose interest, even more so when I'm playing another game where I'm actually gaining currency within steam's market/wallet from it.
Shame MWO can't be the same way....
#52
Posted 12 April 2017 - 01:42 PM
Quicksilver Kalasa, on 12 April 2017 - 01:09 PM, said:
Yep, ideally you would want it setup so that at least for NA, people within each timezone get near 2 hours of play time (9est-1est = 6pst-10pst for example).
If they WANT to be in it, then they SHOULD BE IN IT. End of story.
Which is why some were worried about the no PUG attitude Paul and Russ had about this.
The mode is always conquest.
We just got access to industry data on franchise deals and the advert dollars involved. Most of the values picked up a "zero" on the end from last year to this one. The meetings where team franchises get bought and sold are 7-9 digit conversations now and it's full of names you'd recognize, most buying in personally. Some of the deals around adverts and placement deals coming out this year in esports are comparable to the same sort of deals inn major sports in soccer, football and March Madness.
It's flat out ******* insane. Look, I work projects all the time involving advertising and marketing budgets for all manner of media in industries that spend a lot in that area. We're looking at buy in for esports and it's like positioning a spot during the Super Bowl. It's a serious investment.
I can appreciate PGIs interest. I don't think they have anything like the resources they would need to make MWO a thing in esports unless the tools for broadcasting and promoting the matches gets a lot of help.
At the very least they need to go to the comp players and give them whatever they want to get a comp environment going and growing.
#53
Posted 12 April 2017 - 01:46 PM
Scout Derek, on 12 April 2017 - 01:32 PM, said:
I'm getting to that point in MWO where I lose interest, even more so when I'm playing another game where I'm actually gaining currency within steam's market/wallet from it.
Shame MWO can't be the same way....
Would be neat to be able to make money from MWO. Just throw in a community market feature where you can sell off owned mechs for prices on steam or trade them around.
People could trade gold mechs for very high prices due to rarity as they do knives in CSGO, and people could grind playing with some premium time and hero mechs to go and buy popular mechs for cbills then sell them on the market for some funds. It would be awesome, though it might cut into PGI's profits if they aren't taking a cut themselves, but the level of player activity created by it would likely make up for the cut.
#54
Posted 12 April 2017 - 01:51 PM
Dakota1000, on 12 April 2017 - 01:46 PM, said:
Would be neat to be able to make money from MWO. Just throw in a community market feature where you can sell off owned mechs for prices on steam or trade them around.
People could trade gold mechs for very high prices due to rarity as they do knives in CSGO, and people could grind playing with some premium time and hero mechs to go and buy popular mechs for cbills then sell them on the market for some funds. It would be awesome, though it might cut into PGI's profits if they aren't taking a cut themselves, but the level of player activity created by it would likely make up for the cut.
That would be awesome. Though that would never happen as much as I like to think it could ;w;
#55
Posted 12 April 2017 - 01:52 PM
Mcgral18, on 12 April 2017 - 12:59 PM, said:
8 man premade only
Like the 12 VS 12 queue...but hopefully not as bad
Gross. Nevermind then. My schedule does not permit group shenanigans these days.
I'd like a 8v8 PUG queue without all the clowns. That would be ideal. Something I could join whenever I want for a few minutes at a time, because lately that is all I have.
Edited by Mister Blastman, 12 April 2017 - 01:53 PM.
#56
Posted 12 April 2017 - 02:17 PM
#57
Posted 12 April 2017 - 04:59 PM
Also needs enough teams to fill a competitive environment.
Not sure MWO has the potential for that.
#58
Posted 12 April 2017 - 05:00 PM
Scout Derek, on 12 April 2017 - 01:32 PM, said:
I'm getting to that point in MWO where I lose interest, even more so when I'm playing another game where I'm actually gaining currency within steam's market/wallet from it.
Shame MWO can't be the same way....
yep, and he has to let us know for the 100th time. As if we didn't already know where he stood
#59
Posted 12 April 2017 - 05:00 PM
Davegt27, on 12 April 2017 - 03:24 AM, said:
They rehired a guy who had left and he was and is the ELO guy
Elo will be you win you go up in elo you loose you go down
The comp roundtable was 3/4 comp 1/4 town hall
Last years MWOWC was a ton of work and a lot of matches
This year it will be opened to ranked teams
So how do you get a ranking well that's where the new in game tab comes in for competitive
Play (they are looking for a name for the new tab)
I hope I have that stuff correct
I would just like the competitive play to be closer to the actual MWO
So more team dependent Elo? Sorry, that Elo isn't complex enough. It needs to be individual participation weighted, too. And further judged against their peers on a curve. This way the slackers can't have false stats.
Edited by Mister Blastman, 12 April 2017 - 05:01 PM.
#60
Posted 12 April 2017 - 05:01 PM
MischiefSC, on 12 April 2017 - 04:59 PM, said:
Not sure MWO has the potential for that.
You gave us everything exept the thing that you based your conclusion on. What evidence do you have to support that it doesn't have the potential.
Because, if I talked to Bandit, he would probably have a different idea.
Edited by BLOOD WOLF, 12 April 2017 - 05:12 PM.
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