How difficult would the programming be to make it so ammo is used in order, top to bottom, in a specific order of chassis location?
If ammo is pulled in location order like LT, RT, CT, LA, RA, LL, RL, H, and fires top to bottom in that location, that would make ammo switching possible. If you have an LB-20X in your right torso, load 2 tons AC ammo in, say, your CT and 1 ton of shot in your right leg for 3 tons of ammo.
This would let you fire slug ammo for 14 shots in the beginning of a match and by the end of the match you will have "switched" to shot for your last 7 rounds for the extra crit abilities.
The UI could be changed to show what ammo you are using for respectively AC and Shot
LB-20X A 14 (14 rounds of AC remaining)
or
LB-20X S 7 (7 rounds of Shot remaining)
When you run out of the first ammo, your cannon jams like a U/AC while the next ammo loads.
You could theoretically load alternating ammo and switch back and forth multiple times through a match, but I don't see much point in that since the cannon jams every time you switch, and that could be a lot in some of the smaller faster firing guns.
Thoughts?
1
Ammunition "switching"
Started by Nunya Biznez, Apr 11 2017 04:51 PM
1 reply to this topic
#1
Posted 11 April 2017 - 04:51 PM
#2
Posted 11 April 2017 - 05:08 PM
Ammo switching doesn't work in the engine right now. It's not a UI problem, it's a fundamental problem with how the weapons work. Essentially, each weapon is only one weapon, and you'd (from a game mechanics angle) need to swap the current weapon with a different weapon when you swapped ammo, because the stats/effects are all derived from the weapon, not the ammo.
TLDR: We just can't have different ammo types in MWO.
TLDR: We just can't have different ammo types in MWO.
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