Cletus the Fighting Fetus, on 22 April 2017 - 07:27 AM, said:
3) The more mechs you own, the harder it will be for you when big changes occur. Less is more. It's easier to make adjustments to mechs based on gameplay changes when you have 12 mechs than it is when you have 120. For instance, when the new skill tree comes out, you will have to refit your mech modules as the modules you purchased will no longer exist. Easier done when you have less mechs.
Well, that is the gist of the whole argument. PGI designed module system, which enabled people to have many mechs sharing those. When one feel like having certain build he could just swap modules and weapons. With new tree:
- above will not be possible without CBills/$
- all experimentation will be much slower, since it will cost more.
- retrofitting mech will be not only slower but monetized, another micro transaction
- having similar builds with swapable omnis and modules will no longer be available - or at least will cost to switch to another build.
- every change will bill you...
In essence, PGI "sold" mechs/game etc with certain system and than came to conclusion - we can milk them more and make them grind more, lets toss it all out, let them fight with skill tree. Not only that, PGI sold mechs for money with quirks and now it will most likely strip those from said mechs(?).