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Solution For Alpha Boating


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#41 Lykaon

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Posted 13 April 2017 - 12:44 AM

View PostPr8Dator2, on 11 April 2017 - 06:16 PM, said:

There has been many proposed solutions for the current boating of small weapons situation and how it detracts greatly from the original tabletop but none seems very logical as they either sacrifices skill for chance, making it outright boring or play with heat too much to the point of being restrictive.

I am proposing a solution that neither toys with heat nor sacrifice skill and still solve the present situation in a logical manner, and even give more reasons for putting weapons in the arms rather than the current situation of everyone boating in the torsos.

That is, ST torso weapons should have no convergence.

That means only the CT weapon and the arm weapons should hit where the recticle aims due to arms being able to follow the recticle and CT weapons basically is the recticle, but ST weapons should still shoot releatively straight, about 1 component away from the recticle centerline as ST weapons should nott be able to move like arms can, right? Simple logic.

This one simple solution solves boating to a huge extend, make arm weapons attractive again, requires more skill for ST weapons to hit where you want it to, solves high mount ST gauss poptart and not toy with heat at all. SOLVES ALL AT ONCE...

What do you guys think?



Solves pretty much nothing. This will only change how players boat weapons.

If arm weapons converge then mechs with high numbers of arm hardpoints will still rule the roost.

Nova prime arms 6 E hardpoints each for 12 E hardpoints
Stormcrow B and A arms have a combined 10 E hardpoints
Night Gyr with it's D variant with head and CT E hardpoints and arm options
Super Novas (many variants are arm centric)
Gargoyle C and A arm pods have combined 10 E hardpoints
Executioner D and A arm pods also have 10 E hardpoints
Direwolf prime arms have 8 E hardpoints and 2 B hardpoints combined
Kodiak 1 has 8 arm energy hardpoints and 1 CT E hardpoint

Now that I think about it this idea is heavily favoring clan Omnimechs. Just pick the core with the CT hardpoints and then take the best arm pods and off ya go.

#42 Khobai

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Posted 13 April 2017 - 12:49 AM

Quote

If arm weapons converge then mechs with high numbers of arm hardpoints will still rule the roost.


this.

if side torso hardpoints dont converge all that will accomplish is making side torso hardpoints obsolete and arm hardpoints king.

thats not a solution. again the only reasonable solution is to add game mechanics to weapons that forcibly spread damage. mechanics like beam duration, burst/ripple fire, projectile spread, splash damage, etc... we need more mechanics like that.

combine that with a 50%-100% internal structure buff to increase TTK and make critical hits matter more.

#43 Kin3ticX

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Posted 13 April 2017 - 01:07 AM

WOW I have never seen a thread about convergence before this is great, thx op for this so MUCH.

I would also create a reverse boating table to promote bracket builds and get those meta humping torso weapon boating CoD types once and for all.

for example,

1 Med Laser (no change)
2 Med Laser (+25% cooldown)
3 Med Laser (+25% cooldown)

1 LRM 10 (no change)
2 LRM 10 (+25% cooldown)
3 LRM 10 (+25% cooldown)

etc etc

Now players can bring well rounded battletech type builds with backup weapons like flamers and machineguns incase infantry or elementals happen to show up and do very well. People will have SOOOOO much fun providing both direct and indirect fire support at all ranges and then moving in with machineguns to crit out components once armor is softened. We shouldnt have to torso twist at all, all the damage should just spread around like a sandblaster just like you would get with rolling dice (per tabletop ruleset).

o7

Edited by Kin3ticX, 13 April 2017 - 01:12 AM.


#44 Wil McCullough

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Posted 13 April 2017 - 01:21 AM

View PostKin3ticX, on 13 April 2017 - 01:07 AM, said:

WOW I have never seen a thread about convergence before this is great, thx op for this so MUCH.

I would also create a reverse boating table to promote bracket builds and get those meta humping torso weapon boating CoD types once and for all.

for example,

1 Med Laser (no change)
2 Med Laser (+25% cooldown)
3 Med Laser (+25% cooldown)

1 LRM 10 (no change)
2 LRM 10 (+25% cooldown)
3 LRM 10 (+25% cooldown)

etc etc

Now players can bring well rounded battletech type builds with backup weapons like flamers and machineguns incase infantry or elementals happen to show up and do very well. People will have SOOOOO much fun providing both direct and indirect fire support at all ranges and then moving in with machineguns to crit out components once armor is softened. We shouldnt have to torso twist at all, all the damage should just spread around like a sandblaster just like you would get with rolling dice (per tabletop ruleset).

o7


the thing is, some mechs aren't designed for mixed load-outs, like the mad dog for example (clan missile boat). or the crab (is laser boat).

hitting mechs with a penalty system like the one you propose will be a catastrophic nerf to entire chassis. it'll make them nigh unplayable.

#45 Snazzy Dragon

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Posted 13 April 2017 - 01:25 AM

View PostWil McCullough, on 13 April 2017 - 01:21 AM, said:


the thing is, some mechs aren't designed for mixed load-outs, like the mad dog for example (clan missile boat). or the crab (is laser boat).

hitting mechs with a penalty system like the one you propose will be a catastrophic nerf to entire chassis. it'll make them nigh unplayable.


I think you missed the part where he's not entirely serious

#46 Kin3ticX

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Posted 13 April 2017 - 01:53 AM

View PostSnazzy Dragon, on 13 April 2017 - 01:25 AM, said:


I think you missed the part where he's not entirely serious


Im super serial

#47 Wil McCullough

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Posted 13 April 2017 - 02:21 AM

View PostSnazzy Dragon, on 13 April 2017 - 01:25 AM, said:


I think you missed the part where he's not entirely serious


dammit. i didn't get the sarcasm lol.

View PostKin3ticX, on 13 April 2017 - 01:53 AM, said:


Im super serial


well played, sir. well played.

#48 Lily from animove

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Posted 13 April 2017 - 03:13 AM

how does this solve the alpha issue? all it does is making mechs inferior not coming with alpha friendly arms or more suited Torsi having alphafriendly setups (like the hunchback).

This is neither a solution, nor an improvement. It's a quick idea of an even more broken concept.

Edited by Lily from animove, 13 April 2017 - 03:14 AM.


#49 Kin3ticX

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Posted 13 April 2017 - 03:16 AM

edit lol wrong thread


Something about convergence is really bad make damage spread everywhere

Edited by Kin3ticX, 13 April 2017 - 03:19 AM.






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