BLOOD WOLF, on 12 April 2017 - 05:01 PM, said:
Because if I talked to Bandit, he would probably have a different idea.
I simply mean right now. While I'm still just barely into the data it's already pretty clear that there's a lot of difference between a viable e-sports franchise team and 8 players playing MWO. People picking up the franchise want a certainty that there are qualified people to play any and every relevant match and that when they sell ad space and sponsorships that they'll be delivered upon effectively.
Most the pro esports teams that have drawn solid sponsorship and the financial backing to turn into a franchise (get bought) had a bench of 3-5 teams per game they played plus a mile long list of trainee/potentials that they practiced against and were being developed into a potential new fill for an empty seat. Plus admin and leadership.
E-sports has changed a LOT in the last 2 years and especially the last 8 months. It's a business and it's the fastest growing and most successful business for putting targeted ads in front of people in a position to connect with them. Also the depth of the market is just ****ing insane. Just stupid insane. Home now but I was going over viewership. Some of the big esports leagues already have a bigger viewship than all but 2 major sports, did you know that? The 3 year projected growth has esports with the biggest active pool of pops of any single sport in the world - including soccer.
Thing about that for a second.
Now pair that with the dramatically superior ability to serve up targeted ads individually to each of them by market, even stacked with targeted offers (like discounts, etc). It's even got the ability to functionally tell if the person WATCHED the ad. Click rate, connection rate, views, etc. E-sports is now what the Super Bowl was in the 2000s from an advertising revenue perspective.
The CEO of my company was at one of the meetings to bid on franchises for the new Overwatch league. It was off the hook; there's stupid money looking for a home in esports right now. I'm not a cheap date - I usually get pulled for projects that involve a lot of money and so I thought it was funny I got pulled to help business case up potentials for sponsorship and franchises for e-sports....
Until I saw the numbers.
Obviously nobody is seriously shopping for MWO right now but I'm trying to wrap my head around the WHY and what differentiates a 'not worth it' from a 'worth it' environment. It's not the game; all Overwatch has going for it is familiarity (which is critical) and a 'fun' gameplay experience. There's a lot of luck to it however, same problem with CoD and conversely why DOTA 2 is so popular, as was/is StarCraft - strategy in consumer sports has a strong draw. MWO has that facet down plus potential entertainment value but could it populate a professional league if one even existed? Why or why not?