Pr8Dator2, on 11 April 2017 - 06:16 PM, said:
I am proposing a solution that neither toys with heat nor sacrifice skill and still solve the present situation in a logical manner, and even give more reasons for putting weapons in the arms rather than the current situation of everyone boating in the torsos.
That is, ST torso weapons should have no convergence.
That means only the CT weapon and the arm weapons should hit where the recticle aims due to arms being able to follow the recticle and CT weapons basically is the recticle, but ST weapons should still shoot releatively straight, about 1 component away from the recticle centerline as ST weapons should nott be able to move like arms can, right? Simple logic.
This one simple solution solves boating to a huge extend, make arm weapons attractive again, requires more skill for ST weapons to hit where you want it to, solves high mount ST gauss poptart and not toy with heat at all. SOLVES ALL AT ONCE...
What do you guys think?
Solves pretty much nothing. This will only change how players boat weapons.
If arm weapons converge then mechs with high numbers of arm hardpoints will still rule the roost.
Nova prime arms 6 E hardpoints each for 12 E hardpoints
Stormcrow B and A arms have a combined 10 E hardpoints
Night Gyr with it's D variant with head and CT E hardpoints and arm options
Super Novas (many variants are arm centric)
Gargoyle C and A arm pods have combined 10 E hardpoints
Executioner D and A arm pods also have 10 E hardpoints
Direwolf prime arms have 8 E hardpoints and 2 B hardpoints combined
Kodiak 1 has 8 arm energy hardpoints and 1 CT E hardpoint
Now that I think about it this idea is heavily favoring clan Omnimechs. Just pick the core with the CT hardpoints and then take the best arm pods and off ya go.